390 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			390 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Useful tapdance functions!
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#include "tapdances.h"
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tap_dance_action_t tap_dance_actions[] = {
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    [SHCAP]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, caps, shift_reset)
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   ,[TDGUI]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftgui, gui_reset)
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   ,[TDGUI2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset)
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   ,[SHENT]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftenter, shift_reset)
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   ,[SHNTC]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shiftentercaps, shift_reset)
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   ,[GCA]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod_mac, ubermod_reset) // GUI->CTL->ALT
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   ,[AGC]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2_mac, ubermod_reset) // ALT->GUI->CTL
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   ,[SGCA]   = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and_mac, CASG_reset) // SG->SC->SA
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   ,[GUCTL]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, guictl, ubermod_reset) 
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   ,[CAG]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod, ubermod_reset) // CTL->ALT->GUI
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   ,[ACG]    = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ubermod2, ubermod_reset) // ALT->GUI->CTL
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   ,[SCAG]   = ACTION_TAP_DANCE_FN_ADVANCED(NULL, shift_and, CASG_reset) // SG->SC->SA
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   ,[DLTR]   = ACTION_TAP_DANCE_FN_ADVANCED(NULL, deleter, ubermod_reset) // backspace, backspace, alt backspace, gui backspace
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   ,[FRBK2]  = ACTION_TAP_DANCE_FN_ADVANCED(NULL, forward_back_mac, ubermod_reset)
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   ,[CTLALL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all_mac, ubermod_reset) // C->CG->CA->CAG
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   ,[CTLAND] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ctrl_all, ubermod_reset) // C->CA->CG->CAG
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   ,[FRBK]   = ACTION_TAP_DANCE_DOUBLE(KC_WWW_BACK,KC_WWW_FORWARD)
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};
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void caps(tap_dance_state_t *state, void *user_data) // Shift, Caps
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{ if (state->count >= 2) {register_code(KC_CAPS); unregister_code(KC_CAPS);}
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  else if (state->pressed) {register_mods(MOD_LSFT);} else {set_oneshot_mods(MOD_LSFT);}
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  reset_tap_dance(state);
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}
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void forward_back_mac(tap_dance_state_t *state, void *user_data) // G<-, then G->
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{
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  if (state->count > 1) {
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    tap_code16(G(KC_RGHT));
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  }
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  else {
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    tap_code16(G(KC_LEFT));
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  }
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  reset_tap_dance(state);
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}
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void shiftgui(tap_dance_state_t *state, void *user_data) // G->SG
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{
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  if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LSFT | MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LSFT | MOD_LGUI);
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LGUI);
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  }
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  else {
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    set_oneshot_mods(MOD_LGUI);
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  }
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  reset_tap_dance(state);
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}
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void guictl(tap_dance_state_t *state, void *user_data) // G->GC
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{
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  if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL | MOD_LGUI);
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LGUI);
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  }
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  else {
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    set_oneshot_mods(MOD_LGUI);
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  }
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  reset_tap_dance(state);
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}
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void deleter(tap_dance_state_t *state, void *user_data) // bkspc -> delwrd -> delline
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{
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  if (state->count > 3) {
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    tap_code16(G(KC_BSPC));
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  }
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  else if (state->count > 2) {
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    tap_code16(A(KC_BSPC));
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  }
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  else {
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    tap_code(KC_BSPC);
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  }
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  reset_tap_dance(state);
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}
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void ubermod(tap_dance_state_t *state, void *user_data) // CTL->ALT->GUI
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LGUI);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LCTL);
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  }
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  else {
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    set_oneshot_mods(MOD_LCTL);
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  }
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  reset_tap_dance(state);
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}
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void ubermod_mac(tap_dance_state_t *state, void *user_data) // GUI->CTL->ALT
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LGUI);
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  }
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  else {
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    set_oneshot_mods(MOD_LGUI);
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  }
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  reset_tap_dance(state);
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}
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void ubermod2(tap_dance_state_t *state, void *user_data) // ALT->CTL->GUI
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LGUI);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LALT);
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  }
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  else {
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    set_oneshot_mods(MOD_LALT);
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  }
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  reset_tap_dance(state);
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}
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void ubermod2_mac(tap_dance_state_t *state, void *user_data) // ALT->GUI->CTL
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LGUI);
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LALT);
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  }
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  else {
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    set_oneshot_mods(MOD_LALT);
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  }
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  reset_tap_dance(state);
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}
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void shift_reset(tap_dance_state_t *state, void *user_data)
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{
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  unregister_mods(MOD_LSFT);
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  // clear_oneshot_mods();
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}
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void gui_reset(tap_dance_state_t *state, void *user_data)
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{
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  unregister_mods(MOD_LSFT | MOD_LGUI);
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} 
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void CAS_reset(tap_dance_state_t *state, void *user_data)
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{
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  unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT);
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}
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void CASG_reset(tap_dance_state_t *state, void *user_data)
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{
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  unregister_mods(MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI);
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  // clear_oneshot_mods();
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}
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void ubermod_reset(tap_dance_state_t *state, void *user_data) // AKA CAG_reset
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{
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  unregister_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
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}
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void shiftenter(tap_dance_state_t *state, void *user_data)
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{
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  if (state->count > 1) {
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    tap_code(KC_ENT);
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LSFT);
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  }
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  else {
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    set_oneshot_mods(MOD_LSFT);
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  }
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  reset_tap_dance(state);
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}
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void shiftentercaps(tap_dance_state_t *state, void *user_data)
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{
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  if (state->count > 2) {
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    tap_code(KC_CAPS);
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  }
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  else if (state->count > 1) {
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    tap_code(KC_ENT);
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LSFT);
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  }
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  else {
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    set_oneshot_mods(MOD_LSFT);
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  }
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  reset_tap_dance(state);
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}
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void ctrl_all_mac(tap_dance_state_t *state, void *user_data) // C->CG->CAG
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LALT | MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL | MOD_LGUI | MOD_LALT);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL | MOD_LGUI); 
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LCTL);
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  }
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  else {
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    set_oneshot_mods(MOD_LCTL);
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  }
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  reset_tap_dance(state);
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}
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void ctrl_all(tap_dance_state_t *state, void *user_data) // C->CA->SC
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LSFT);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL | MOD_LSFT);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LCTL | MOD_LALT);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LCTL);
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  }
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  else {
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    set_oneshot_mods(MOD_LCTL);
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  }
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  reset_tap_dance(state);
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}
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void alt_all(tap_dance_state_t *state, void *user_data) // A->SA->AC
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT | MOD_LCTL);
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LSFT | MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT | MOD_LSFT);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LALT);
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  }
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  else {
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    set_oneshot_mods(MOD_LALT);
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  }
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  reset_tap_dance(state);
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}
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void shift_and(tap_dance_state_t *state, void *user_data) // SC->SA->SG
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{
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  if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LSFT | MOD_LGUI);
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    }
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    else {
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      set_oneshot_mods(MOD_LGUI | MOD_LSFT);      
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    }
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  }
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  else if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LSFT | MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT | MOD_LSFT);      
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LCTL | MOD_LSFT);
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  }
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  else {
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    set_oneshot_mods(MOD_LSFT | MOD_LCTL);
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  }
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  reset_tap_dance(state);
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}
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void shift_and_mac(tap_dance_state_t *state, void *user_data) // SG->SC->SA
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{
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  if (state->count > 1) {
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    if (state->pressed) { 
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      register_mods(MOD_LSFT | MOD_LALT);
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    }
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    else {
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      set_oneshot_mods(MOD_LALT | MOD_LSFT); 
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    }
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  } 
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  else if (state->count > 2) {
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    if (state->pressed) { 
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      register_mods(MOD_LCTL | MOD_LSFT);
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    }
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    else {
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      set_oneshot_mods(MOD_LSFT | MOD_LCTL);
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    }
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  }
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  else if (state->pressed) { 
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    register_mods(MOD_LSFT | MOD_LGUI);
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  }
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  else {
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    set_oneshot_mods(MOD_LGUI | MOD_LSFT);      
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  }
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  reset_tap_dance(state);
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}
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