qmk-firmware/keyboards/kapcave/arya/config.h
nachie 6779d5b990
[Keyboard] Add support for PaladinPad, Arya pcb and move keyboards by KapCave into their own directory (#14194)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Nachiket Kulkarni <nachiket_kulkarni@apple.com>
2021-09-28 21:35:14 -07:00

69 lines
1.8 KiB
C

/*
Copyright 2021 KapCave
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4B43
#define PRODUCT_ID 0x4152
#define DEVICE_VER 0x0001
#define MANUFACTURER KapCave
#define PRODUCT Arya
/* key matrix size */
#define MATRIX_ROWS 9
#define MATRIX_COLS 8
#define MATRIX_COL_PINS { B0, B5, B4, B2, C13, F1, F0, A14}
#define MATRIX_ROW_PINS { B8, A13, B1, A15, B9, B10, B11, A0, A8 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define ENCODERS_PAD_A { B12, B14, C15 }
#define ENCODERS_PAD_B { B13, B15, C14 }
#define ENCODER_RESOLUTION 2
#define TAP_CODE_DELAY 25
#define DYNAMIC_KEYMAP_LAYER_COUNT 3
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION