* Add Launchpad keymap Note: RGB and Audio won't work when using B pins for audio * Add support for rgb matrix on launchpad * Update config for launchpag * Disable wait on layer change * Update config for ErgoDox EZ * Fixup rgb light userspace code * Move Corne layout to community layouts folder * Update config for corne to support community layouts * Add license header to files * Minor cleanup of userspace config * Update Pimironi Trackball code * Increase debounce time on ergodox * Fix keymap handling * Enable wait for USB for moonlander * Update/add license headers * fix review issues
		
			
				
	
	
		
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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#if defined(RGBLIGHT_TWINKLE)
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typedef struct {
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    bool     enabled;
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    uint8_t  hue;
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    uint16_t timer;
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    uint8_t  life;
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} rgblight_fadeout;
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#endif
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bool          process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record);
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void          keyboard_post_init_rgb_light(void);
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void          matrix_scan_rgb_light(void);
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layer_state_t layer_state_set_rgb_light(layer_state_t state);
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layer_state_t default_layer_state_set_rgb_light(layer_state_t state);
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void          rgblight_sethsv_default_helper(uint8_t index);
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#if defined(RGBLIGHT_TWINKLE)
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void scan_rgblight_fadeout(void);
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#endif
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