qmk-firmware/keyboards/handwired/magicforce61/readme.md
noroadsleft dfe02441bb handwired/magicforce61 Refactor (#5459)
* handwired/magicforce61: refactor

Renamed layout macro KEYMAP to LAYOUT.

Keymap now uses #include QMK_KEYBOARD_H.

Refactored the default keymap to use non-auto-prepended keycodes per QMK standard.

Deleted deprecated action_get_macro block (was unused).

* handwired/magicforce61: Configurator support

* handwired/magicforce61: readme cleanup

Restructured the readme to be more similar to current QMK template.

* handwired/magicforce61: replace missing image in readme

Replaced the missing wiring image (error 404) with a table.

* handwired/magicforce61: rename readme to lowercase

* Convert config.h to #pragma once include guard
2019-03-21 06:06:27 -07:00

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Markdown

# Magicforce "61" Handwired
Basically I cut 7 keys off the magicforce68 and handwired everything to a teensy++ 2.0 to make it a ~60% board.
Keyboard Maintainer: [The QMK Community](https://github.com/qmk)
Hardware Supported: magicforce61, teensy++ 2.0
Make example for this keyboard (after setting up your build environment):
make handwired/magicforce61:default
Flash the firmware using the teensy loader or avrdude.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
## Wiring Layout / Pinout
| | B5 | B4 | B3 | B2 | B1 | B0 | E7 | E6 | F0 | F1 | F2 | F3 | F4 | F5 |
| -----: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: | :--: |
| **D0** | Esc | 1! | 2@ | 3# | 4$ | 5% | 6^ | 7& | 8* | 9( | 0) | -_ | =+ | Bspc |
| **D1** | Tab | Q | W | E | R | T | Y | U | I | O | P | [{ | ]} | \\\| |
| **D2** | Caps | A | S | D | F | G | H | J | K | L | ;: | '" | | Ent |
| **D3** | LSft | Z | X | C | V | B | N | M | , | . | / | | | RSft |
| **D4** | LCtl | LGUI | LAlt | | | Spc | | | | RAlt | RGUI | | App | RCtl |
The following pins are used:
```
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D4 }
#define MATRIX_COL_PINS { B5, B4, B3, B2, B1, B0, E7, E6, F0, F1, F2, F3, F4, F5 }
```