qmk-firmware/keyboards/spaceman/2_milk/keymaps/encg
Ryan 5974d989fe
Normalise Unicode keycodes (#18898)
* `UC_MOD`/`UC_RMOD` -> `UC_NEXT`/`UC_PREV`

* `UNICODE_MODE_*` -> `QK_UNICODE_MODE_*`

* `UC_MAC` -> `UNICODE_MODE_MACOS`

* `UC_LNX` -> `UNICODE_MODE_LINUX`

* `UC_WIN` -> `UNICODE_MODE_WINDOWS`

* `UC_BSD` -> `UNICODE_MODE_BSD`

* `UC_WINC` -> `UNICODE_MODE_WINCOMPOSE`

* `UC_EMACS` -> `UNICODE_MODE_EMACS`

* `UC__COUNT` -> `UNICODE_MODE_COUNT`

* `UC_M_MA` -> `UC_MAC`

* `UC_M_LN` -> `UC_LINX`

* `UC_M_WI` -> `UC_WIN`

* `UC_M_BS` -> `UC_BSD`

* `UC_M_WC` -> `UC_WINC`

* `UC_M_EM` -> `UC_EMAC`

* Docs

* Update quantum/unicode/unicode.h
2022-10-31 21:15:12 +00:00
..
config.h
keymap.c
readme.md
rules.mk

encg's Keymap

What is this?

A simple slot machine emulator for the 2% Milk Keyboard. This idea is based on the implementation by /u/ln8r on /r/mechanicalkeyboards.

How does it work?

The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel.

IMG

The bottom button outputs 3 random emojis one by one. The random function takes timer_read() as its seed value (referenced here).

IMG

Unicode Setup

This keymap's default unicode input mode is UNICODE_MODE_WINCOMPOSE which requires WinCompose. For other OSes, see QMK documentation on unicode input modes.

Ideas for the future

  • Factor in emoji hierarchy into RNG algorithm
  • Random/Wildcard emoji
  • Keep a count for winng combinations
  • Implement tap dance for easily switching unicode input types