5e4b076af3
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
303 lines
16 KiB
C
303 lines
16 KiB
C
/*
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Copyright 2016 Priyadi Iman Nurcahyo <priyadi@priyadi.net>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum layers {
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QWE, // qwerty
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COL, // colemak
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WOR, // workman
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DVO, // dvorak
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MOU, // mouse keys
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EMO, // emoji
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SYS, // system
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};
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enum keycodes {
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// default layout switcher
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LAY_QWE = SAFE_RANGE,
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LAY_COL,
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LAY_WOR,
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LAY_DVO,
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// layer switchers
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LYR_SYS,
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LYR_EMO,
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// os switchers
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OS_LIN,
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OS_WIN,
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OS_MAC,
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};
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// unicode map
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enum unicode_name {
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GRIN, // grinning face 😊
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TJOY, // tears of joy 😂
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SMILE, // grining face with smiling eyes 😁
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HEART, // heart ❤
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EYERT, // smiling face with heart shaped eyes 😍
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CRY, // crying face 😭
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SMEYE, // smiling face with smiling eyes 😊
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UNAMU, // unamused 😒
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KISS, // kiss 😘
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HART2, // two hearts 💕
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WEARY, // weary 😩
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OKHND, // ok hand sign 👌
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PENSV, // pensive 😔
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SMIRK, // smirk 😏
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RECYC, // recycle ♻
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WINK, // wink 😉
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THMUP, // thumb up 👍
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THMDN, // thumb down 👎
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PRAY, // pray 🙏
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PHEW, // relieved 😌
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MUSIC, // musical notes
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FLUSH, // flushed 😳
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CELEB, // celebration 🙌
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CRY2, // crying face 😢
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COOL, // smile with sunglasses 😎
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NOEVS, // see no evil
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NOEVH, // hear no evil
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NOEVK, // speak no evil
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POO, // pile of poo
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EYES, // eyes
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VIC, // victory hand
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BHART, // broken heart
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SLEEP, // sleeping face
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SMIL2, // smiling face with open mouth & sweat
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HUNRD, // 100
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CONFU, // confused
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TONGU, // face with tongue & winking eye
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DISAP, // disappointed
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YUMMY, // face savoring delicious food
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CLAP, // hand clapping
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FEAR, // face screaming in fear
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HORNS, // smiling face with horns
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HALO, // smiling face with halo
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BYE, // waving hand
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SUN, // sun
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MOON, // moon
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SKULL, // skull
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};
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const uint32_t PROGMEM unicode_map[] = {
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[GRIN] = 0x1F600,
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[TJOY] = 0x1F602,
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[SMILE] = 0x1F601,
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[HEART] = 0x2764,
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[EYERT] = 0x1f60d,
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[CRY] = 0x1f62d,
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[SMEYE] = 0x1F60A,
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[UNAMU] = 0x1F612,
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[KISS] = 0x1F618,
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[HART2] = 0x1F495,
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[WEARY] = 0x1F629,
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[OKHND] = 0x1F44C,
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[PENSV] = 0x1F614,
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[SMIRK] = 0x1F60F,
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[RECYC] = 0x267B,
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[WINK] = 0x1F609,
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[THMUP] = 0x1F44D,
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[THMDN] = 0x1F44E,
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[PRAY] = 0x1F64F,
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[PHEW] = 0x1F60C,
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[MUSIC] = 0x1F3B6,
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[FLUSH] = 0x1F633,
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[CELEB] = 0x1F64C,
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[CRY2] = 0x1F622,
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[COOL] = 0x1F60E,
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[NOEVS] = 0x1F648,
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[NOEVH] = 0x1F649,
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[NOEVK] = 0x1F64A,
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[POO] = 0x1F4A9,
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[EYES] = 0x1F440,
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[VIC] = 0x270C,
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[BHART] = 0x1F494,
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[SLEEP] = 0x1F634,
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[SMIL2] = 0x1F605,
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[HUNRD] = 0x1F4AF,
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[CONFU] = 0x1F615,
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[TONGU] = 0x1F61C,
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[DISAP] = 0x1F61E,
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[YUMMY] = 0x1F60B,
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[CLAP] = 0x1F44F,
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[FEAR] = 0x1F631,
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[HORNS] = 0x1F608,
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[HALO] = 0x1F607,
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[BYE] = 0x1F44B,
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[SUN] = 0x2600,
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[MOON] = 0x1F314,
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[SKULL] = 0x1F480,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* qwerty */
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[QWE] = LAYOUT(
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KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_PSCR, KC_SCRL, KC_PAUS,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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MO(EMO), MO(SYS), KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS,
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KC_MNXT, KC_VOLU, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, XXXXXXX, KC_DEL, KC_END, KC_PGDN, KC_P7, KC_P8, KC_P9, KC_PPLS,
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KC_MPLY, KC_MUTE, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, KC_UP, KC_P4, KC_P5, KC_P6, KC_PCMM,
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KC_MPRV, KC_VOLD, KC_LSFT, KC_GRV, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT, KC_LEFT, TG(MOU), KC_RGHT, KC_P1, KC_P2, KC_P3, KC_PENT,
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KC_LGUI, KC_APP, KC_LCTL, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, KC_DOWN, XXXXXXX, KC_P0, KC_PDOT, XXXXXXX
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),
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/* colemak */
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[COL] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* workman */
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[WOR] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* dvorak */
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[DVO] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH, KC_EQL, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* system */
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[SYS] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, LAY_QWE, OS_WIN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, LAY_DVO, _______, _______, _______, _______, LAY_WOR, OS_LIN, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, LAY_COL, _______, _______, _______, OS_MAC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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/* mouse keys */
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[MOU] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_BTN4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_U, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, KC_BTN5, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_L, _______, KC_MS_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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KC_BTN1, KC_BTN3, KC_BTN2, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MS_D, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/* emoji */
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[EMO] = LAYOUT(
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY), X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV),XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN), X(HEART),X(BYE), X(KISS), X(CELEB),X(COOL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,X(SLEEP),X(CLAP), X(CRY), X(VIC), X(BHART),X(SUN), X(SMEYE),X(WINK), X(MOON), X(CONFU), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
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XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
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),
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/*
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[XXX] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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*/
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};
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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default_layer_set(default_layer);
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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/* layout switcher */
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case LAY_QWE:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<QWE);
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}
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return false;
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break;
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case LAY_COL:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<COL);
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}
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return false;
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break;
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case LAY_WOR:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<WOR);
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}
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return false;
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break;
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case LAY_DVO:
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if (record->event.pressed) {
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persistent_default_layer_set(1UL<<DVO);
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}
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return false;
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break;
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/* os switcher */
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case OS_LIN:
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set_unicode_input_mode(UC_LNX);
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return false;
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break;
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case OS_WIN:
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set_unicode_input_mode(UC_WINC);
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return false;
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break;
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case OS_MAC:
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set_unicode_input_mode(UC_MAC);
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return false;
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break;
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}
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return true;
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}
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void matrix_init_user() {
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set_unicode_input_mode(UC_LNX);
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}
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