75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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* Copyright 2019 Sunjun Kim
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* Copyright 2020 Ploopy Corporation
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 8
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define DIRECT_PINS \
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{ \
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{ D4, D2, E6, B6, D7, C6, C7, B7 } \
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}
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// These pins are not broken out, and cannot be used normally.
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// They are set as output and pulled high, by default
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#define UNUSED_PINS \
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{ B4, D6, F1, F5, F6, F7 }
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/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
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#define DEBOUNCE 5
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#define USB_MAX_POWER_CONSUMPTION 100
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/* define if matrix has ghost (lacks anti-ghosting diodes) */
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//#define MATRIX_HAS_GHOST
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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/* Bootmagic Lite key configuration */
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#define BOOTMAGIC_LITE_ROW 0
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#define BOOTMAGIC_LITE_COLUMN 3
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#define RGB_DI_PIN B5
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#define RGBLED_NUM 4
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#define RGBLIGHT_LIMIT_VAL 40
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#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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// #define DEBUG_LED_PIN F7
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/* PMW33XX Settings */
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#define PMW33XX_CS_PIN B0
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