* Unicode
to have unicode input you need to:
- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.
* rearranges keycode values, hooks-up unicode
* removes extra lalt ref
* adds unicode shortcuts and example
		
	
		
			
				
	
	
		
			297 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			297 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYMAP_H
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#define KEYMAP_H
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#include <stdint.h>
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#include <stdbool.h>
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#include "action.h"
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#include <avr/pgmspace.h>
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#include "keycode.h"
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#include "keymap.h"
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#include "action_macro.h"
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#include "report.h"
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#include "host.h"
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// #include "print.h"
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#include "debug.h"
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/* NOTE: Not portable. Bit field order depends on implementation */
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typedef union {
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    uint16_t raw;
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    struct {
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        bool swap_control_capslock:1;
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        bool capslock_to_control:1;
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        bool swap_lalt_lgui:1;
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        bool swap_ralt_rgui:1;
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        bool no_gui:1;
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        bool swap_grave_esc:1;
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        bool swap_backslash_backspace:1;
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        bool nkro:1;
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    };
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} keymap_config_t;
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/* translates key to keycode */
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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/* translates Fn keycode to action */
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action_t keymap_fn_to_action(uint16_t keycode);
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/* translates Fn keycode to action */
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action_t keymap_func_to_action(uint16_t keycode);
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extern const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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// Ability to use mods in layouts
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#define LCTL(kc) kc | 0x0100
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#define LSFT(kc) kc | 0x0200
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#define LALT(kc) kc | 0x0400
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#define LGUI(kc) kc | 0x0800
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#define HYPR(kc) kc | 0x0F00
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#define MEH(kc) kc  | 0x0700
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#define LCAG(kc) kc  | 0x0D00 // Modifier Ctrl Alt and GUI
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#define MOD_HYPR 0xf
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#define MOD_MEH 0x7
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#define RCTL(kc) kc | 0x1100
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#define RSFT(kc) kc | 0x1200
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#define RALT(kc) kc | 0x1400
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#define RGUI(kc) kc | 0x1800
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// Aliases for shifted symbols
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// Each key has a 4-letter code, and some have longer aliases too.
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// While the long aliases are descriptive, the 4-letter codes
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// make for nicer grid layouts (everything lines up), and are
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// the preferred style for Quantum.
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#define KC_TILD LSFT(KC_GRV)    // ~
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#define KC_TILDE    KC_TILD
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#define KC_EXLM LSFT(KC_1)      // !
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#define KC_EXCLAIM  KC_EXLM
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#define KC_AT   LSFT(KC_2)      // @
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#define KC_HASH LSFT(KC_3)      // #
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#define KC_DLR  LSFT(KC_4)      // $
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#define KC_DOLLAR   KC_DLR
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#define KC_PERC LSFT(KC_5)      // %
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#define KC_PERCENT  KC_PERC
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#define KC_CIRC LSFT(KC_6)      // ^
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#define KC_CIRCUMFLEX   KC_CIRC
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#define KC_AMPR LSFT(KC_7)      // &
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#define KC_AMPERSAND    KC_AMPR
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#define KC_ASTR LSFT(KC_8)      // *
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#define KC_ASTERISK KC_ASTR
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#define KC_LPRN LSFT(KC_9)      // (
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#define KC_LEFT_PAREN   KC_LPRN
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#define KC_RPRN LSFT(KC_0)      // )
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#define KC_RIGHT_PAREN  KC_RPRN
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#define KC_UNDS LSFT(KC_MINS)   // _
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#define KC_UNDERSCORE   KC_UNDS
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#define KC_PLUS LSFT(KC_EQL)    // +
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#define KC_LCBR LSFT(KC_LBRC)   // {
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#define KC_LEFT_CURLY_BRACE KC_LCBR
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#define KC_RCBR LSFT(KC_RBRC)   // }
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#define KC_RIGHT_CURLY_BRACE    KC_RCBR
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#define KC_LABK LSFT(KC_COMM)   // <
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#define KC_LEFT_ANGLE_BRACKET   KC_LABK
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#define KC_RABK LSFT(KC_DOT)    // >
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#define KC_RIGHT_ANGLE_BRACKET  KC_RABK
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#define KC_COLN LSFT(KC_SCLN)   // :
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#define KC_COLON    KC_COLN
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#define KC_PIPE LSFT(KC_BSLS)   // |
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#define KC_LT LSFT(KC_COMM)     // <
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#define KC_GT LSFT(KC_DOT)      // >
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#define KC_QUES LSFT(KC_SLSH)   // ?
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#define KC_QUESTION KC_QUES
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#define KC_DQT LSFT(KC_QUOT)   // "
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#define KC_DOUBLE_QUOTE KC_DQT
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#define KC_DELT KC_DELETE // Del key (four letter code)
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// Alias for function layers than expand past FN31
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#define FUNC(kc) kc | 0x2000
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// Aliases
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#define S(kc) LSFT(kc)
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#define F(kc) FUNC(kc)
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#define M(kc) (kc | 0x3000)
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#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
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// 0x3100+ is free
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// L-ayer, T-ap - 256 keycode max, 16 layer max
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#define LT(layer, kc) (kc | 0x4000 | ((layer & 0xF) << 8))
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#define RESET 0x5000
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#define DEBUG 0x5001
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// MAGIC keycodes
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#define MAGIC_SWAP_CONTROL_CAPSLOCK      0x5002
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#define MAGIC_UNSWAP_CONTROL_CAPSLOCK    0x5003
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#define MAGIC_CAPSLOCK_TO_CONTROL        0x5004
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#define MAGIC_UNCAPSLOCK_TO_CONTROL      0x5005
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#define MAGIC_SWAP_LALT_LGUI             0x5006
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#define MAGIC_UNSWAP_LALT_LGUI           0x5007
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#define MAGIC_SWAP_RALT_RGUI             0x5008
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#define MAGIC_UNSWAP_RALT_RGUI           0x5009
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#define MAGIC_NO_GUI                     0x500a
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#define MAGIC_UNNO_GUI                   0x500b
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#define MAGIC_SWAP_GRAVE_ESC             0x500c
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#define MAGIC_UNSWAP_GRAVE_ESC           0x500d
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#define MAGIC_SWAP_BACKSLASH_BACKSPACE   0x500e
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#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f
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#define MAGIC_HOST_NKRO                  0x5010
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#define MAGIC_UNHOST_NKRO                0x5011
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#define MAGIC_SWAP_ALT_GUI               0x5012
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#define MAGIC_UNSWAP_ALT_GUI             0x5013
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#define AG_SWAP MAGIC_SWAP_ALT_GUI
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#define AG_NORM MAGIC_UNSWAP_ALT_GUI
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#define KC_LEAD 0x5014
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// Audio on/off
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#define AU_ON  0x5020
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#define AU_OFF 0x5021
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#define AU_TOG 0x5022
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// Music mode on/off
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#define MU_ON  0x5023
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#define MU_OFF 0x5024
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#define MU_TOG 0x5025
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// Music voice iterate
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#define MUV_IN 0x5026
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#define MUV_DE 0x5027
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// Midi mode on/off
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#define MI_ON  0x5028
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#define MI_OFF 0x5029
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// These affect the backlight (if your keyboard has one).
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// We don't need to comment them out if your keyboard doesn't have a backlight,
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// since they don't take up any space.
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#define BL_ON 0x5079
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#define BL_OFF 0x5070
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#define BL_0 0x5070
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#define BL_1 0x5071
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#define BL_2 0x5072
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#define BL_3 0x5073
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#define BL_4 0x5074
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#define BL_5 0x5075
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#define BL_6 0x5076
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#define BL_7 0x5077
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#define BL_8 0x5078
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#define BL_9 0x5079
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#define BL_10 0x507A
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#define BL_11 0x507B
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#define BL_12 0x507C
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#define BL_13 0x507D
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#define BL_14 0x507E
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#define BL_15 0x507F
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#define BL_DEC 0x5080
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#define BL_INC 0x5081
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#define BL_TOGG 0x5082
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#define BL_STEP 0x5083
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// GOTO layer - 16 layers max
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// when:
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// ON_PRESS    = 1
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// ON_RELEASE  = 2
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// Unless you have a good reason not to do so, prefer  ON_PRESS (1) as your default.
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#define TO(layer, when) (layer | 0x5100 | (when << 0x4))
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// Momentary switch layer - 256 layer max
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#define MO(layer) (layer | 0x5200)
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// Set default layer - 256 layer max
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#define DF(layer) (layer | 0x5300)
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// Toggle to layer - 256 layer max
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#define TG(layer) (layer | 0x5400)
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// One-shot layer - 256 layer max
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#define OSL(layer) (layer | 0x5500)
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// One-shot mod
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#define OSM(layer) (layer | 0x5600)
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// chording is currently at 0x57xx
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// M-od, T-ap - 256 keycode max
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#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
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#define CTL_T(kc) MT(0x1, kc)
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#define SFT_T(kc) MT(0x2, kc)
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#define ALT_T(kc) MT(0x4, kc)
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#define GUI_T(kc) MT(0x8, kc)
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#define C_S_T(kc) MT(0x3, kc) // Control + Shift e.g. for gnome-terminal
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#define MEH_T(kc) MT(0x7, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
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#define LCAG_T(kc) MT(0xD, kc) // Left control alt and gui
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#define ALL_T(kc) MT(0xF, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
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// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
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#define KC_HYPR HYPR(KC_NO)
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#define KC_MEH  MEH(KC_NO)
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#ifdef UNICODE_ENABLE
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    // For sending unicode codes.
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    // You may not send codes over 7FFF -- this supports most of UTF8.
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    // To have a key that sends out Œ, go UC(0x0152)
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    #define UNICODE(n) (n | 0x8000)
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    #define UC(n) UNICODE(n)
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#endif
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// For tri-layer
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
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#define IS_LAYER_ON(layer)  (layer_state & (1UL << (layer)))
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#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
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#endif
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