* Selectively adding pieces * Adding georgi keymap * Adding more files, fixing make * Smaller makefiles * Fixing make rules * README more inline with QMK's guidelines * Turning off buggy assert * Improving documentation based on a user feedback. * Slightly better schema * Resurrected state machine diagram
		
			
				
	
	
		
			324 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
			
		
		
	
	
			324 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
void single_dance(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            key_in(self->value1);
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            break;
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        case DEACTIVATED:
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            key_out(self->value1);
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            *self->state = IDLE;
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            break;
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        case RESTART:
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            key_out(self->value1);
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            break;
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        default:
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            break;
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    }
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}
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void key_layer_dance(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            current_pseudolayer = self->value2;
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            a_key_went_through = false;
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            break;
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        case DEACTIVATED:
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        case RESTART:
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            if (!a_key_went_through) {
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                tap_key(self->value1);
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            }
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            current_pseudolayer = self->pseudolayer;
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            *self->state = IDLE; // does not have effect if the state was RESTART
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            break;
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        default:
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            break;
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    }
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}
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void key_mod_dance(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            key_in(self->value2);
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            a_key_went_through = false;
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            break;
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        case DEACTIVATED:
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        case RESTART:
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            key_out(self->value2);
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            if (!a_key_went_through) {
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                tap_key(self->value1);
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            }
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            *self->state = IDLE; // does not have effect if the state was RESTART
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            break;
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        default:
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            break;
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    }
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}
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void key_key_dance(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            break;
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        case DEACTIVATED:
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            tap_key(self->value1);
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            *self->state = IDLE;
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            break;
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        case FINISHED:
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        case PRESS_FROM_ACTIVE:
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            key_in(self->value2);
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            break;
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        case RESTART:
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            key_out(self->value2);
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            break;
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        default:
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            break;
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    }
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}
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void autoshift_dance_impl(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            *self->counter = 0;
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            break;
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        case DEACTIVATED:
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        case RESTART:
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            tap_key(self->value1);
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            *self->state = IDLE;
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            break;
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        case FINISHED_FROM_ACTIVE:
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            if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
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                key_in(KC_LSFT);
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                tap_key(self->value1);
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                key_out(KC_LSFT);
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                *self->state = IDLE;
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                // the skip to IDLE is usually just a lag optimization,
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                // in this case it has a logic function, on a short
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                // press (still longer than a tap) the key does not get shifted
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            } else {
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                *self->counter += 1;
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                *self->state = PRESS_FROM_ACTIVE;
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                dance_timer = timer_read();
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            }
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            break;
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        default:
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            break;
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    }
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}
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void autoshift_dance(const struct Chord* self) {
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    if (autoshift_mode) {
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        autoshift_dance_impl(self);
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    } else {
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        single_dance(self);
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    }
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}
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void autoshift_toggle(const struct Chord* self){
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    if (*self->state == ACTIVATED) {
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        autoshift_mode = !autoshift_mode;
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        *self->state = IDLE;
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    }
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}
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void temp_pseudolayer(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            current_pseudolayer = self->value1;
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            break;
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        case DEACTIVATED:
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            current_pseudolayer = self->pseudolayer;
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            *self->state = IDLE;
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            break;
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        case RESTART:
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            current_pseudolayer = self->pseudolayer;
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            break;
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        default:
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            break;
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    }
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}
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void temp_pseudolayer_alt(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            current_pseudolayer = self->value1;
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            break;
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        case DEACTIVATED:
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            current_pseudolayer = self->value2;
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            *self->state = IDLE;
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            break;
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        case RESTART:
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            current_pseudolayer = self->value2;
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            break;
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        default:
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            break;
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    }
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}
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void perm_pseudolayer(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        current_pseudolayer = self->value1;
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        *self->state = IDLE;
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    }
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}
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void switch_layer(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        layer_move(self->value1);
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        *self->state = IDLE;
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    }
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}
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void lock(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        lock_next = true;
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        *self->state = IDLE;
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    }
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}
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void one_shot_key(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            break;
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        case DEACTIVATED:
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            key_in(self->value1);
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            *self->state = IN_ONE_SHOT;
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            break;
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        case FINISHED:
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        case PRESS_FROM_ACTIVE:
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            key_in(self->value1);
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            a_key_went_through = false;
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            break;
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        case RESTART:
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            if (a_key_went_through) {
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                key_out(self->value1);
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            } else {
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                *self->state = IN_ONE_SHOT;
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            }
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        default:
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            break;
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    }
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}
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void one_shot_layer(const struct Chord* self) {
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    switch (*self->state) {
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        case ACTIVATED:
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            break;
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        case DEACTIVATED:
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            current_pseudolayer = self->value1;
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            *self->state = IN_ONE_SHOT;
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            break;
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        case FINISHED:
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        case PRESS_FROM_ACTIVE:
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            current_pseudolayer = self->value1;
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            a_key_went_through = false;
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            break;
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        case RESTART:
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            if (a_key_went_through) {
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                current_pseudolayer = self->pseudolayer;
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            } else {
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                *self->state = IN_ONE_SHOT;
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            }
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        default:
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            break;
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    }
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}
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void command(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        command_mode++;
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        *self->state = IDLE;
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    }
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}
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bool identical(uint16_t* buffer1, uint16_t* buffer2) {
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    bool same = true;
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    for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
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        same = same && (buffer1[i] == buffer2[i]);
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    }
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    return same;
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}
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void leader(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        in_leader_mode = true;
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        *self->state = IDLE;
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    }
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}
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void dynamic_macro_record(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
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            dynamic_macro_buffer[i] = 0;
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        }
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        dynamic_macro_mode = true;
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        *self->state = IDLE;
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    }
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}
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void dynamic_macro_next(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
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            dynamic_macro_buffer[dynamic_macro_ind] = 0;
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            dynamic_macro_ind++;
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        }
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        *self->state = IDLE;
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    }
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}
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void dynamic_macro_end(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        if (dynamic_macro_mode) {
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            dynamic_macro_mode = false;
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        }
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        *self->state = IDLE;
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    }
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}
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void dynamic_macro_play(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        int ind_start = 0;
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        while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
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            for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
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                if (dynamic_macro_buffer[i] == 0) {
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                    break;
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                }
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                register_code(dynamic_macro_buffer[i]);
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            }
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            send_keyboard_report();
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            wait_ms(TAP_TIMEOUT);
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            for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
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                if (dynamic_macro_buffer[i] == 0) {
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                    ind_start = i + 1;
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                    break;
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                }
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                unregister_code(dynamic_macro_buffer[i]);
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            }
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            send_keyboard_report();
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        }
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        *self->state = IDLE;
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    }
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}
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void string_in(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        char buffer[STRING_MAX_LENGTH];
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        strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
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        send_string(buffer);
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    }
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}
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void clear(const struct Chord* self);
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void reset_keyboard_kb(void){
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#ifdef WATCHDOG_ENABLE
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    MCUSR = 0;
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    wdt_disable();
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    wdt_reset();
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#endif
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    reset_keyboard();
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}
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void reset(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        reset_keyboard_kb();
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    }
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}
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