Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Drashna Jaelre <drashna@live.com>
		
			
				
	
	
		
			174 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			174 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2020 elmo-space<mail@elmo.space>
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include QMK_KEYBOARD_H
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#include "rgblite.h"
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// Defines names for use in layer keycodes and the keymap
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enum layer_names {
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    _BASE,
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    _FUNC,
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};
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// set your keycodes here
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#define layer1_left  KC_PAUS
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#define layer1_right KC_MPLY
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#define layer2_left  KC_MPRV
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#define layer2_right KC_MNXT
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enum custom_keycodes {
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  LEFT1 = SAFE_RANGE,
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  RIGHT1,
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  LEFT2,
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  RIGHT2
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  [_BASE] = LAYOUT(
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    LEFT1,  RIGHT1
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  ),
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  [_FUNC] = LAYOUT(
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    LEFT2,  RIGHT2
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  )
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};
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static bool key1_down = false;
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static bool key2_down = false;
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static char layer_switched = 0; // this prevents the individual keys getting triggered after a layerchange
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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    switch (keycode)
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    {
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    case LEFT1:
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        if (record->event.pressed)
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        {
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            if (key2_down)
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            {
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                layer_on(1);
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                layer_switched = 2;
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                return false;
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                break;
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            }
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            key1_down = true;
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        }
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        else {
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            if (layer_switched > 0) {
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                --layer_switched;
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                key1_down = false;
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            }
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            else {
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                tap_code(layer1_left);
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                key1_down = false;
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            }
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        }
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        return false;
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        break;
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    case RIGHT1:
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        if (record->event.pressed)
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        {
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            if (key1_down)
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            {
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                layer_on(1);
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                layer_switched = 2;
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                return false;
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                break;
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            }
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            key2_down = true;
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        }
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        else {
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            if (layer_switched > 0) {
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                --layer_switched;
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                key2_down = false;
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            }
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            else {
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                tap_code(layer1_right);
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                key2_down = false;
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            }
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        }
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        return false;
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        break;
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    case LEFT2:
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        if (record->event.pressed)
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        {
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            if (key2_down)
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            {
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                layer_off(1);
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                layer_switched = 2;
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                return false;
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                break;
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            }
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            key1_down = true;
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        }
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        else {
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            if (layer_switched > 0) {
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                --layer_switched;
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                key1_down = false;
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            }
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            else {
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                tap_code(layer2_left);
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                key1_down = false;
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            }
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        }
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        return false;
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        break;
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    case RIGHT2:
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        if (record->event.pressed)
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        {
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            if (key1_down)
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            {
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                layer_off(1);
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                layer_switched = 2;
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                return false;
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                break;
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            }
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            key2_down = true;
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        }
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        else {
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            if (layer_switched > 0) {
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                --layer_switched;
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                key2_down = false;
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            }
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            else {
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                tap_code(layer2_right);
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                key2_down = false;
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            }
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        }
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        return false;
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        break;
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    }
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    return true;
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};
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// layer colors
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layer_state_t layer_state_set_user(layer_state_t state) {
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    switch (get_highest_layer(state)) {
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    case _FUNC:
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        rgblight_setrgb_red();
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        break;
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    default: //  for any other layers, or the default layer
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        rgblight_setrgb_green();
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        break;
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    }
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  return state;
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}
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// default color
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void keyboard_post_init_user(void) {
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    rgblight_setrgb_green();
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}
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