qmk-firmware/keyboards/id80/config.h
zeriyoshi 0f0530c5a4
Fix IDOBAO ID80 board configurations. (#9796)
* Fix IDOBAO 80 disable console and LEDs.

* Re-enabling to IDOBAO80s underglow rgb light

* fix define legacy declarements
2020-08-22 01:12:19 -07:00

95 lines
3.5 KiB
C

/*
Copyright 2020 Sergey Vlasov <sigprof@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x6964 /* "id" */
#define PRODUCT_ID 0x0080
#define DEVICE_VER 0x0001
#define MANUFACTURER IDOBAO
#define PRODUCT ID80
#define DESCRIPTION A 75% hotswap keyboard
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
* The matrix description in the vendor-supplied JSON file for kbfirmware.com
* had 9 columns:
* { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
* and 12 rows:
* { B7, B3, B2, B1, B0, E6, F0, F1, F4, F5, F6, F7 }
* However, the row 6 was completely empty, and the pin F0 was not actually
* routed anywhere on the PCB, therefore this row was removed to save some
* resources (the EEPROM space for dynamic keymaps is especially scarce).
*
* After doing the above change, the matrix was transposed (rows and columns
* were swapped), because a matrix with the COL2ROW layout can be scanned much
* more efficiently than a matrix with the ROW2COL layout (depending on various
* optimizations, the difference in scan rate can be over 2 times). Because of
* this, the "columns" in the matrix layout now mostly correspond to physical
* rows, and the "rows" have mostly vertical physical orientation.
*/
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5, D4, D6, D7, B4 }
#define MATRIX_COL_PINS { B7, B3, B2, B1, B0, E6, F1, F4, F5, F6, F7 }
#define DIODE_DIRECTION COL2ROW
#define BACKLIGHT_PIN B6
#define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 3
#define CAPS_LOCK_LED_PIN C7
#define RGB_DI_PIN E2
#ifdef RGB_DI_PIN
#define RGBLED_NUM 20 /* 16 underglow LEDs, 4 top LEDs */
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
// #define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
#endif
/* Bootmagic Lite key configuration: use the Esc key */
#define BOOTMAGIC_LITE_ROW 0
#define BOOTMAGIC_LITE_COLUMN 5