* Updated personal layouts * tweaked personal * Nightly - Audio Cleanup Refactored the LUTs. Abstracted some of the registers out of audio to use more functional names. Split audio into audio and audio_pwm. WIP * nightly - collapsed code * Added check for note playing to LEDs
		
			
				
	
	
		
			166 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			166 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "voices.h"
 | 
						|
#include "audio.h"
 | 
						|
#include "stdlib.h"
 | 
						|
 | 
						|
// these are imported from audio.c
 | 
						|
extern uint16_t envelope_index;
 | 
						|
extern float note_timbre;
 | 
						|
extern float polyphony_rate;
 | 
						|
 | 
						|
voice_type voice = default_voice;
 | 
						|
 | 
						|
void set_voice(voice_type v) {
 | 
						|
    voice = v;
 | 
						|
}
 | 
						|
 | 
						|
void voice_iterate() {
 | 
						|
    voice = (voice + 1) % number_of_voices;
 | 
						|
}
 | 
						|
 | 
						|
void voice_deiterate() {
 | 
						|
    voice = (voice - 1) % number_of_voices;
 | 
						|
}
 | 
						|
 | 
						|
float voice_envelope(float frequency) {
 | 
						|
    // envelope_index ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
 | 
						|
    uint16_t compensated_index = (uint16_t)((float)envelope_index * (880.0 / frequency));
 | 
						|
 | 
						|
    switch (voice) {
 | 
						|
        case default_voice:
 | 
						|
            note_timbre = TIMBRE_50;
 | 
						|
            polyphony_rate = 0;
 | 
						|
	        break;
 | 
						|
 | 
						|
        case butts_fader:
 | 
						|
            polyphony_rate = 0;
 | 
						|
            switch (compensated_index) {
 | 
						|
                case 0 ... 9:
 | 
						|
                    frequency = frequency / 4;
 | 
						|
                    note_timbre = TIMBRE_12;
 | 
						|
	                break;
 | 
						|
 | 
						|
                case 10 ... 19:
 | 
						|
                    frequency = frequency / 2;
 | 
						|
                    note_timbre = TIMBRE_12;
 | 
						|
	                break;
 | 
						|
 | 
						|
                case 20 ... 200:
 | 
						|
                    note_timbre = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
 | 
						|
	                break;
 | 
						|
 | 
						|
                default:
 | 
						|
                    note_timbre = 0;
 | 
						|
                	break;
 | 
						|
            }
 | 
						|
    	    break;
 | 
						|
 | 
						|
        // case octave_crunch:
 | 
						|
        //     polyphony_rate = 0;
 | 
						|
        //     switch (compensated_index) {
 | 
						|
        //         case 0 ... 9:
 | 
						|
        //         case 20 ... 24:
 | 
						|
        //         case 30 ... 32:
 | 
						|
        //             frequency = frequency / 2;
 | 
						|
        //             note_timbre = TIMBRE_12;
 | 
						|
        //         break;
 | 
						|
 | 
						|
        //         case 10 ... 19:
 | 
						|
        //         case 25 ... 29:
 | 
						|
        //         case 33 ... 35:
 | 
						|
        //             frequency = frequency * 2;
 | 
						|
        //             note_timbre = TIMBRE_12;
 | 
						|
	       //          break;
 | 
						|
 | 
						|
        //         default:
 | 
						|
        //             note_timbre = TIMBRE_12;
 | 
						|
        //         	break;
 | 
						|
        //     }
 | 
						|
	       //  break;
 | 
						|
 | 
						|
        case duty_osc:
 | 
						|
            // This slows the loop down a substantial amount, so higher notes may freeze
 | 
						|
            polyphony_rate = 0;
 | 
						|
            switch (compensated_index) {
 | 
						|
                default:
 | 
						|
                    #define OCS_SPEED 10
 | 
						|
                    #define OCS_AMP   .25
 | 
						|
                    // sine wave is slow
 | 
						|
                    // note_timbre = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
 | 
						|
                    // triangle wave is a bit faster
 | 
						|
                    note_timbre = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
 | 
						|
                	break;
 | 
						|
            }
 | 
						|
	        break;
 | 
						|
 | 
						|
        case duty_octave_down:
 | 
						|
            polyphony_rate = 0;
 | 
						|
            note_timbre = (envelope_index % 2) * .125 + .375 * 2;
 | 
						|
            if ((envelope_index % 4) == 0)
 | 
						|
                note_timbre = 0.5;
 | 
						|
            if ((envelope_index % 8) == 0)
 | 
						|
                note_timbre = 0;
 | 
						|
            break;
 | 
						|
        case delayed_vibrato:
 | 
						|
            polyphony_rate = 0;
 | 
						|
            note_timbre = TIMBRE_50;
 | 
						|
            #define VOICE_VIBRATO_DELAY 150
 | 
						|
            #define VOICE_VIBRATO_SPEED 50
 | 
						|
            switch (compensated_index) {
 | 
						|
                case 0 ... VOICE_VIBRATO_DELAY:
 | 
						|
                    break;
 | 
						|
                default:
 | 
						|
                    frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
 | 
						|
                    break;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        // case delayed_vibrato_octave:
 | 
						|
        //     polyphony_rate = 0;
 | 
						|
        //     if ((envelope_index % 2) == 1) {
 | 
						|
        //         note_timbre = 0.55;
 | 
						|
        //     } else {
 | 
						|
        //         note_timbre = 0.45;
 | 
						|
        //     }
 | 
						|
        //     #define VOICE_VIBRATO_DELAY 150
 | 
						|
        //     #define VOICE_VIBRATO_SPEED 50
 | 
						|
        //     switch (compensated_index) {
 | 
						|
        //         case 0 ... VOICE_VIBRATO_DELAY:
 | 
						|
        //             break;
 | 
						|
        //         default:
 | 
						|
        //             frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
 | 
						|
        //             break;
 | 
						|
        //     }
 | 
						|
        //     break;
 | 
						|
        // case duty_fifth_down:
 | 
						|
        //     note_timbre = 0.5;
 | 
						|
        //     if ((envelope_index % 3) == 0)
 | 
						|
        //         note_timbre = 0.75;
 | 
						|
        //     break;
 | 
						|
        // case duty_fourth_down:
 | 
						|
        //     note_timbre = 0.0;
 | 
						|
        //     if ((envelope_index % 12) == 0)
 | 
						|
        //         note_timbre = 0.75;
 | 
						|
        //     if (((envelope_index % 12) % 4) != 1)
 | 
						|
        //         note_timbre = 0.75;
 | 
						|
        //     break;
 | 
						|
        // case duty_third_down:
 | 
						|
        //     note_timbre = 0.5;
 | 
						|
        //     if ((envelope_index % 5) == 0)
 | 
						|
        //         note_timbre = 0.75;
 | 
						|
        //     break;
 | 
						|
        // case duty_fifth_third_down:
 | 
						|
        //     note_timbre = 0.5;
 | 
						|
        //     if ((envelope_index % 5) == 0)
 | 
						|
        //         note_timbre = 0.75;
 | 
						|
        //     if ((envelope_index % 3) == 0)
 | 
						|
        //         note_timbre = 0.25;
 | 
						|
        //     break;
 | 
						|
 | 
						|
		default:
 | 
						|
   			break;
 | 
						|
    }
 | 
						|
 | 
						|
    return frequency;
 | 
						|
}
 | 
						|
 | 
						|
 |