qmk-firmware/keyboards/basekeys/trifecta/config.h
2Moons-JP 940c294d26
[Keyboard] add Basekeys Trifecta (#10375)
* Trifecta 09-20

* Update keyboards/basekeys/trifecta/config.h

* Update keyboards/basekeys/trifecta/config.h

* Update keyboards/basekeys/trifecta/config.h

* Update keyboards/basekeys/trifecta/keymaps/default/keymap.c

* Update keyboards/basekeys/trifecta/keymaps/via/keymap.c

* Update keyboards/basekeys/trifecta/rules.mk

* Update rules.mk

Suggested Changes

* Update keyboards/basekeys/trifecta/readme.md

* Update keyboards/basekeys/trifecta/readme.md

* Tap Dance Removal

* Update keyboards/basekeys/trifecta/keymaps/default/keymap.c

* Update keyboards/basekeys/trifecta/keymaps/default/keymap.c

* Update keyboards/basekeys/trifecta/keymaps/via/keymap.c
2020-09-23 18:47:27 -07:00

124 lines
4.7 KiB
C

/* Copyright 2020 Swiftrax and Basekeys.com
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x04D8
#define PRODUCT_ID 0xEAF3
#define DEVICE_VER 0x0001
#define MANUFACTURER Swiftrax
#define PRODUCT Trifecta
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { B0, B7, F7, B1, B6, C6, C7, B5, F6, D2 }
#define MATRIX_COL_PINS { F0, F1, F4, F5, D1, B2, D0, B3 }
#define ENCODERS_PAD_A { D4, D6, D7 }
#define ENCODERS_PAD_B { B4, D3, D5 }
/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
#define RGB_DI_PIN E6
#define DRIVER_LED_TOTAL 80
/* RGB LED */
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN E6
#define RGBLED_NUM 80 // Number of LEDs. backlight x69
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Limits the brightness of the LEDS range of 255-0 (255 is default)*/
#define RGBLIGHT_LIMIT_VAL 128
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* EEPROM for via */
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
/* bootmagic row col assignment */
#define BOOTMAGIC_LITE_ROW 1
#define BOOTMAGIC_LITE_COLUMN 0
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
//# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
// # define DISABLE_RGB_MATRIX_CYCLE_ALL
// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define DISABLE_RGB_MATRIX_DUAL_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define DISABLE_RGB_MATRIX_RAINDROPS
// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define DISABLE_RGB_MATRIX_SPLASH
// # define DISABLE_RGB_MATRIX_MULTISPLASH
// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif