qmk-firmware/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame
Drashna Jaelre 64b1ed4550
Fix Per Key LED Indicator Callbacks (#18450)
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
Co-authored-by: Nick Brassel <nick@tzarc.org>
2022-10-04 15:24:22 -07:00
..
config.h
keymap.c Fix Per Key LED Indicator Callbacks (#18450) 2022-10-04 15:24:22 -07:00
paddlegame.h
readme.md
rgb_matrix_map.h
rules.mk

GMMK Pro Paddle Game zLayout Image

Paddle Game GMMK Pro layout by Tomas Guinan

  • Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
  • Toggle backlight using Fn+`
    • If you don't like using a backlight but wnat to play the paddle game or use other RGB features, turn RGB on and set brightness to 0
  • Usable Fn layer keys are backlit
  • Implement Win key lock using Fn+Win like in Glorious Core firmware
  • Caps Lock and Scroll Lock keys light up white when active
  • Caps Lock has red flashing side lights like in Glorious Core firmware
  • Layer 2 includes Paddle Game, playable by pressing Fn+P
    • Use rotary encoder to control paddle
    • Contains 12 levels, indicated by blue LED on F row
    • Player has 4 lives, indicated by nav cluster
    • Deflect white balls while avoiding red ones
    • Press Fn to quit game