qmk-firmware/keyboards/bandominedoni/keymaps/via/keymap.c
Ryan 8b658dcc9a
Normalise MIDI keycodes (#18972)
* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG`

* `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND`

* `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD`

* `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD`

* `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD`

* Misc controls

* Note keycodes

* Add legacy keycodes

* Regenerate keycodes

* Typo
2022-11-07 02:26:15 +00:00

183 lines
7.3 KiB
C

/* Copyright 2021 3araht
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "version.h"
// Defines names for use in layer keycodes and the keymap
enum layer_names {
#ifndef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_CLOSE,
#ifdef PEDAL_NORMALLY_CLOSED
_OPEN,
#endif
_MISC,
_FN
};
enum custom_keycodes {
VERSION = USER00
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_OPEN] = LAYOUT(
MI_Gs1, MI_As1, MI_Cs2, MI_F2, MI_Gs3,
MI_E1, MI_A1, MI_G2, MI_Ds2, MI_F3, MI_As2, MI_F1,
MI_D2, MI_A2, MI_C3, MI_E3, MI_C2, MI_G1, TG_SWAP,
MI_E2, MI_Gs2, MI_B2, MI_D3, MI_Fs3, MI_Cs3, MI_Fs1,
MI_D1, MI_B1, MI_G3, MI_A3, MI_Ds3, MI_Fs2, MI_Ds1, MI_C1,
MO_SWAP, MI_B5, MI_Gs5, MI_G5, MI_F5, FN_MUTE,
MI_Cs3, MI_A5, MI_Fs5, MI_E5, MI_Ds5,
MI_C3, MI_D3, MI_G3, MI_As4, MI_C5, MI_D5,
TG_SWAP, MI_B2, MI_E3, MI_Cs4, MI_Fs3, MI_A3, MI_C4, MI_E4,
MI_A2, MI_F3, MI_As3, MI_Gs3, MI_B3, MI_D4, MI_Gs4, MI_B4,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_Ds4, MI_Fs4, MI_A4, MI_Cs5, MI_G4
),
[_CLOSE] = LAYOUT(
MI_Gs1, MI_As1, MI_Ds2, MI_Ds3, MI_G3,
MI_D1, MI_D2, MI_As2, MI_C3, MI_Cs2, MI_C2, MI_Fs1,
MI_G1, MI_G2, MI_B2, MI_D3, MI_F3, MI_Fs2, TG_SWAP,
MI_A1, MI_E2, MI_A2, MI_Cs3, MI_E3, MI_Gs2, MI_B1,
MI_E1, MI_E2, MI_Fs3, MI_Gs3, MI_B3, MI_F2, MI_Cs1, MI_F1,
MO_SWAP, MI_A5, MI_Gs5, MI_Fs5, MI_F5, FN_MUTE,
MI_C3, MI_G5, MI_As4, MI_C5, MI_Ds5,
MI_D3, MI_Cs3, MI_Gs3, MI_As3, MI_C4, MI_D5,
TG_SWAP, MI_B2, MI_Fs3, MI_Fs4, MI_G3, MI_B3, MI_D4, MI_G4,
MI_A2, MI_F3, MI_E3, MI_A3, MI_Cs4, MI_E4, MI_A4, MI_Cs5,
MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_E4, MI_Gs4, MI_B4, MI_E5, MI_Ds4
),
[_MISC] = LAYOUT(
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______
),
[_FN] = LAYOUT(
DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EE_CLR, RGB_TOG
)
};
#if defined(ENCODER_MAP_ENABLE)
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[_OPEN] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_CLOSE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
[_MISC] = { ENCODER_CCW_CW(_______, _______) },
[_FN] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD) },
};
#endif
void my_init(void){
// Set octave to 0
midi_config.octave = QK_MIDI_OCTAVE_0 - MIDI_OCTAVE_MIN;
// avoid using 127 since it is used as a special number in some sound sources.
midi_config.velocity = MIDI_INITIAL_VELOCITY;
}
void eeconfig_init_user(void) { // EEPROM is getting reset!
midi_init();
my_init();
#ifdef RGB_MATRIX_ENABLE
rgb_matrix_enable();
rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
rgb_matrix_sethsv(HSV_BLUE);
rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
#endif
}
void keyboard_post_init_user(void) {
my_init();
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case VERSION: // Output firmware info.
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
}
break;
}
return true;
}
#ifdef RGB_MATRIX_ENABLE
bool rgb_matrix_indicators_user(void) {
if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
uint8_t layer = get_highest_layer(layer_state);
switch (layer) {
case _CLOSE:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
// Close state indicator
rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
break;
case _FN:
// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
rgb_matrix_set_color(38, RGB_DARKPINK); // EE_CLR
rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
break;
}
}
return false;
}
#endif