* KiwiKeebs v.10 QMK * Rename files and folder structure for QMK pull request * Deleted unused files * Added starter keymap * Changes to make pull request compliant * Removed lines for PR error * Error fix in json for PR * Update keyboards/kiwikeebsmacro/kiwikeebsmacro.h * Update keyboards/kiwikeebsmacro/readme.md * Update keyboards/kiwikeebsmacro/keymaps/default/readme.md * Update keyboards/kiwikeebsmacro/keymaps/default/keymap.c * Update keyboards/kiwikeebsmacro/info.json * Update keyboards/kiwikeebsmacro/keymaps/default/keymap.c * Update keyboards/kiwikeebsmacro/config.h * Changed structure to allow for future boards * Update keyboards/kiwikeebs/macro/config.h * Update keyboards/kiwikeebs/macro/info.json * Update keyboards/kiwikeebs/macro/keymaps/default/keymap.c * Update keyboards/kiwikeebs/macro/keymaps/default/keymap.c * Amended rotarty to use kb instead of user * Updated structure after pull request commits * Update keyboards/kiwikeebs/macro/config.h * Update keyboards/kiwikeebs/macro/info.json
		
			
				
	
	
		
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 KiwiKeebs
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This is a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT( \
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    k00, k01, k02, \
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    k03, k04, k05, k06    \
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) { \
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    { k00, k01, k02, KC_NO }, \
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    { k03, k04, k05, k06 }  \
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}
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