* Update Tetris Add a fake row to config the encoder's keycode easily. * Delete rules.mk * Update keyboards/tetris/readme.md Co-Authored-By: YCF <65446+YCF@users.noreply.github.com> * Update config.h add #define RGBLIGHT_SLEEP
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID       0xFEED
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#define PRODUCT_ID      0x6060
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#define DEVICE_VER      0x0001
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#define MANUFACTURER    Fengz
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#define PRODUCT         Tetris
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#define DESCRIPTION     Planck mit
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 12
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/* key matrix pins */
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#define MATRIX_ROW_PINS { B3, B2, B1, B0, E6 }
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#define MATRIX_COL_PINS { D7, B4, B6, C6, C7, F6, F7, D4, D2, D3, D5, D6 }
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCING_DELAY 5
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/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
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#define LOCKING_SUPPORT_ENABLE
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/* Locking resynchronize hack */
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#define LOCKING_RESYNC_ENABLE
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#ifdef AUDIO_ENABLE
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  #define B5_AUDIO
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  #define STARTUP_SONG SONG(ONE_UP_SOUND)
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  #define NO_MUSIC_MODE
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#endif
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#define NUMBER_OF_ENCODERS 2
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#define ENCODERS_PAD_A { D1,F1 }
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#define ENCODERS_PAD_B { D0,F0 }
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#define RGB_DI_PIN F5
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_SLEEP
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#define RGBLED_NUM 47
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#define RGBLIGHT_HUE_STEP 8
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#define RGBLIGHT_SAT_STEP 8
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#define RGBLIGHT_VAL_STEP 8
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#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 12
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