133 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "quantum.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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bool td_debug_enable = false;
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#if CONSOLE_ENABLE
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#define td_debug(s) if (td_debug_enable) \
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    { \
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      xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
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               qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
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               qk_tap_dance_state.active, qk_tap_dance_state.pressed);  \
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    }
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#else
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#define td_debug(s)
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#endif
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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  qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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  if (state->count == 1) {
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    register_code (pair->kc1);
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  } else if (state->count == 2) {
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    register_code (pair->kc2);
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  }
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}
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void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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  qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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  if (state->count == 1) {
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    unregister_code (pair->kc1);
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  } else if (state->count == 2) {
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    unregister_code (pair->kc2);
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  }
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}
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static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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                                          void *user_data,
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                                          qk_tap_dance_user_fn_t fn)
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{
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  if (fn) {
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    fn(state, user_data);
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  }
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}
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
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{
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  td_debug("trigger");
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  _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
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{
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  td_debug("trigger");
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  _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
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{
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  td_debug("trigger")
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  _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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  bool r = true;
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  uint16_t idx = keycode - QK_TAP_DANCE;
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  qk_tap_dance_action_t action;
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  switch(keycode) {
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  case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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    action = tap_dance_actions[idx];
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    process_tap_dance_action_on_each_tap (action);
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    if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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      process_tap_dance_action_on_dance_finished (action);
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    } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
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      reset_tap_dance (&qk_tap_dance_state);
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    } else {
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      r = false;
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    }
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    qk_tap_dance_state.active = true;
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    qk_tap_dance_state.pressed = record->event.pressed;
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    if (record->event.pressed) {
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      qk_tap_dance_state.keycode = keycode;
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      qk_tap_dance_state.timer = timer_read ();
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      qk_tap_dance_state.count++;
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    }
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    break;
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  default:
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    if (qk_tap_dance_state.keycode) {
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      // if we are here, the tap dance was interrupted by a different key
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      idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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      action = tap_dance_actions[idx];
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      process_tap_dance_action_on_each_tap (action);
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      process_tap_dance_action_on_dance_finished (action);
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      reset_tap_dance (&qk_tap_dance_state);
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      qk_tap_dance_state.active = false;
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    }
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    break;
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  }
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  return r;
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}
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void matrix_scan_tap_dance () {
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  if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
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    // if we are here, the tap dance was timed out
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    uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
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    qk_tap_dance_action_t action = tap_dance_actions[idx];
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    process_tap_dance_action_on_dance_finished (action);
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    reset_tap_dance (&qk_tap_dance_state);
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  }
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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  uint16_t idx = state->keycode - QK_TAP_DANCE;
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  qk_tap_dance_action_t action;
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  if (state->pressed)
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    return;
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  action = tap_dance_actions[idx];
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  process_tap_dance_action_on_reset (action);
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  state->keycode = 0;
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  state->count = 0;
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  state->active = false;
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}
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