5e4b076af3
* `KC_SLCK` -> `KC_SCRL` * `KC_NLCK` -> `KC_NUM`
225 lines
10 KiB
C
225 lines
10 KiB
C
/**
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* Copyright 2021 Quentin LEBASTARD <qlebastard@gmail.com>
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* Copyright 2021 Charly Delay <charly@codesink.dev> (@0xcharly)
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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enum charybdis_keymap_bstiq_layers {
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LAYER_BASE = 0,
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LAYER_MBO,
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LAYER_MEDIA,
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LAYER_NAV,
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LAYER_MOUSE,
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LAYER_SYM,
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LAYER_NUM,
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LAYER_FUN,
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};
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// Automatically enable sniping when the mouse layer is on.
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#define CHARYBDIS_AUTO_SNIPING_ON_LAYER LAYER_MOUSE
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#define BSP_NAV LT(LAYER_NAV, KC_BSPC)
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#define ENT_MBO LT(LAYER_MBO, KC_ENT)
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#define TAB_MED LT(LAYER_MEDIA, KC_TAB)
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#define ESC_SYM LT(LAYER_SYM, KC_ESC)
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#define SPC_NUM LT(LAYER_NUM, KC_SPC)
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#define MOUSE(KC) LT(LAYER_MOUSE, KC)
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#define USR_RDO KC_AGAIN
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#define USR_PST S(KC_INS)
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#define USR_CPY C(KC_INS)
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#define USR_CUT S(KC_DEL)
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#define USR_UND KC_UNDO
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#define MS_L KC_MS_LEFT
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#define MS_R KC_MS_RIGHT
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#define MS_D KC_MS_DOWN
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#define MS_U KC_MS_UP
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#define WH_L KC_MS_WH_LEFT
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#define WH_R KC_MS_WH_RIGHT
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#define WH_D KC_MS_WH_DOWN
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#define WH_U KC_MS_WH_UP
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// clang-format off
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/** Convenience macro. */
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#define _KC_LAYOUT_wrapper( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
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...) \
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KC_##k00, KC_##k01, KC_##k02, KC_##k03, KC_##k04, KC_##k05, KC_##k06, KC_##k07, KC_##k08, KC_##k09, \
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KC_##k10, KC_##k11, KC_##k12, KC_##k13, KC_##k14, KC_##k15, KC_##k16, KC_##k17, KC_##k18, KC_##k19, \
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KC_##k20, KC_##k21, KC_##k22, KC_##k23, KC_##k24, KC_##k25, KC_##k26, KC_##k27, KC_##k28, KC_##k29, \
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__VA_ARGS__
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#define KC_LAYOUT_wrapper(...) _KC_LAYOUT_wrapper(__VA_ARGS__)
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/** Base layer with BÉPO layout. */
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#define LAYOUT_LAYER_BASE_BEPO KC_LAYOUT_wrapper( \
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B, Z, P, O, QUOT, DOT, V, D, L, J, \
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A, U, I, E, COMM, C, T, S, R, N, \
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W, Y, X, SLSH, K, M, Q, G, H, F, \
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BSP_NAV, ENT_MBO, TAB_MED, ESC_SYM, SPC_NUM)
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/** Convenience key shorthands. */
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#define U_NA KC_NO // Present but not available for use.
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#define U_NU KC_NO // Available but not used.
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/** Convenience row shorthands. */
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#define __________________RESET_L__________________ QK_BOOT, U_NA, U_NA, U_NA, U_NA
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#define __________________RESET_R__________________ U_NA, U_NA, U_NA, U_NA, QK_BOOT
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#define ______________HOME_ROW_GASC_L______________ KC_LGUI, KC_LALT, KC_LSFT, KC_LCTL, U_NA
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#define ______________HOME_ROW_ALGR_L______________ U_NA, KC_ALGR, U_NA, U_NA, U_NA
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#define ______________HOME_ROW_GASC_R______________ U_NA, KC_LCTL, KC_LSFT, KC_LALT, KC_LGUI
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#define ______________HOME_ROW_ALGR_R______________ U_NA, U_NA, U_NA, KC_ALGR, U_NA
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/** Layers. */
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// Buttons.
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#define LAYOUT_LAYER_MBO \
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__________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
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______________HOME_ROW_GASC_L______________, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, \
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KC_BTN3, KC_ALGR, KC_BTN2, KC_BTN1, U_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, \
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U_NA, U_NA, U_NA, KC_ENT, KC_DEL
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// Media.
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#define LAYOUT_LAYER_MEDIA \
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__________________RESET_L__________________, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
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______________HOME_ROW_GASC_L______________, U_NU, MS_L, MS_D, MS_U, MS_R, \
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______________HOME_ROW_ALGR_L______________, U_NU, WH_L, WH_D, WH_U, WH_R, \
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U_NA, U_NA, U_NA, KC_BTN1, KC_BTN3
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// Navigation.
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#define LAYOUT_LAYER_NAV \
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__________________RESET_L__________________, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, \
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______________HOME_ROW_GASC_L______________, U_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, \
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______________HOME_ROW_ALGR_L______________, U_NU, U_NU, U_NU, U_NU, U_NU, \
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U_NA, U_NA, U_NA, KC_MSTP, KC_MPLY
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// Mouse.
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#define LAYOUT_LAYER_MOUSE \
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S_D_MOD, USR_PST, USR_CPY, USR_CUT, USR_UND, USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, \
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DPI_MOD, DRGSCRL, KC_LSFT, KC_LCTL, _______, U_NU, MS_L, MS_D, MS_U, MS_R, \
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USR_RDO, USR_PST, USR_CPY, USR_CUT, USR_UND, U_NU, WH_L, WH_D, WH_U, WH_R, \
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KC_BTN2, KC_BTN1, KC_BTN3, KC_BTN1, KC_BTN3
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// Symbols.
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#define LAYOUT_LAYER_SYM \
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KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, __________________RESET_R__________________, \
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KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, ______________HOME_ROW_GASC_R______________, \
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KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, ______________HOME_ROW_ALGR_R______________, \
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KC_LPRN, KC_RPRN, KC_UNDS, U_NA, U_NA
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// Numerals.
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#define LAYOUT_LAYER_NUM \
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KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, __________________RESET_R__________________, \
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KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, ______________HOME_ROW_GASC_R______________, \
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KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, ______________HOME_ROW_ALGR_R______________, \
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KC_DOT, KC_0, KC_MINS, U_NA, U_NA
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// Function keys.
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#define LAYOUT_LAYER_FUN \
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KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, __________________RESET_R__________________, \
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KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, ______________HOME_ROW_GASC_R______________, \
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KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, ______________HOME_ROW_ALGR_R______________,\
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KC_APP, KC_SPC, KC_TAB, U_NA, U_NA
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/**
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* Add Home Row mod to a layout.
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*
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* Expects a 10-key per row layout. Adds support for GASC (Gui, Alt, Shift, Ctl)
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* home row. The layout passed in parameter must contain at least 20 keycodes.
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*
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* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
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*
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* HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO)
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*/
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#define _HOME_ROW_MOD_GASC( \
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L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
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L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
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...) \
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L00, L01, L02, L03, L04, \
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R05, R06, R07, R08, R09, \
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LGUI_T(L10), LALT_T(L11), LSFT_T(L12), LCTL_T(L13), L14, \
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R15, RCTL_T(R16), RSFT_T(R17), LALT_T(R18), RGUI_T(R19), \
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__VA_ARGS__
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#define HOME_ROW_MOD_GASC(...) _HOME_ROW_MOD_GASC(__VA_ARGS__)
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/**
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* Add mouse layer keys to a layout.
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*
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* Expects a 10-key per row layout. The layout passed in parameter must contain
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* at least 30 keycodes.
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*
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* This is meant to be used with `LAYOUT_LAYER_BASE_BEPO` defined above, eg.:
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*
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* MOUSE_MOD(LAYOUT_LAYER_BASE_BEPO)
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*/
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#define _MOUSE_MOD( \
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L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \
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L10, L11, L12, L13, L14, R15, R16, R17, R18, R19, \
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L20, L21, L22, L23, L24, R25, R26, R27, R28, R29, \
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...) \
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L00, L01, L02, L03, L04, \
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R05, R06, R07, R08, R09, \
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L10, L11, L12, L13, L14, \
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R15, R16, R17, R18, R19, \
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MOUSE(L20), L21, L22, L23, L24, \
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R25, R26, R27, R28, MOUSE(R29), \
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__VA_ARGS__
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#define MOUSE_MOD(...) _MOUSE_MOD(__VA_ARGS__)
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#define LAYOUT_wrapper(...) LAYOUT_charybdis_3x5(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[LAYER_BASE] = LAYOUT_wrapper(
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MOUSE_MOD(HOME_ROW_MOD_GASC(LAYOUT_LAYER_BASE_BEPO))
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),
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[LAYER_MBO] = LAYOUT_wrapper(LAYOUT_LAYER_MBO),
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[LAYER_MEDIA] = LAYOUT_wrapper(LAYOUT_LAYER_MEDIA),
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[LAYER_NAV] = LAYOUT_wrapper(LAYOUT_LAYER_NAV),
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[LAYER_MOUSE] = LAYOUT_wrapper(LAYOUT_LAYER_MOUSE),
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[LAYER_SYM] = LAYOUT_wrapper(LAYOUT_LAYER_SYM),
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[LAYER_NUM] = LAYOUT_wrapper(LAYOUT_LAYER_NUM),
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[LAYER_FUN] = LAYOUT_wrapper(LAYOUT_LAYER_FUN),
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};
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// clang-format on
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#if defined(POINTING_DEVICE_ENABLE) && defined(CHARYBDIS_AUTO_SNIPING_ON_LAYER)
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layer_state_t layer_state_set_kb(layer_state_t state) {
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state = layer_state_set_user(state);
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charybdis_set_pointer_sniping_enabled(layer_state_cmp(state, CHARYBDIS_AUTO_SNIPING_ON_LAYER));
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return state;
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}
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#endif // POINTING_DEVICE_ENABLE && CHARYBDIS_AUTO_SNIPING_ON_LAYER
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#ifdef RGB_MATRIX_ENABLE
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// Forward-declare this helper function since it is defined in rgb_matrix.c.
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void rgb_matrix_update_pwm_buffers(void);
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#endif
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void shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable_noeeprom();
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rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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rgblight_setrgb_red();
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#endif // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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rgb_matrix_set_color_all(RGB_RED);
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rgb_matrix_update_pwm_buffers();
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#endif // RGB_MATRIX_ENABLE
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}
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