40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
 | |
| Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
 | |
| */
 | |
| 
 | |
| #include "simple_visualizer.h"
 | |
| 
 | |
| // This function should be implemented by the keymap visualizer
 | |
| // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
 | |
| // that the simple_visualizer assumes that you are updating
 | |
| // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
 | |
| // stopped. This can be done by either double buffering it or by using constant strings
 | |
| static void get_visualizer_layer_and_color(visualizer_state_t* state) {
 | |
|     uint8_t saturation = 60;
 | |
|     if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
 | |
|         saturation = 255;
 | |
|     }
 | |
|     if (state->status.layer & 0x80) {
 | |
|         state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | |
|         state->layer_text = "Game Arrow";
 | |
|     } else if (state->status.layer & 0x40) {
 | |
|         state->target_lcd_color = LCD_COLOR(0, 255, 60);
 | |
|         state->layer_text = "Game";
 | |
|     } else if (state->status.layer & 0x20) {
 | |
|         state->target_lcd_color = LCD_COLOR(140, 100, 60);
 | |
|         state->layer_text = "Movement";
 | |
|     } else if (state->status.layer & 0x10) {
 | |
|         state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
 | |
|         state->layer_text = "Media";
 | |
|     } else if (state->status.layer & 0x8) {
 | |
|         state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
 | |
|         state->layer_text = "Symbol";
 | |
|     } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
 | |
|         state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
 | |
|         state->layer_text = "Code";
 | |
|     } else {
 | |
|         state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
 | |
|         state->layer_text = "Default";
 | |
|     }
 | |
| }
 |