qmk-firmware/keyboards/capsunlocked/cu7/config.h
Rys Sommefeldt b71ee47c44
[Keyboard] CapsUnlocked CU7 ()
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-07-11 09:42:19 -07:00

73 lines
2.1 KiB
C

/*
Copyright 2021 CapsUnlocked
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4355
#define PRODUCT_ID 0x0007
#define DEVICE_VER 0x0001
#define MANUFACTURER CapsUnlocked
#define PRODUCT CU7
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define ENCODER_RESOLUTION 2
#define ENCODERS_PAD_A { D6 }
#define ENCODERS_PAD_B { D4 }
#define MATRIX_ROW_PINS { D7, F0, F6 }
#define MATRIX_COL_PINS { F5, F7, F4 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
#define DIODE_DIRECTION COL2ROW
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define RGB_DI_PIN F1
#ifdef RGB_DI_PIN
#define RGBLIGHT_ANIMATIONS
// #define RGBLIGHT_EFFECT_BREATHING
#define RGBLED_NUM 6
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#define RGBLIGHT_LIMIT_VAL 50
#endif