743449472e
* Remove chording as it is not documented, not used, and needs work. * Make Leader Key an optional feature. * Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE` * Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
106 lines
2.9 KiB
C
106 lines
2.9 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ACTION_LAYER_H
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#define ACTION_LAYER_H
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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/*
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* Default Layer
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*/
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extern uint32_t default_layer_state;
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void default_layer_debug(void);
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void default_layer_set(uint32_t state);
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__attribute__((weak))
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uint32_t default_layer_state_set_kb(uint32_t state);
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#ifndef NO_ACTION_LAYER
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/* bitwise operation */
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void default_layer_or(uint32_t state);
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void default_layer_and(uint32_t state);
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void default_layer_xor(uint32_t state);
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#else
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#define default_layer_or(state)
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#define default_layer_and(state)
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#define default_layer_xor(state)
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#endif
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/*
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* Keymap Layer
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*/
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#ifndef NO_ACTION_LAYER
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extern uint32_t layer_state;
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void layer_state_set(uint32_t state);
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bool layer_state_is(uint8_t layer);
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bool layer_state_cmp(uint32_t layer1, uint8_t layer2);
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void layer_debug(void);
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void layer_clear(void);
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void layer_move(uint8_t layer);
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void layer_on(uint8_t layer);
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void layer_off(uint8_t layer);
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void layer_invert(uint8_t layer);
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/* bitwise operation */
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void layer_or(uint32_t state);
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void layer_and(uint32_t state);
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void layer_xor(uint32_t state);
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#else
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#define layer_state 0
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#define layer_state_set(layer)
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#define layer_state_is(layer) (layer == 0)
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#define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
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#define layer_debug()
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#define layer_clear()
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#define layer_move(layer)
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#define layer_on(layer)
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#define layer_off(layer)
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#define layer_invert(layer)
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#define layer_or(state)
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#define layer_and(state)
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#define layer_xor(state)
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__attribute__((weak))
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uint32_t layer_state_set_user(uint32_t state);
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__attribute__((weak))
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uint32_t layer_state_set_kb(uint32_t state);
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#endif
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/* pressed actions cache */
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* The number of bits needed to represent the layer number: log2(32). */
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#define MAX_LAYER_BITS 5
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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/* return the topmost non-transparent layer currently associated with key */
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int8_t layer_switch_get_layer(keypos_t key);
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/* return action depending on current layer status */
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action_t layer_switch_get_action(keypos_t key);
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#endif
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