qmk-firmware/keyboards/ergodox/infinity/keymaps/default/keymap.c
Fred Sundvik 9af995c59b Initial structure for Ergodox as subprojects
Only the EZ default keymaps compiles at the moment though.
2016-07-29 20:48:04 +03:00

115 lines
4.1 KiB
C

/*
Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "infinity_ergodox.h"
// Workaround for old keymap format
#define KC_RESET RESET
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP( // layer 0 : default
// left hand
EQL, 1, 2, 3, 4, 5, ESC,
BSLS,Q, W, E, R, T, FN1,
TAB, A, S, D, F, G,
LSFT,Z, X, C, V, B, FN0,
LGUI,GRV, BSLS,LEFT,RGHT,
LCTL,LALT,
HOME,
BSPC,DEL, END,
// right hand
FN2, 6, 7, 8, 9, 0, MINS,
LBRC,Y, U, I, O, P, RBRC,
H, J, K, L, SCLN,QUOT,
FN0, N, M, COMM,DOT, SLSH,RSFT,
LEFT,DOWN,UP, RGHT,RGUI,
RALT,RCTL,
PGUP,
PGDN,ENT, SPC
),
KEYMAP( // layer 1 : function and symbol keys
// left hand
TRNS,F1, F2, F3, F4, F5, F11,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
F12, F6, F7, F8, F9, F10, TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 2 : keyboard functions
// left hand
RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
KEYMAP( // layer 3: numpad
// left hand
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,TRNS,TRNS,TRNS,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS,
// right hand
TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC,
TRNS,NO, P7, P8, P9, PMNS,BSPC,
NO, P4, P5, P6, PPLS,PENT,
TRNS,NO, P1, P2, P3, PPLS,PENT,
P0, PDOT,SLSH,PENT,PENT,
TRNS,TRNS,
TRNS,
TRNS,TRNS,TRNS
),
};
const uint16_t fn_actions[] = {
ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1
ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2
ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer
ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0
};