* Minor Tweak * Refactor spacebar defines. * Add TMO50 layout * Rename Atreus keymap. * Refactor Atreus for readability. * Eliminate tapdance quote and tweak maltroff. * Factor out tapdance. * Add some fancy combos and keys. * Remove combos for now because they cause pain. * WIP visualizer * Alternate method for reset * WIP2 visualizer * Layer text tweak. * Add made-up layout Nortron as a combination of Norman and Maltron. * Add backspace. * Add Talljoe keymap to Prime E. * Fix double-colon so it doesn't press enter if shift is released early. * Use new make command. * Bring some modern standards into code and add licenses. * Remove QMK_KEYBOARD_CONFIG_H and fixup QMK_KEYBOARD_H. * Move from `biton32` to `get_highest_layer`. * Remove PREVENT_STUCK_MODIFIERS * Update keyboards/thevankeyboards/minivan/keymaps/talljoe-minivan/config.h
		
			
				
	
	
		
			71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			71 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 Joseph Wasson
 | 
						|
 *
 | 
						|
 * This program is free software: you can redistribute it and/or modify
 | 
						|
 * it under the terms of the GNU General Public License as published by
 | 
						|
 * the Free Software Foundation, either version 2 of the License, or
 | 
						|
 * (at your option) any later version.
 | 
						|
 *
 | 
						|
 * This program is distributed in the hope that it will be useful,
 | 
						|
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
 * GNU General Public License for more details.
 | 
						|
 *
 | 
						|
 * You should have received a copy of the GNU General Public License
 | 
						|
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 | 
						|
 */
 | 
						|
 | 
						|
#include "tapdance.h"
 | 
						|
 | 
						|
int cur_dance (qk_tap_dance_state_t *state) {
 | 
						|
  if (state->count == 1) {
 | 
						|
    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
 | 
						|
    if (state->interrupted) {
 | 
						|
      //     if (!state->pressed) return SINGLE_TAP;
 | 
						|
      //need "permissive hold" here.
 | 
						|
      //     else return SINGLE_HOLD;
 | 
						|
      //If the interrupting key is released before the tap-dance key, then it is a single HOLD
 | 
						|
      //However, if the tap-dance key is released first, then it is a single TAP
 | 
						|
      //But how to get access to the state of the interrupting key????
 | 
						|
      return SINGLE_TAP;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      if (!state->pressed) return SINGLE_TAP;
 | 
						|
      else return SINGLE_HOLD;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
 | 
						|
  //with single tap.
 | 
						|
  else if (state->count == 2) {
 | 
						|
    if (state->interrupted) return DOUBLE_SINGLE_TAP;
 | 
						|
    else if (state->pressed) return DOUBLE_HOLD;
 | 
						|
    else return DOUBLE_TAP;
 | 
						|
  }
 | 
						|
  else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP;
 | 
						|
  else if (state->count == 3) return TRIPLE_HOLD;
 | 
						|
  else return SPECIAL;
 | 
						|
}
 | 
						|
 | 
						|
int hold_cur_dance (qk_tap_dance_state_t *state) {
 | 
						|
  if (state->count == 1) {
 | 
						|
    if (state->interrupted) {
 | 
						|
      if (!state->pressed) return SINGLE_TAP;
 | 
						|
      else return SINGLE_HOLD;
 | 
						|
    }
 | 
						|
    else {
 | 
						|
      if (!state->pressed) return SINGLE_TAP;
 | 
						|
      else return SINGLE_HOLD;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
 | 
						|
  //with single tap.
 | 
						|
  else if (state->count == 2) {
 | 
						|
    if (state->pressed) return DOUBLE_HOLD;
 | 
						|
    else return DOUBLE_TAP;
 | 
						|
  }
 | 
						|
  else if (state->count == 3) {
 | 
						|
    if (!state->pressed) return TRIPLE_TAP;
 | 
						|
    else return TRIPLE_HOLD;
 | 
						|
  }
 | 
						|
  else return SPECIAL;
 | 
						|
}
 |