qmk-firmware/keyboards/miniaxe/rules.mk
Danilo de Klerk c8b721d7c6
split_3x5_3 layout support (#9624)
* Add split_3x5_3 support to Minidox

* Add split_3x5_3 support to Miniaxe

* Add LAYOUT_mini to Centromere

This layout macro removes the need or KC_NO keycodes in the keymap.

* Add split_3x5_3 support to Centromere

* Add split_3x5_3 support to suihankey split

* Add LAYOUT_mini to centromere/info.json

* Add LAYOUT_mini to crkbd

* Add split_3x5_3 support to crkbd

* Change mini layout names

* Rename main layouts for split_3x6_3 keyboards

* Use split_3x5_3 macro for remaining keyboards

* Update relevant info.json files

* Fix suihankey/split/alpha macro

* Add layout aliases for suihankey
2020-08-06 10:36:26 -07:00

40 lines
1.5 KiB
Makefile

# MCU name
MCU = atmega32u4
# Bootloader selection
# Teensy halfkay
# Pro Micro caterina
# Atmel DFU atmel-dfu
# LUFA DFU lufa-dfu
# QMK DFU qmk-dfu
# ATmega32A bootloadHID
# ATmega328P USBasp
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
MIDI_ENABLE = no # MIDI support
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUDIO_ENABLE = no # Audio output on port C6
FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
HD44780_ENABLE = no # Enable support for HD44780 based LCDs
DEBUG_ENABLE = no
CUSTOM_MATRIX = no # Use custom matrix code
SPLIT_KEYBOARD = yes # Use shared split_common code
LAYOUTS = split_3x5_3