* [keymap] dactyl_left Special layout for the left side of the ergodox dactyl. * [keymap] dactyl_left Special layout for the left side of the ergodox dactyl. * Updated readme.md * Update keyboards/handwired/dactyl_left/readme.md Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/handwired/dactyl_left/readme.md Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/handwired/dactyl_left/info.json Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/handwired/dactyl_left/info.json Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Update keyboards/handwired/dactyl_left/info.json Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com> * Addressing changes for PR removed layers.json and 15-24 from rules.mk * Updating keymap for better a default Hopefully this works as a starting point
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* Copyright 2019 RedForty
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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 *
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 * The first section contains all of the arguments representing the physical
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 * layout of the board and position of the keys.
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 *
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 * The second converts the arguments into a two-dimensional array which
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 * represents the switch matrix.
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 */
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#define LAYOUT(\
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    k00, k01, k02, k03, k04, k05, \
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    k10, k11, k12, k13, k14, k15, \
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    k20, k21, k22, k23, k24, k25, \
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    k30, k31, k32, k33, k34, k35, \
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    k40, k41, k42, k43, k44,      \
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    k50, k51, k52, k53, k54, k55  \
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) { \
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    { k00,   k01,   k02,   k03,   k04,   k05 }, \
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    { k10,   k11,   k12,   k13,   k14,   k15 }, \
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    { k20,   k21,   k22,   k23,   k24,   k25 }, \
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    { k30,   k31,   k32,   k33,   k34,   k35 }, \
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    { k40,   k41,   k42,   k43,   k44,   KC_NO }, \
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    { k50,   k51,   k52,   k53,   k54,   k55 }  \
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}
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