* mf68_ble did not have the correct .c and .h files * Fix JC65 KEYMAP to LAYOUT * Change KEYMAP to LAYOUT for s60_x * Convert KEYMAP to LAYOUT for lets_split boards * Convert KEYMAP to LAYOUT * more fixes to keymap for iris * convert KEYMAP to LAYOUT for levinson keyboard * change losinggeneration's KEYMAP to LAYOUT * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for nyquist * convert KEYMAP to LAYOUT * convert KEYMAP to LAYOUT for viterbi * convert KEYMAP to LAYOUT * convert KEYMAP and its subsidiries to the LAYOUT standard * convert KEYMAP and its subsidiries to the new LAYOUT standard
		
			
				
	
	
		
			75 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #ifndef LOSINGGENERATION_COMMON_H
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| #define LOSINGGENERATION_COMMON_H
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| 
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| /* Custom keys & combinations to be shorter for keymaps */
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| #define KC_LCA LCA(KC_NO)
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| /* Fillers to make layering more clear */
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| #define _______ KC_TRNS
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| #define XXXXXXX KC_NO
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| 
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| #define OSM_LSFT OSM(MOD_LSFT)
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| #define TD_CTL TD(TD_CTL_CTLALT)
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| #define TD_GUI TD(TD_LGUI_RGUI)
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| #define TD_ALT TD(TD_LALT_RALT)
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| #define MT_ENT SFT_T(KC_ENT)
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| #define MT_ESC CTL_T(KC_ESC)
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| 
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| /* Custom layer movements for keymaps */
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| #define TD_ADJ  TD(TD_ADJUST)
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| #define TO_GAME TO(_GAME)
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| #define TO_MS   TO(_MOUSE)
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| #define TO_NUM  TO(_NUMPAD)
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| #define MO_ADJ  MO(_ADJUST)
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| 
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| /* Mouse keys */
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| #define MS_BTN1 KC_MS_BTN1
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| #define MS_BTN2 KC_MS_BTN2
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| #define MS_BTN3 KC_MS_BTN3
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| #define MS_BTN4 KC_MS_BTN4
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| #define MS_BTN5 KC_MS_BTN5
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| #define MS_LEFT KC_MS_LEFT
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| #define MS_DOWN KC_MS_DOWN
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| #define MS_UP  KC_MS_UP
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| #define MS_RGHT KC_MS_RIGHT
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| #define MW_LEFT KC_MS_WH_LEFT
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| #define MW_DOWN KC_MS_WH_DOWN
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| #define MW_UP  KC_MS_WH_UP
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| #define MW_RGHT KC_MS_WH_RIGHT
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| #define MS_ACL0 KC_MS_ACCEL0
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| #define MS_ACL1 KC_MS_ACCEL1
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| #define MS_ACL2 KC_MS_ACCEL2
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| 
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| /*
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|  * This will expand values sent to it to send to the KEYMAP macro so defines
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|  * can be used by KEYMAP
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|  */
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| #define CATMAP(...) LAYOUT(__VA_ARGS__)
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| 
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| /*
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|   Each layer gets a name for readability, which is then used in the keymap matrix below.
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|   The underscores don't mean anything - you can have a layer called STUFF or any other name.
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|   Layer names don't all need to be of the same length, obviously, and you can also skip them
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|   entirely and just use numbers.
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| */
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| #define _QWERTY  0
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| #define _COLEMAK 1
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| #define _WORKMAN 2
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| #define _DVORAK  3
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| #define _GAME    4
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| #define _NUMPAD  5
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| #define _MOUSE   6
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| #define _LOWER  14
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| #define _RAISE  15
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| #define _ADJUST 16
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| 
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| enum custom_keycodes {
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|   QWERTY = SAFE_RANGE,
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|   COLEMAK,
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|   WORKMAN,
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|   DVORAK,
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|   LOWER,
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|   RAISE,
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| };
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| 
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| #endif
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