8b658dcc9a
* `MI_ON`, `MI_OFF`, `MI_TOG` -> `MI_TOGG` * `MI_CH*`, `MI_CHU` -> `MI_CHNU`, `MI_CHD` -> `MI_CHND` * `MI_VEL_*` -> `MI_VL*`, `MI_VELU`, `MI_VELD` * `MI_TRNS_*` -> `MI_TR*`, `MI_TRNSU` -> `MI_TRSU`, `MI_TRNSD` -> `MI_TRSD` * `MI_OCT_*` -> `MI_OC*`, `MI_OCTU`, `MI_OCTD` * Misc controls * Note keycodes * Add legacy keycodes * Regenerate keycodes * Typo
183 lines
7.3 KiB
C
183 lines
7.3 KiB
C
/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "version.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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#ifndef PEDAL_NORMALLY_CLOSED
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_OPEN,
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#endif
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_CLOSE,
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#ifdef PEDAL_NORMALLY_CLOSED
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_OPEN,
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#endif
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_MISC,
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_FN
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};
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enum custom_keycodes {
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VERSION = USER00
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_OPEN] = LAYOUT(
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MI_Gs1, MI_As1, MI_Cs2, MI_F2, MI_Gs3,
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MI_E1, MI_A1, MI_G2, MI_Ds2, MI_F3, MI_As2, MI_F1,
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MI_D2, MI_A2, MI_C3, MI_E3, MI_C2, MI_G1, TG_SWAP,
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MI_E2, MI_Gs2, MI_B2, MI_D3, MI_Fs3, MI_Cs3, MI_Fs1,
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MI_D1, MI_B1, MI_G3, MI_A3, MI_Ds3, MI_Fs2, MI_Ds1, MI_C1,
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MO_SWAP, MI_B5, MI_Gs5, MI_G5, MI_F5, FN_MUTE,
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MI_Cs3, MI_A5, MI_Fs5, MI_E5, MI_Ds5,
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MI_C3, MI_D3, MI_G3, MI_As4, MI_C5, MI_D5,
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TG_SWAP, MI_B2, MI_E3, MI_Cs4, MI_Fs3, MI_A3, MI_C4, MI_E4,
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MI_A2, MI_F3, MI_As3, MI_Gs3, MI_B3, MI_D4, MI_Gs4, MI_B4,
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MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_Ds4, MI_Fs4, MI_A4, MI_Cs5, MI_G4
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),
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[_CLOSE] = LAYOUT(
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MI_Gs1, MI_As1, MI_Ds2, MI_Ds3, MI_G3,
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MI_D1, MI_D2, MI_As2, MI_C3, MI_Cs2, MI_C2, MI_Fs1,
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MI_G1, MI_G2, MI_B2, MI_D3, MI_F3, MI_Fs2, TG_SWAP,
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MI_A1, MI_E2, MI_A2, MI_Cs3, MI_E3, MI_Gs2, MI_B1,
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MI_E1, MI_E2, MI_Fs3, MI_Gs3, MI_B3, MI_F2, MI_Cs1, MI_F1,
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MO_SWAP, MI_A5, MI_Gs5, MI_Fs5, MI_F5, FN_MUTE,
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MI_C3, MI_G5, MI_As4, MI_C5, MI_Ds5,
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MI_D3, MI_Cs3, MI_Gs3, MI_As3, MI_C4, MI_D5,
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TG_SWAP, MI_B2, MI_Fs3, MI_Fs4, MI_G3, MI_B3, MI_D4, MI_G4,
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MI_A2, MI_F3, MI_E3, MI_A3, MI_Cs4, MI_E4, MI_A4, MI_Cs5,
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MI_Gs2, MI_As2, MI_Ds3, MI_F4, MI_E4, MI_Gs4, MI_B4, MI_E5, MI_Ds4
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),
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[_MISC] = LAYOUT(
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT(
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DF_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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_______, MI_OCTD, MI_OCTU, MI_VELD, MI_VELU, _______,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, VERSION,
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_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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RGB_SAD, RGB_SAI, RGB_HUD, RGB_HUI, RGB_SPD, RGB_SPI, RGB_VAD, RGB_VAI,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_RMOD, RGB_MOD, EE_CLR, RGB_TOG
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)
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};
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#if defined(ENCODER_MAP_ENABLE)
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const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
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[_OPEN] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_CLOSE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) },
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[_MISC] = { ENCODER_CCW_CW(_______, _______) },
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[_FN] = { ENCODER_CCW_CW(RGB_RMOD, RGB_MOD) },
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};
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#endif
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void my_init(void){
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// Set octave to 0
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midi_config.octave = QK_MIDI_OCTAVE_0 - MIDI_OCTAVE_MIN;
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// avoid using 127 since it is used as a special number in some sound sources.
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midi_config.velocity = MIDI_INITIAL_VELOCITY;
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}
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void eeconfig_init_user(void) { // EEPROM is getting reset!
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midi_init();
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my_init();
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_enable();
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rgb_matrix_set_speed(RGB_MATRIX_STARTUP_SPD);
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rgb_matrix_sethsv(HSV_BLUE);
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rgb_matrix_mode(RGB_MATRIX_SOLID_REACTIVE);
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// rgb_matrix_mode(RGB_MATRIX_RAINBOW_MOVING_CHEVRON);
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#endif
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}
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void keyboard_post_init_user(void) {
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my_init();
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case VERSION: // Output firmware info.
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD ":" QMK_KEYMAP " @ " QMK_VERSION " | " QMK_BUILDDATE);
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}
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break;
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}
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return true;
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}
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#ifdef RGB_MATRIX_ENABLE
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bool rgb_matrix_indicators_user(void) {
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if (rgb_matrix_is_enabled()) { // turn the lights on when it is enabled.
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uint8_t layer = get_highest_layer(layer_state);
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switch (layer) {
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case _CLOSE:
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// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
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// Close state indicator
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rgb_matrix_set_color( 0, RGB_DARKWHITE); // oc
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break;
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case _FN:
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// rgb_matrix_set_color(pgm_read_byte(&convert_led_location2number[11]), RGB_RED); // RGB_TOG <- too heavy.
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rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_OCTD
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rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_OCTU
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rgb_matrix_set_color(14, RGB_DARKYELLOW); // MI_VELD
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rgb_matrix_set_color(25, RGB_DARKGREEN); // MI_VELU
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rgb_matrix_set_color( 6, RGB_DARKBLUE); // RGB_SAD
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rgb_matrix_set_color( 9, RGB_DARKBLUE); // RGB_SAI
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rgb_matrix_set_color(18, RGB_DARKBLUE); // RGB_HUD
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rgb_matrix_set_color(21, RGB_DARKBLUE); // RGB_HUI
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rgb_matrix_set_color(29, RGB_DARKBLUE); // RGB_SPD
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rgb_matrix_set_color(32, RGB_DARKBLUE); // RGB_SPI
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rgb_matrix_set_color(36, RGB_DARKBLUE); // RGB_VAD
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rgb_matrix_set_color(39, RGB_DARKBLUE); // RGB_VAI
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rgb_matrix_set_color(31, RGB_DARKBLUE); // RGB_RMOD
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rgb_matrix_set_color(37, RGB_DARKBLUE); // RGB_MOD
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rgb_matrix_set_color(38, RGB_DARKPINK); // EE_CLR
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rgb_matrix_set_color(40, RGB_DARKRED); // RGB_TOG
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rgb_matrix_set_color(41, RGB_DARKORANGE); // _FN
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break;
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}
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}
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return false;
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}
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#endif
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