575 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			575 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2016-2017 Jack Humbert
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "quantum.h"
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#include "magic.h"
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#ifdef BLUETOOTH_ENABLE
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#    include "outputselect.h"
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#endif
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#ifdef BACKLIGHT_ENABLE
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#    include "backlight.h"
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#endif
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#ifdef MIDI_ENABLE
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#    include "process_midi.h"
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#endif
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#ifdef VELOCIKEY_ENABLE
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#    include "velocikey.h"
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#endif
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#ifdef HAPTIC_ENABLE
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#    include "haptic.h"
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#endif
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#ifdef AUDIO_ENABLE
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#    ifndef GOODBYE_SONG
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#        define GOODBYE_SONG SONG(GOODBYE_SOUND)
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#    endif
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float goodbye_song[][2] = GOODBYE_SONG;
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#    ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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#    endif
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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#    include "process_auto_shift.h"
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#endif
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uint8_t extract_mod_bits(uint16_t code) {
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    switch (code) {
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        case QK_MODS ... QK_MODS_MAX:
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            break;
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        default:
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            return 0;
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    }
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    uint8_t mods_to_send = 0;
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    if (code & QK_RMODS_MIN) {  // Right mod flag is set
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        if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RIGHT_CTRL);
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        if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RIGHT_SHIFT);
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        if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RIGHT_ALT);
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        if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RIGHT_GUI);
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    } else {
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        if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LEFT_CTRL);
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        if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LEFT_SHIFT);
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        if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LEFT_ALT);
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        if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LEFT_GUI);
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    }
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    return mods_to_send;
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}
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static void do_code16(uint16_t code, void (*f)(uint8_t)) { f(extract_mod_bits(code)); }
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void register_code16(uint16_t code) {
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    if (IS_MOD(code) || code == KC_NO) {
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        do_code16(code, register_mods);
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    } else {
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        do_code16(code, register_weak_mods);
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    }
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    register_code(code);
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}
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void unregister_code16(uint16_t code) {
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    unregister_code(code);
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    if (IS_MOD(code) || code == KC_NO) {
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        do_code16(code, unregister_mods);
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    } else {
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        do_code16(code, unregister_weak_mods);
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    }
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}
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void tap_code16(uint16_t code) {
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    register_code16(code);
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#if TAP_CODE_DELAY > 0
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    wait_ms(TAP_CODE_DELAY);
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#endif
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    unregister_code16(code);
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}
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
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__attribute__((weak)) bool process_record_user(uint16_t keycode, keyrecord_t *record) { return true; }
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__attribute__((weak)) void post_process_record_kb(uint16_t keycode, keyrecord_t *record) { post_process_record_user(keycode, record); }
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__attribute__((weak)) void post_process_record_user(uint16_t keycode, keyrecord_t *record) {}
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void reset_keyboard(void) {
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    clear_keyboard();
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#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
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    process_midi_all_notes_off();
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#endif
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#ifdef AUDIO_ENABLE
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#    ifndef NO_MUSIC_MODE
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    music_all_notes_off();
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#    endif
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    uint16_t timer_start = timer_read();
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    PLAY_SONG(goodbye_song);
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    shutdown_user();
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    while (timer_elapsed(timer_start) < 250) wait_ms(1);
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    stop_all_notes();
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#else
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    shutdown_user();
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    wait_ms(250);
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#endif
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#ifdef HAPTIC_ENABLE
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    haptic_shutdown();
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#endif
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    bootloader_jump();
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}
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/* Convert record into usable keycode via the contained event. */
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uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
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#ifdef COMBO_ENABLE
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    if (record->keycode) {
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        return record->keycode;
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    }
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#endif
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    return get_event_keycode(record->event, update_layer_cache);
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}
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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 * retains the correct keycode after a layer change, if the key is still pressed.
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 * "update_layer_cache" is to ensure that it only updates the layer cache when
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 * appropriate, otherwise, it will update it and cause layer tap (and other keys)
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 * from triggering properly.
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 */
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uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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    /* TODO: Use store_or_get_action() or a similar function. */
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    if (!disable_action_cache) {
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        uint8_t layer;
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        if (event.pressed && update_layer_cache) {
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            layer = layer_switch_get_layer(event.key);
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            update_source_layers_cache(event.key, layer);
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        } else {
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            layer = read_source_layers_cache(event.key);
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        }
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        return keymap_key_to_keycode(layer, event.key);
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    } else
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#endif
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        return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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}
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/* Get keycode, and then process pre tapping functionality */
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bool pre_process_record_quantum(keyrecord_t *record) {
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    if (!(
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#ifdef COMBO_ENABLE
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            process_combo(get_record_keycode(record, true), record) &&
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#endif
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            true)) {
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        return false;
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    }
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    return true;  // continue processing
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}
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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    uint16_t keycode = get_record_keycode(record, false);
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    post_process_record_kb(keycode, record);
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}
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/* Core keycode function, hands off handling to other functions,
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    then processes internal quantum keycodes, and then processes
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    ACTIONs.                                                      */
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bool process_record_quantum(keyrecord_t *record) {
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    uint16_t keycode = get_record_keycode(record, true);
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    // This is how you use actions here
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    // if (keycode == KC_LEAD) {
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    //   action_t action;
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    //   action.code = ACTION_DEFAULT_LAYER_SET(0);
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    //   process_action(record, action);
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    //   return false;
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    // }
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#ifdef VELOCIKEY_ENABLE
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    if (velocikey_enabled() && record->event.pressed) {
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        velocikey_accelerate();
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    }
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#endif
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#ifdef WPM_ENABLE
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    if (record->event.pressed) {
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        update_wpm(keycode);
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    }
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#endif
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#ifdef TAP_DANCE_ENABLE
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    preprocess_tap_dance(keycode, record);
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#endif
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    if (!(
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#if defined(KEY_LOCK_ENABLE)
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            // Must run first to be able to mask key_up events.
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            process_key_lock(&keycode, record) &&
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#endif
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#if defined(DYNAMIC_MACRO_ENABLE) && !defined(DYNAMIC_MACRO_USER_CALL)
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            // Must run asap to ensure all keypresses are recorded.
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            process_dynamic_macro(keycode, record) &&
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#endif
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#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
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            process_clicky(keycode, record) &&
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#endif
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#ifdef HAPTIC_ENABLE
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            process_haptic(keycode, record) &&
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#endif
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#if defined(VIA_ENABLE)
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            process_record_via(keycode, record) &&
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#endif
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            process_record_kb(keycode, record) &&
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#if defined(SEQUENCER_ENABLE)
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            process_sequencer(keycode, record) &&
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#endif
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#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
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            process_midi(keycode, record) &&
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#endif
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#ifdef AUDIO_ENABLE
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            process_audio(keycode, record) &&
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#endif
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#if defined(BACKLIGHT_ENABLE) || defined(LED_MATRIX_ENABLE)
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            process_backlight(keycode, record) &&
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#endif
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#ifdef STENO_ENABLE
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            process_steno(keycode, record) &&
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#endif
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#if (defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
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            process_music(keycode, record) &&
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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            process_key_override(keycode, record) &&
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#endif
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#ifdef TAP_DANCE_ENABLE
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            process_tap_dance(keycode, record) &&
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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            process_unicode_common(keycode, record) &&
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#endif
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#ifdef LEADER_ENABLE
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            process_leader(keycode, record) &&
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#endif
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#ifdef PRINTING_ENABLE
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            process_printer(keycode, record) &&
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#endif
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#ifdef AUTO_SHIFT_ENABLE
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            process_auto_shift(keycode, record) &&
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#endif
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#ifdef TERMINAL_ENABLE
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            process_terminal(keycode, record) &&
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#endif
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#ifdef SPACE_CADET_ENABLE
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            process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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            process_magic(keycode, record) &&
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#endif
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#ifdef GRAVE_ESC_ENABLE
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            process_grave_esc(keycode, record) &&
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#endif
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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            process_rgb(keycode, record) &&
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#endif
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#ifdef JOYSTICK_ENABLE
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            process_joystick(keycode, record) &&
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#endif
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#ifdef PROGRAMMABLE_BUTTON_ENABLE
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            process_programmable_button(keycode, record) &&
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#endif
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            true)) {
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        return false;
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    }
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    if (record->event.pressed) {
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        switch (keycode) {
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#ifndef NO_RESET
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            case RESET:
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                reset_keyboard();
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                return false;
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#endif
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#ifndef NO_DEBUG
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            case DEBUG:
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                debug_enable ^= 1;
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                if (debug_enable) {
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                    print("DEBUG: enabled.\n");
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                } else {
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                    print("DEBUG: disabled.\n");
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                }
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#endif
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                return false;
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            case EEPROM_RESET:
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                eeconfig_init();
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                return false;
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#ifdef VELOCIKEY_ENABLE
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            case VLK_TOG:
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                velocikey_toggle();
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                return false;
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#endif
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#ifdef BLUETOOTH_ENABLE
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            case OUT_AUTO:
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                set_output(OUTPUT_AUTO);
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                return false;
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            case OUT_USB:
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                set_output(OUTPUT_USB);
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                return false;
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            case OUT_BT:
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                set_output(OUTPUT_BLUETOOTH);
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                return false;
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#endif
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#ifndef NO_ACTION_ONESHOT
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            case ONESHOT_TOGGLE:
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                oneshot_toggle();
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                break;
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            case ONESHOT_ENABLE:
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                oneshot_enable();
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                break;
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            case ONESHOT_DISABLE:
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                oneshot_disable();
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                break;
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#endif
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        }
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    }
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    return process_action_kb(record);
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}
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void set_single_persistent_default_layer(uint8_t default_layer) {
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#if defined(AUDIO_ENABLE) && defined(DEFAULT_LAYER_SONGS)
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    PLAY_SONG(default_layer_songs[default_layer]);
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#endif
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    eeconfig_update_default_layer((layer_state_t)1 << default_layer);
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    default_layer_set((layer_state_t)1 << default_layer);
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}
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layer_state_t update_tri_layer_state(layer_state_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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    layer_state_t mask12 = ((layer_state_t)1 << layer1) | ((layer_state_t)1 << layer2);
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    layer_state_t mask3  = (layer_state_t)1 << layer3;
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    return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
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}
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void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) { layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3)); }
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void matrix_init_quantum() {
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    magic();
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    led_init_ports();
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#ifdef BACKLIGHT_ENABLE
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    backlight_init_ports();
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#endif
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#ifdef AUDIO_ENABLE
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    audio_init();
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#endif
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#ifdef LED_MATRIX_ENABLE
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    led_matrix_init();
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#endif
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#ifdef RGB_MATRIX_ENABLE
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    rgb_matrix_init();
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#endif
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#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
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    unicode_input_mode_init();
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#endif
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#ifdef HAPTIC_ENABLE
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    haptic_init();
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#endif
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#if defined(BLUETOOTH_ENABLE) && defined(OUTPUT_AUTO_ENABLE)
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    set_output(OUTPUT_AUTO);
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#endif
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    matrix_init_kb();
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}
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void matrix_scan_quantum() {
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#if defined(AUDIO_ENABLE) && defined(AUDIO_INIT_DELAY)
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    // There are some tasks that need to be run a little bit
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    // after keyboard startup, or else they will not work correctly
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    // because of interaction with the USB device state, which
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    // may still be in flux...
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    //
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    // At the moment the only feature that needs this is the
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    // startup song.
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    static bool     delayed_tasks_run  = false;
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    static uint16_t delayed_task_timer = 0;
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    if (!delayed_tasks_run) {
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        if (!delayed_task_timer) {
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            delayed_task_timer = timer_read();
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        } else if (timer_elapsed(delayed_task_timer) > 300) {
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            audio_startup();
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            delayed_tasks_run = true;
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        }
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    }
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#endif
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#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
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    music_task();
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#endif
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#ifdef KEY_OVERRIDE_ENABLE
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    key_override_task();
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#endif
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#ifdef SEQUENCER_ENABLE
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    sequencer_task();
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#endif
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#ifdef TAP_DANCE_ENABLE
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    tap_dance_task();
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#endif
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#ifdef COMBO_ENABLE
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    combo_task();
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#endif
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#ifdef LED_MATRIX_ENABLE
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    led_matrix_task();
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef WPM_ENABLE
 | 
						|
    decay_wpm();
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef HAPTIC_ENABLE
 | 
						|
    haptic_task();
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef DIP_SWITCH_ENABLE
 | 
						|
    dip_switch_read(false);
 | 
						|
#endif
 | 
						|
 | 
						|
#ifdef AUTO_SHIFT_ENABLE
 | 
						|
    autoshift_matrix_scan();
 | 
						|
#endif
 | 
						|
 | 
						|
    matrix_scan_kb();
 | 
						|
}
 | 
						|
 | 
						|
#ifdef HD44780_ENABLED
 | 
						|
#    include "hd44780.h"
 | 
						|
#endif
 | 
						|
 | 
						|
//------------------------------------------------------------------------------
 | 
						|
// Override these functions in your keymap file to play different tunes on
 | 
						|
// different events such as startup and bootloader jump
 | 
						|
 | 
						|
__attribute__((weak)) void startup_user() {}
 | 
						|
 | 
						|
__attribute__((weak)) void shutdown_user() {}
 | 
						|
 | 
						|
/** \brief Run keyboard level Power down
 | 
						|
 *
 | 
						|
 * FIXME: needs doc
 | 
						|
 */
 | 
						|
__attribute__((weak)) void suspend_power_down_user(void) {}
 | 
						|
/** \brief Run keyboard level Power down
 | 
						|
 *
 | 
						|
 * FIXME: needs doc
 | 
						|
 */
 | 
						|
__attribute__((weak)) void suspend_power_down_kb(void) { suspend_power_down_user(); }
 | 
						|
 | 
						|
void suspend_power_down_quantum(void) {
 | 
						|
#ifndef NO_SUSPEND_POWER_DOWN
 | 
						|
// Turn off backlight
 | 
						|
#    ifdef BACKLIGHT_ENABLE
 | 
						|
    backlight_set(0);
 | 
						|
#    endif
 | 
						|
 | 
						|
#    ifdef LED_MATRIX_ENABLE
 | 
						|
    led_matrix_task();
 | 
						|
#    endif
 | 
						|
#    ifdef RGB_MATRIX_ENABLE
 | 
						|
    rgb_matrix_task();
 | 
						|
#    endif
 | 
						|
 | 
						|
    // Turn off LED indicators
 | 
						|
    uint8_t leds_off = 0;
 | 
						|
#    if defined(BACKLIGHT_CAPS_LOCK) && defined(BACKLIGHT_ENABLE)
 | 
						|
    if (is_backlight_enabled()) {
 | 
						|
        // Don't try to turn off Caps Lock indicator as it is backlight and backlight is already off
 | 
						|
        leds_off |= (1 << USB_LED_CAPS_LOCK);
 | 
						|
    }
 | 
						|
#    endif
 | 
						|
    led_set(leds_off);
 | 
						|
 | 
						|
// Turn off audio
 | 
						|
#    ifdef AUDIO_ENABLE
 | 
						|
    stop_all_notes();
 | 
						|
#    endif
 | 
						|
 | 
						|
// Turn off underglow
 | 
						|
#    if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
 | 
						|
    rgblight_suspend();
 | 
						|
#    endif
 | 
						|
 | 
						|
#    if defined(LED_MATRIX_ENABLE)
 | 
						|
    led_matrix_set_suspend_state(true);
 | 
						|
#    endif
 | 
						|
#    if defined(RGB_MATRIX_ENABLE)
 | 
						|
    rgb_matrix_set_suspend_state(true);
 | 
						|
#    endif
 | 
						|
 | 
						|
#    ifdef OLED_ENABLE
 | 
						|
    oled_off();
 | 
						|
#    endif
 | 
						|
#    ifdef ST7565_ENABLE
 | 
						|
    st7565_off();
 | 
						|
#    endif
 | 
						|
#    if defined(POINTING_DEVICE_ENABLE)
 | 
						|
    // run to ensure scanning occurs while suspended
 | 
						|
    pointing_device_task();
 | 
						|
#    endif
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
/** \brief run user level code immediately after wakeup
 | 
						|
 *
 | 
						|
 * FIXME: needs doc
 | 
						|
 */
 | 
						|
__attribute__((weak)) void suspend_wakeup_init_user(void) {}
 | 
						|
 | 
						|
/** \brief run keyboard level code immediately after wakeup
 | 
						|
 *
 | 
						|
 * FIXME: needs doc
 | 
						|
 */
 | 
						|
__attribute__((weak)) void suspend_wakeup_init_kb(void) { suspend_wakeup_init_user(); }
 | 
						|
 | 
						|
__attribute__((weak)) void suspend_wakeup_init_quantum(void) {
 | 
						|
// Turn on backlight
 | 
						|
#ifdef BACKLIGHT_ENABLE
 | 
						|
    backlight_init();
 | 
						|
#endif
 | 
						|
 | 
						|
    // Restore LED indicators
 | 
						|
    led_set(host_keyboard_leds());
 | 
						|
 | 
						|
// Wake up underglow
 | 
						|
#if defined(RGBLIGHT_SLEEP) && defined(RGBLIGHT_ENABLE)
 | 
						|
    rgblight_wakeup();
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(LED_MATRIX_ENABLE)
 | 
						|
    led_matrix_set_suspend_state(false);
 | 
						|
#endif
 | 
						|
#if defined(RGB_MATRIX_ENABLE)
 | 
						|
    rgb_matrix_set_suspend_state(false);
 | 
						|
#endif
 | 
						|
    suspend_wakeup_init_kb();
 | 
						|
}
 |