603 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			603 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2016-2017 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "quantum.h"
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#ifdef BLUETOOTH_ENABLE
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#    include "outputselect.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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#    include "backlight.h"
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#endif
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#ifdef MIDI_ENABLE
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#    include "process_midi.h"
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#endif
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#ifdef VELOCIKEY_ENABLE
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#    include "velocikey.h"
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#endif
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#ifdef HAPTIC_ENABLE
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#    include "haptic.h"
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#endif
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#ifdef AUDIO_ENABLE
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#    ifndef GOODBYE_SONG
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#        define GOODBYE_SONG SONG(GOODBYE_SOUND)
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#    endif
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float goodbye_song[][2] = GOODBYE_SONG;
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#    ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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#    endif
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#endif
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uint8_t extract_mod_bits(uint16_t code) {
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    switch (code) {
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        case QK_MODS ... QK_MODS_MAX:
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            break;
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        default:
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            return 0;
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    }
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    uint8_t mods_to_send = 0;
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    if (code & QK_RMODS_MIN) { // Right mod flag is set
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        if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
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        if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
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        if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
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        if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
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    } else {
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        if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
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        if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
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        if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
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        if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
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    }
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    return mods_to_send;
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}
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void do_code16(uint16_t code, void (*f)(uint8_t)) {
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    f(extract_mod_bits(code));
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}
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__attribute__((weak)) void register_code16(uint16_t code) {
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    if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
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        do_code16(code, register_mods);
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    } else {
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        do_code16(code, register_weak_mods);
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    }
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    register_code(code);
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}
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__attribute__((weak)) void unregister_code16(uint16_t code) {
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    unregister_code(code);
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    if (IS_MODIFIER_KEYCODE(code) || code == KC_NO) {
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        do_code16(code, unregister_mods);
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    } else {
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        do_code16(code, unregister_weak_mods);
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    }
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}
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/** \brief Tap a keycode with a delay.
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 *
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 * \param code The modded keycode to tap.
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 * \param delay The amount of time in milliseconds to leave the keycode registered, before unregistering it.
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 */
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__attribute__((weak)) void tap_code16_delay(uint16_t code, uint16_t delay) {
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    register_code16(code);
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    for (uint16_t i = delay; i > 0; i--) {
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        wait_ms(1);
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    }
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    unregister_code16(code);
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}
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/** \brief Tap a keycode with the default delay.
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 *
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 * \param code The modded keycode to tap. If `code` is `KC_CAPS_LOCK`, the delay will be `TAP_HOLD_CAPS_DELAY`, otherwise `TAP_CODE_DELAY`, if defined.
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 */
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__attribute__((weak)) void tap_code16(uint16_t code) {
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    tap_code16_delay(code, code == KC_CAPS_LOCK ? TAP_HOLD_CAPS_DELAY : TAP_CODE_DELAY);
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}
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__attribute__((weak)) bool pre_process_record_kb(uint16_t keycode, keyrecord_t *record) {
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    return pre_process_record_user(keycode, record);
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}
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__attribute__((weak)) bool pre_process_record_user(uint16_t keycode, keyrecord_t *record) {
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    return true;
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) {
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    return true;
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}
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
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    return process_record_user(keycode, record);
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}
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    return true;
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}
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__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) {
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    post_process_record_user(keycode, record);
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}
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void shutdown_quantum(void) {
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    clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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    process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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#    ifndef NO_MUSIC_MODE
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    music_all_notes_off();
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#    endif
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    uint16_t timer_start = timer_read();
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    PLAY_SONG(goodbye_song);
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    shutdown_user();
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    while (timer_elapsed(timer_start) < 250)
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        wait_ms(1);
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    stop_all_notes();
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#else
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    shutdown_user();
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    wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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    haptic_shutdown();
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#endif
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}
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void reset_keyboard(void) {
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    shutdown_quantum();
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    bootloader_jump();
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}
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void soft_reset_keyboard(void) {
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    shutdown_quantum();
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    mcu_reset();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
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#ifdef COMBO_ENABLE
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    if (record->keycode) {
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        return record->keycode;
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    }
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#endif
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    return get_event_keycode(record->event, update_layer_cache);
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}
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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 * retains the correct keycode after a layer change, if the key is still pressed.
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 * "update_layer_cache" is to ensure that it only updates the layer cache when
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 * appropriate, otherwise, it will update it and cause layer tap (and other keys)
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 * from triggering properly.
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 */
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uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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    /* TODO: Use store_or_get_action() or a similar function. */
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    if (!disable_action_cache) {
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        uint8_t layer;
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        if (event.pressed && update_layer_cache) {
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            layer = layer_switch_get_layer(event.key);
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            update_source_layers_cache(event.key, layer);
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        } else {
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            layer = read_source_layers_cache(event.key);
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        }
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        return keymap_key_to_keycode(layer, event.key);
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    } else
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#endif
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        return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Get keycode, and then process pre tapping functionality */
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bool pre_process_record_quantum(keyrecord_t *record) {
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    uint16_t keycode = get_record_keycode(record, true);
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#ifdef COMBO_ENABLE
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    if (!(process_combo(keycode, record))) {
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        return false;
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    }
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#endif
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    return pre_process_record_kb(keycode, record);
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}
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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    uint16_t keycode = get_record_keycode(record, false);
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    post_process_record_kb(keycode, record);
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}
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/* Core keycode function, hands off handling to other functions,
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    then processes internal quantum keycodes, and then processes
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    ACTIONs.                                                      */
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bool process_record_quantum(keyrecord_t *record) {
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    uint16_t keycode = get_record_keycode(record, true);
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    // This is how you use actions here
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    // if (keycode == QK_LEADER) {
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    //   action_t action;
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    //   action.code = ACTION_DEFAULT_LAYER_SET(0);
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    //   process_action(record, action);
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    //   return false;
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    // }
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#if defined(SECURE_ENABLE)
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    if (!preprocess_secure(keycode, record)) {
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        return false;
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    }
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#endif
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#ifdef TAP_DANCE_ENABLE
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    if (preprocess_tap_dance(keycode, record)) {
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        // The tap dance might have updated the layer state, therefore the
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        // result of the keycode lookup might change.
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        keycode = get_record_keycode(record, true);
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    }
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#endif
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#ifdef VELOCIKEY_ENABLE
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    if (velocikey_enabled() && record->event.pressed) {
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        velocikey_accelerate();
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    }
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#endif
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#ifdef WPM_ENABLE
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    if (record->event.pressed) {
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        update_wpm(keycode);
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    }
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#endif
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    if (!(
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#if defined(KEY_LOCK_ENABLE)
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            // Must run first to be able to mask key_up events.
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            process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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            // Must run asap to ensure all keypresses are recorded.
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            process_dynamic_macro(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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            process_clicky(keycode, record) &&
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#endif
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#ifdef HAPTIC_ENABLE
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            process_haptic(keycode, record) &&
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#endif
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#if defined(VIA_ENABLE)
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            process_record_via(keycode, record) &&
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#endif
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#if defined(POINTING_DEVICE_ENABLE) && defined(POINTING_DEVICE_AUTO_MOUSE_ENABLE)
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            process_auto_mouse(keycode, record) &&
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#endif
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            process_record_kb(keycode, record) &&
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#if defined(SECURE_ENABLE)
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            process_secure(keycode, record) &&
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#endif
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#if defined(SEQUENCER_ENABLE)
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            process_sequencer(keycode, record) &&
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#endif
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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            process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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            process_audio(keycode, record) &&
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#endif
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#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
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            process_backlight(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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            process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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            process_music(keycode, record) &&
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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            process_key_override(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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            process_tap_dance(keycode, record) &&
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#endif
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#ifdef CAPS_WORD_ENABLE
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            process_caps_word(keycode, record) &&
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#endif
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#if defined(UNICODE_COMMON_ENABLE)
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            process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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            process_leader(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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            process_auto_shift(keycode, record) &&
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#endif
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#ifdef DYNAMIC_TAPPING_TERM_ENABLE
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            process_dynamic_tapping_term(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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            process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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            process_magic(keycode, record) &&
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#endif
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#ifdef GRAVE_ESC_ENABLE
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            process_grave_esc(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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            process_rgb(keycode, record) &&
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#endif
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#ifdef JOYSTICK_ENABLE
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            process_joystick(keycode, record) &&
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#endif
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#ifdef PROGRAMMABLE_BUTTON_ENABLE
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            process_programmable_button(keycode, record) &&
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#endif
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#ifdef AUTOCORRECT_ENABLE
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            process_autocorrect(keycode, record) &&
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#endif
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#ifdef TRI_LAYER_ENABLE
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            process_tri_layer(keycode, record) &&
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#endif
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            true)) {
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        return false;
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    }
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    if (record->event.pressed) {
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        switch (keycode) {
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#ifndef NO_RESET
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            case QK_BOOTLOADER:
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                reset_keyboard();
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                return false;
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            case QK_REBOOT:
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                soft_reset_keyboard();
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                return false;
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#endif
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#ifndef NO_DEBUG
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            case QK_DEBUG_TOGGLE:
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                debug_enable ^= 1;
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                if (debug_enable) {
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                    print("DEBUG: enabled.\n");
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                } else {
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                    print("DEBUG: disabled.\n");
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                }
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#endif
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                return false;
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            case QK_CLEAR_EEPROM:
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#ifdef NO_RESET
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                eeconfig_init();
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#else
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                eeconfig_disable();
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                soft_reset_keyboard();
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#endif
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                return false;
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#ifdef VELOCIKEY_ENABLE
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            case QK_VELOCIKEY_TOGGLE:
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                velocikey_toggle();
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                return false;
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#endif
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#ifdef BLUETOOTH_ENABLE
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            case QK_OUTPUT_AUTO:
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                set_output(OUTPUT_AUTO);
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                return false;
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            case QK_OUTPUT_USB:
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                set_output(OUTPUT_USB);
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                return false;
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            case QK_OUTPUT_BLUETOOTH:
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                set_output(OUTPUT_BLUETOOTH);
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                return false;
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#endif
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#ifndef NO_ACTION_ONESHOT
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            case QK_ONE_SHOT_TOGGLE:
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                oneshot_toggle();
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                break;
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            case QK_ONE_SHOT_ON:
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                oneshot_enable();
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                break;
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            case QK_ONE_SHOT_OFF:
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                oneshot_disable();
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                break;
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#endif
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#ifdef ENABLE_COMPILE_KEYCODE
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            case QK_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
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            {
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#    ifdef NO_ACTION_ONESHOT
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                const uint8_t temp_mod = mod_config(get_mods());
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#    else
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                const uint8_t temp_mod = mod_config(get_mods() | get_oneshot_mods());
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                clear_oneshot_mods();
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#    endif
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                clear_mods();
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                SEND_STRING_DELAY("qmk", TAP_CODE_DELAY);
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                if (temp_mod & MOD_MASK_SHIFT) { // if shift is held, flash rather than compile
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                    SEND_STRING_DELAY(" flash ", TAP_CODE_DELAY);
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                } else {
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                    SEND_STRING_DELAY(" compile ", TAP_CODE_DELAY);
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                }
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#    if defined(CONVERTER_ENABLED)
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						|
                SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP " -e CONVERT_TO=" CONVERTER_TARGET SS_TAP(X_ENTER), TAP_CODE_DELAY);
 | 
						|
#    else
 | 
						|
                SEND_STRING_DELAY("-kb " QMK_KEYBOARD " -km " QMK_KEYMAP SS_TAP(X_ENTER), TAP_CODE_DELAY);
 | 
						|
#    endif
 | 
						|
                if (temp_mod & MOD_MASK_SHIFT && temp_mod & MOD_MASK_CTRL) {
 | 
						|
                    reset_keyboard();
 | 
						|
                }
 | 
						|
            }
 | 
						|
#endif
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    return process_action_kb(record);
 | 
						|
}
 | 
						|
 | 
						|
void set_single_persistent_default_layer(uint8_t default_layer) {
 | 
						|
#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
 | 
						|
    PLAY_SONG(default_layer_songs[default_layer]);
 | 
						|
#endif
 | 
						|
    eeconfig_update_default_layer((layer_state_t)1 << default_layer);
 | 
						|
    default_layer_set((layer_state_t)1 << default_layer);
 | 
						|
}
 | 
						|
 | 
						|
//------------------------------------------------------------------------------
 | 
						|
// Override these functions in your keymap file to play different tunes on
 | 
						|
// different events such as startup and bootloader jump
 | 
						|
 | 
						|
__attribute__((weak)) void startup_user(void) {}
 | 
						|
 | 
						|
__attribute__((weak)) void shutdown_user(void) {}
 | 
						|
 | 
						|
void suspend_power_down_quantum(void) {
 | 
						|
    suspend_power_down_kb();
 | 
						|
#ifndef NO_SUSPEND_POWER_DOWN
 | 
						|
// Turn off backlight
 | 
						|
#    ifdef BACKLIGHT_ENABLE
 | 
						|
    backlight_set(0);
 | 
						|
#    endif
 | 
						|
 | 
						|
#    ifdef LED_MATRIX_ENABLE
 | 
						|
    led_matrix_task();
 | 
						|
#    endif
 | 
						|
#    ifdef RGB_MATRIX_ENABLE
 | 
						|
    rgb_matrix_task();
 | 
						|
#    endif
 | 
						|
 | 
						|
    // Turn off LED indicators
 | 
						|
    led_suspend();
 | 
						|
 | 
						|
// Turn off audio
 | 
						|
#    ifdef AUDIO_ENABLE
 | 
						|
    stop_all_notes();
 | 
						|
#    endif
 | 
						|
 | 
						|
// Turn off underglow
 | 
						|
#    if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
 | 
						|
    rgblight_suspend();
 | 
						|
#    endif
 | 
						|
 | 
						|
#    if defined(LED_MATRIX_ENABLE)
 | 
						|
    led_matrix_set_suspend_state(true);
 | 
						|
#    endif
 | 
						|
#    if defined(RGB_MATRIX_ENABLE)
 | 
						|
    rgb_matrix_set_suspend_state(true);
 | 
						|
#    endif
 | 
						|
 | 
						|
#    ifdef OLED_ENABLE
 | 
						|
    oled_off();
 | 
						|
#    endif
 | 
						|
#    ifdef ST7565_ENABLE
 | 
						|
    st7565_off();
 | 
						|
#    endif
 | 
						|
#    if defined(POINTING_DEVICE_ENABLE)
 | 
						|
    // run to ensure scanning occurs while suspended
 | 
						|
    pointing_device_task();
 | 
						|
#    endif
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
__attribute__((weak)) void suspend_wakeup_init_quantum(void) {
 | 
						|
// Turn on backlight
 | 
						|
#ifdef BACKLIGHT_ENABLE
 | 
						|
    backlight_init();
 | 
						|
#endif
 | 
						|
 | 
						|
    // Restore LED indicators
 | 
						|
    led_wakeup();
 | 
						|
 | 
						|
// Wake up underglow
 | 
						|
#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
 | 
						|
    rgblight_wakeup();
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(LED_MATRIX_ENABLE)
 | 
						|
    led_matrix_set_suspend_state(false);
 | 
						|
#endif
 | 
						|
#if defined(RGB_MATRIX_ENABLE)
 | 
						|
    rgb_matrix_set_suspend_state(false);
 | 
						|
#endif
 | 
						|
    suspend_wakeup_init_kb();
 | 
						|
}
 | 
						|
 | 
						|
/** \brief converts unsigned integers into char arrays
 | 
						|
 *
 | 
						|
 * Takes an unsigned integer and converts that value into an equivalent char array
 | 
						|
 * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
 | 
						|
 */
 | 
						|
 | 
						|
const char *get_numeric_str(char *buf, size_t buf_len, uint32_t curr_num, char curr_pad) {
 | 
						|
    buf[buf_len - 1] = '\0';
 | 
						|
    for (size_t i = 0; i < buf_len - 1; ++i) {
 | 
						|
        char c               = '0' + curr_num % 10;
 | 
						|
        buf[buf_len - 2 - i] = (c == '0' && i == 0) ? '0' : (curr_num > 0 ? c : curr_pad);
 | 
						|
        curr_num /= 10;
 | 
						|
    }
 | 
						|
    return buf;
 | 
						|
}
 | 
						|
 | 
						|
/** \brief converts uint8_t into char array
 | 
						|
 *
 | 
						|
 * Takes an uint8_t, and uses an internal static buffer to render that value into a char array
 | 
						|
 * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
 | 
						|
 *
 | 
						|
 * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
 | 
						|
 *       contents. Use the result immediately, instead of caching it.
 | 
						|
 */
 | 
						|
const char *get_u8_str(uint8_t curr_num, char curr_pad) {
 | 
						|
    static char    buf[4]   = {0};
 | 
						|
    static uint8_t last_num = 0xFF;
 | 
						|
    static char    last_pad = '\0';
 | 
						|
    if (last_num == curr_num && last_pad == curr_pad) {
 | 
						|
        return buf;
 | 
						|
    }
 | 
						|
    last_num = curr_num;
 | 
						|
    last_pad = curr_pad;
 | 
						|
    return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
 | 
						|
}
 | 
						|
 | 
						|
/** \brief converts uint16_t into char array
 | 
						|
 *
 | 
						|
 * Takes an uint16_t, and uses an internal static buffer to render that value into a char array
 | 
						|
 * A padding character may be specified, ' ' for leading spaces, '0' for leading zeros.
 | 
						|
 *
 | 
						|
 * NOTE: Subsequent invocations will reuse the same static buffer and overwrite the previous
 | 
						|
 *       contents. Use the result immediately, instead of caching it.
 | 
						|
 */
 | 
						|
const char *get_u16_str(uint16_t curr_num, char curr_pad) {
 | 
						|
    static char     buf[6]   = {0};
 | 
						|
    static uint16_t last_num = 0xFF;
 | 
						|
    static char     last_pad = '\0';
 | 
						|
    if (last_num == curr_num && last_pad == curr_pad) {
 | 
						|
        return buf;
 | 
						|
    }
 | 
						|
    last_num = curr_num;
 | 
						|
    last_pad = curr_pad;
 | 
						|
    return get_numeric_str(buf, sizeof(buf), curr_num, curr_pad);
 | 
						|
}
 | 
						|
 | 
						|
#if defined(SECURE_ENABLE)
 | 
						|
void secure_hook_quantum(secure_status_t secure_status) {
 | 
						|
    // If keys are being held when this is triggered, they may not be released properly
 | 
						|
    // this can result in stuck keys, mods and layers.  To prevent that, manually
 | 
						|
    // clear these, when it is triggered.
 | 
						|
 | 
						|
    if (secure_status == SECURE_PENDING) {
 | 
						|
        clear_keyboard();
 | 
						|
        layer_clear();
 | 
						|
    }
 | 
						|
}
 | 
						|
#endif
 |