148 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum custom_layers {
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  _BASE,
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  _LOWER,
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  _RAISE,
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  _ADJUST
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};
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enum custom_keycodes {
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  LOWER = SAFE_RANGE,
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  RAISE,
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};
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// Custom macros
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#define CTL_ESC     CTL_T(KC_ESC)               // Tap for Esc, hold for Ctrl
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#define CTL_TTAB    CTL_T(KC_TAB)               // Tap for Esc, hold for Ctrl
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#define CTL_ENT     CTL_T(KC_ENT)               // Tap for Enter, hold for Ctrl
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#define SFT_ENT     SFT_T(KC_ENT)               // Tap for Enter, hold for Shift
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// Requires KC_TRNS/_______ for the trigger key in the destination layer
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#define LT_MC(kc)   LT(_MOUSECURSOR, kc)        // L-ayer T-ap M-ouse C-ursor
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#define LT_RAI(kc)  LT(_RAISE, kc)              // L-ayer T-ap to Raise
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Base
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 * ,------.
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 * | Esc  | 
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 * |------+------+-------------.
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 * |   :  |   7  |   8  |   9  | 
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 * |------+------+------+------|
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 * | RAISE|   4  |   5  |   6  | 
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 * |------+------+------+------|
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 * | LOWER|   1  |   2  |   3  |
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 * `---------------------------'
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 */
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[_BASE] = LAYOUT(
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  KC_ESC,
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  KC_COLN, KC_P7,  KC_P8,  KC_P9,
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  RAISE,   KC_P4,  KC_P5,  KC_P6,
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  LOWER,   KC_P1,  KC_P2,  KC_P3
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),
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/* Lower
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 * ,------.
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 * | Nmlk | 
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 * |------+------+-------------.
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 * |  :   |   /  |   *  |   -  | 
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 * |------+------+------+------|
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 * |      |      |   =  |   +  | 
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 * |------+------+------+------|
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 * |      |  0   |   .  |  ENT |
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 * `---------------------------'
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 */
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[_LOWER] = LAYOUT(
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  KC_NUM,
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  KC_COLN,  KC_PSLS, KC_PAST, KC_PMNS,
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  _______,  XXXXXXX, KC_EQL,  KC_PPLS,
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  _______,  KC_P0,   KC_PDOT, KC_PENT
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),
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/* Raise
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 * ,------.
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 * | Esc  | 
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 * |------+------+-------------.
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 * |RGB TG|RGB M+|RGB M-|      |
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 * |------+------+------+------|
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 * |      |RGB H+|RGB S+|RGB V+| 
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 * |------+------+------+------|
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 * |  `   |RGB H-|RGB S-|RGB V-|
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 * `---------------------------'
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 */
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[_RAISE] = LAYOUT(
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  KC_NUM,
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  RGB_TOG, RGB_MOD, RGB_RMOD, XXXXXXX,
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  _______, RGB_HUI, RGB_SAI,  RGB_VAI,
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  _______, RGB_HUD, RGB_SAD,  RGB_VAD
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),
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/* Adjust
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 * ,------.
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 * | DFU  | 
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 * |------+------+-------------.
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 * |HPT TG|HPT FB|HPT RS| BKSP | 
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 * |------+------+------+------|
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 * |      |HPT M+|      |      | 
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 * |------+------+------+------|
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 * |      |HPT M-|Clk TG| Del  |
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 * `---------------------------'
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 */
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[_ADJUST] = LAYOUT(
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  QK_BOOT,
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  HF_TOGG, HF_FDBK, HF_RST,  KC_BSPC,
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  _______, HF_NEXT, XXXXXXX, XXXXXXX,
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  _______, HF_PREV, CK_TOGG, KC_DEL
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),
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};
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layer_state_t layer_state_set_user(layer_state_t state) {
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  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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  switch (keycode) {
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    case LOWER:
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      if (record->event.pressed) {
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          //not sure how to have keyboard check mode and set it to a variable, so my work around
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          //uses another variable that would be set to true after the first time a reactive key is pressed.
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        layer_on(_LOWER);
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      } else {
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        layer_off(_LOWER);
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      }
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      return false;
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      break;
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    case RAISE:
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      if (record->event.pressed) {
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        //not sure how to have keyboard check mode and set it to a variable, so my work around
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        //uses another variable that would be set to true after the first time a reactive key is pressed.
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        layer_on(_RAISE);
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      } else {
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        layer_off(_RAISE);
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      }
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      return false;
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      break;
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  }
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  return true;
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}
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bool music_mask_user(uint16_t keycode) {
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  switch (keycode) {
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    case RAISE:
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    case LOWER:
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      return false;
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    default:
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      return true;
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  }
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}
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