* add miniMACRO5 add all nessecary files for the miniMACRO5 I have rewritten the readme, and changed the keymaps to be more simple. I have tested compiling, and everything works perfectly. * update miniMACRO5 readme add the make example into the readme file * Update keyboards/minimacro5/config.h Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/default/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/media/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/keymaps/media/keymap.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/minimacro5.c Co-authored-by: Ryan <fauxpark@gmail.com> * Update keyboards/minimacro5/info.json Co-authored-by: Ryan <fauxpark@gmail.com> * Apply suggestions from code review applied all suggestions. Co-authored-by: Ryan <fauxpark@gmail.com> * drashna suggestions - enum rather than define committed enum update by drashna Co-authored-by: Drashna Jaelre <drashna@live.com> * update keymap.c incorrect brackets Co-authored-by: dezli <m@dez.li> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
		
			
				
	
	
		
			47 lines
		
	
	
		
			936 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			936 B
		
	
	
	
		
			C
		
	
	
	
	
	
#include QMK_KEYBOARD_H
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enum layers {
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     _MAIN,
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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  if (index == 0) { /* First encoder*/
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    if (clockwise) {
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      tap_code(KC_1);
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    } else {
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      tap_code(KC_2);
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    }
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  } else if (index == 1) { /* Second encoder*/
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    if (clockwise) {
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      tap_code(KC_3);
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    } else {
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      tap_code(KC_4);
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    }
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  } else if (index == 2) { /* Third encoder*/
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    if (clockwise) {
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      tap_code(KC_5);
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    } else {
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      tap_code(KC_6);
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    }
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  } else if (index == 3) { /* Fourth encoder*/
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    if (clockwise) {
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      tap_code(KC_7);
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    } else {
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      tap_code(KC_8);
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    }
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  } else if (index == 4) { /* Fifth encoder*/
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    if (clockwise) {
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      tap_code(KC_9);
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    } else {
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      tap_code(KC_0);
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    }
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  }
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}
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//
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
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  [_MAIN] = LAYOUT_ortho_1x5(
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     KC_A, KC_B, KC_C, KC_D, KC_E
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  )
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};
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