* [Keyboard] Added D48 keyboard. * Updated README. * Cleanups. * Moved d48 to handwired/ * Added link to build process album. * Coding conventions cleanups. * Added DS1307 RTC! * Minor cleanups. * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Minor refactoring. * Readme fix. * Moved leftover keymap-specific code from keyboard space into keymap. * Added encoder button pins to extra matrix row. * Updated README, updated pinout & cleaned up the glcdfont * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update config.h * Apply suggestions from code review Co-Authored-By: Ryan <fauxpark@gmail.com> * Added default keymap. Refactored existing keymap. * Update keyboards/handwired/d48/README.md Co-Authored-By: Ryan <fauxpark@gmail.com> * Apply suggestions from code review Co-Authored-By: Joel Challis <git@zvecr.com> * Minor alignment fix. * Update keyboards/handwired/d48/glcdfont_d48.c Co-Authored-By: Ryan <fauxpark@gmail.com> * Changes as per PR. * Apply suggestions from code review Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com> Co-authored-by: Drashna Jaelre <drashna@live.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <smoothled.h>
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static uint32_t sourceColor = 0x000000;
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static uint32_t currentColor = 0x000000;
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static uint32_t targetColor = 0x000000;
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static int32_t smoothledTimer = -1;
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void smoothled_set(uint32_t color) {
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    smoothledTimer = timer_read32();
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    sourceColor = currentColor;
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    targetColor = color;
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}
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void smoothled_process(void) {
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    if (smoothledTimer < 0) {
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        return;
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    }
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    int32_t kb = timer_elapsed32(smoothledTimer);
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    int32_t ka = SMOOTH_DURATION - kb;
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    if (kb > SMOOTH_DURATION) {
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        kb = SMOOTH_DURATION;
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        ka = 0;
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        smoothledTimer = -1;
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    }
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    currentColor = 0;
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    for (int i = 2; i >= 0; i--) {
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        uint32_t shift = i * 8;
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        currentColor |= (ka * ((uint32_t)(sourceColor >> shift) & 0xFF) + kb * ((uint32_t)(targetColor >> shift) & 0xFF)) / SMOOTH_DURATION;
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        /*currentColor |= ((targetColor >> shift) & 0xFF);*/
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        currentColor <<= 8;
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    }
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    currentColor >>= 8;
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    rgblight_setrgb((currentColor >> 16) & 0xFF, (currentColor >> 8) & 0xFF, currentColor & 0xFF);
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}
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