140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2017 Jason Williams
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 * Copyright 2017 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#ifndef RGB_MATRIX_H
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#define RGB_MATRIX_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "color.h"
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#include "is31fl3731.h"
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#include "quantum.h"
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typedef struct Point {
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	uint8_t x;
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	uint8_t y;
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} __attribute__((packed)) Point;
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typedef struct rgb_led {
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	union {
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		uint8_t raw;
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		struct {
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			uint8_t row:4; // 16 max
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			uint8_t col:4; // 16 max
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		};
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	} matrix_co;
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	Point point;
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	uint8_t modifier:1;
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} __attribute__((packed)) rgb_led;
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extern const rgb_led g_rgb_leds[DRIVER_LED_TOTAL];
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typedef struct
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{
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	HSV color;
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	uint8_t index;
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} rgb_indicator;
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typedef union {
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  uint32_t raw;
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  struct {
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    bool     enable  :1;
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    uint8_t  mode    :6;
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    uint16_t hue     :9;
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    uint8_t  sat     :8;
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    uint8_t  val     :8;
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    uint8_t  speed   :8;//EECONFIG needs to be increased to support this
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  };
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} rgb_config_t;
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enum rgb_matrix_effects {
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	RGB_MATRIX_SOLID_COLOR = 1,
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    RGB_MATRIX_ALPHAS_MODS,
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    RGB_MATRIX_DUAL_BEACON,
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    RGB_MATRIX_GRADIENT_UP_DOWN,
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    RGB_MATRIX_RAINDROPS,
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    RGB_MATRIX_CYCLE_ALL,
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    RGB_MATRIX_CYCLE_LEFT_RIGHT,
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    RGB_MATRIX_CYCLE_UP_DOWN,
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    RGB_MATRIX_RAINBOW_BEACON,
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    RGB_MATRIX_RAINBOW_PINWHEELS,
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    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
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    RGB_MATRIX_JELLYBEAN_RAINDROPS,
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#ifdef RGB_MATRIX_KEYPRESSES
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    RGB_MATRIX_SOLID_REACTIVE,
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    RGB_MATRIX_SPLASH,
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    RGB_MATRIX_MULTISPLASH,
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    RGB_MATRIX_SOLID_SPLASH,
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    RGB_MATRIX_SOLID_MULTISPLASH,
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#endif
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    RGB_MATRIX_EFFECT_MAX
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};
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void rgb_matrix_set_color( int index, uint8_t red, uint8_t green, uint8_t blue );
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// This runs after another backlight effect and replaces
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// colors already set
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void rgb_matrix_indicators(void);
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void rgb_matrix_indicators_kb(void);
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void rgb_matrix_indicators_user(void);
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void rgb_matrix_single_LED_test(void);
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void rgb_matrix_init(void);
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void rgb_matrix_setup_drivers(void);
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void rgb_matrix_set_suspend_state(bool state);
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void rgb_matrix_set_indicator_state(uint8_t state);
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void rgb_matrix_task(void);
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// This should not be called from an interrupt
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// (eg. from a timer interrupt).
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// Call this while idle (in between matrix scans).
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// If the buffer is dirty, it will update the driver with the buffer.
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void rgb_matrix_update_pwm_buffers(void);
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bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);
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void rgb_matrix_increase(void);
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void rgb_matrix_decrease(void);
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// void *backlight_get_key_color_eeprom_address(uint8_t led);
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// void backlight_get_key_color( uint8_t led, HSV *hsv );
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// void backlight_set_key_color( uint8_t row, uint8_t column, HSV hsv );
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void rgb_matrix_test_led( uint8_t index, bool red, bool green, bool blue );
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uint32_t rgb_matrix_get_tick(void);
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void rgblight_toggle(void);
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void rgblight_step(void);
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void rgblight_step_reverse(void);
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void rgblight_increase_hue(void);
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void rgblight_decrease_hue(void);
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void rgblight_increase_sat(void);
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void rgblight_decrease_sat(void);
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void rgblight_increase_val(void);
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void rgblight_decrease_val(void);
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void rgblight_increase_speed(void);
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void rgblight_decrease_speed(void);
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void rgblight_mode(uint8_t mode);
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uint32_t rgblight_get_mode(void);
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#endif
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