4a87af0e9a
* Fix up bastardkb boards since blackpill support is officially added. * Check for blackpill version, not elite c. * Add checks in chibiOS config since multiple ARM controllers supported. * Rework rules.mk for keymaps to better handle arm vs avr support * Start moving away from `matrix_*_*` functions. * `housekeeping_task_*` instead of `matrix_scan_*` * `keyboard_(pre|post)_init_*` instead of `matrix_init_*` * Add ℂℴmⅈℂ unicode input method. * Clean up unicode code to be more compact and flexible. * Remove/move Pro Micro LED commands to userspace and better filter them * Fixup OLED code * Use newer quantum keycode functions/preprocessors rather than manual bit manipulation * Make unicode mode render much more compact/simple. * Make qmk secrets more self contained * Remove custom implementation of split watchdog
346 lines
19 KiB
C
346 lines
19 KiB
C
/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <drashna@live.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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enum more_custom_keycodes {
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KC_SWAP_NUM = NEW_SAFE_RANGE,
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PM_SCROLL,
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PM_PRECISION,
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};
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// define layer change stuff for underglow indicator
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bool skip_leds = false;
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/*
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* The `LAYOUT_ergodox_pretty_base` macro is a template to allow the use of
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* identical modifiers for the default layouts (eg QWERTY, Colemak, Dvorak,
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* etc), so that there is no need to set them up for each layout, and modify
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* all of them if I want to change them. This helps to keep consistency and
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* ease of use. K## is a placeholder to pass through the individual keycodes
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*/
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// clang-format off
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#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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#define LAYOUT_ergodox_pretty_base( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \
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K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \
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K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \
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) \
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LAYOUT_ergodox_pretty_wrapper( \
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KC_ESC, ________________NUMBER_LEFT________________, UC_FLIP, UC_TABL, ________________NUMBER_RIGHT_______________, KC_MINS, \
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LALT_T(KC_TAB), K01, K02, K03, K04, K05, TG_DBLO, TG_DBLO, K06, K07, K08, K09, K0A, KC_BSLS, \
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KC_C1R3, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \
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KC_MLSF, CTL_T(K21), K22, K23, K24, K25, TG_GAME, TG_GAME, K26, K27, K28, K29, RCTL_T(K2A), KC_MRSF, \
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KC_GRV, OS_MEH, OS_HYPR, KC_LBRC, KC_RBRC, KC_BTN1, KC_BTN3, KC_BTN2, PM_SCROLL, PM_PRECISION, \
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OS_LALT, OS_LGUI, OS_RGUI, CTL_T(KC_ESCAPE), \
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KC_APP, KC_MENU, \
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KC_SPC, LT(_LOWER, KC_BSPC), OS_LWR, OS_RSE, LT(_RAISE, KC_DEL), KC_ENT \
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)
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#define LAYOUT_base_wrapper(...) LAYOUT_ergodox_pretty_base(__VA_ARGS__)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEFAULT_LAYER_1] = LAYOUT_base_wrapper(
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_________________QWERTY_L1_________________, _________________QWERTY_R1_________________,
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_________________QWERTY_L2_________________, _________________QWERTY_R2_________________,
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_________________QWERTY_L3_________________, _________________QWERTY_R3_________________
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),
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[_DEFAULT_LAYER_2] = LAYOUT_base_wrapper(
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______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________,
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______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________,
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______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________
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),
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[_DEFAULT_LAYER_3] = LAYOUT_base_wrapper(
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_________________COLEMAK_L1________________, _________________COLEMAK_R1________________,
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_________________COLEMAK_L2________________, _________________COLEMAK_R2________________,
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_________________COLEMAK_L3________________, _________________COLEMAK_R3________________
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),
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[_DEFAULT_LAYER_4] = LAYOUT_base_wrapper(
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_________________DVORAK_L1_________________, _________________DVORAK_R1_________________,
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_________________DVORAK_L2_________________, _________________DVORAK_R2_________________,
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_________________DVORAK_L3_________________, _________________DVORAK_R3_________________
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),
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/* Keymap 4: Customized Overwatch Layout
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | F1 | K | Q | W | E | R | T | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | TAB | G | A | S | D | F |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | J | U | I | Y | T | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | O | P | | | |
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* ,------|------|------| |------+------+------.
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* | | | LGUI | | | | |
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* | V | SPACE|------ |------| | Enter|
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* | | | H | | | | |
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* `--------------------' `--------------------'
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*/
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[_GAMEPAD] = LAYOUT_ergodox_pretty_wrapper(
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KC_ESC, KC_NO, KC_1, KC_2, KC_3, HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, UC_SHRG, UC_DISA, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG_GAME, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
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KC_O, KC_P, MAGIC_TOGGLE_NKRO, LALT(KC_PSCR),
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KC_LGUI, KC_HYPR,
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KC_V, KC_SPC, KC_H, KC_NO, KC_NO, KC_SWAP_NUM
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),
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/* Keymap 3:
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*
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* ,--------------------------------------------------. ,--------------------------------------------------.
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* | ESC | V | D | ALT | | | | | | | | | | | |
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* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
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* | TAB | S | I | F | M | T | | | | | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
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* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
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* | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
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* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
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* | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
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* `----------------------------------' `----------------------------------'
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* ,-------------. ,-------------.
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* | L | J | | | |
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* ,------|------|------| |------+------+------.
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* | | | G | | | | |
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* | SPACE| Q |------ |------| | |
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* | SHIFT| ALT | 0MAC | | | | |
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* `--------------------' `--------------------'
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*/
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[_DIABLO] = LAYOUT_ergodox_pretty_wrapper(
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KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
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KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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KC_L, KC_J, KC_NO, KC_NO,
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KC_F, KC_NO,
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SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
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),
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[_LOWER] = LAYOUT_ergodox_pretty_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
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KC_TILD, _________________LOWER_L1__________________, _______, _______, _________________LOWER_R1__________________, KC_PIPE,
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_______, ___________________BLANK___________________, _________________LOWER_R2__________________, KC_DQUO,
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_______, ___________________BLANK___________________, _______, _______, _________________LOWER_R3__________________, KC_PSCR,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PAUS,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_RAISE] = LAYOUT_ergodox_pretty_wrapper(
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KC_F12, _________________FUNC_LEFT_________________, _______, _______, _________________FUNC_RIGHT________________, KC_F11,
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KC_GRV, _________________RAISE_L1__________________, _______, _______, _________________RAISE_R1__________________, KC_BSLS,
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_______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_QUOT,
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_______, _________________RAISE_L3__________________, _______, _______, _________________RAISE_R3__________________, KC_PSCR,
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_______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_SCRL,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT_ergodox_pretty_wrapper(
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QK_MAKE, _______, _______, _______, _______, _______, UC_NEXT, KC_NUKE, _________________ADJUST_R1_________________, QK_BOOT,
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VRSN, _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, EE_CLR,
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_______, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, RGB_IDL,
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KEYLOCK, _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, TG_MODS,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______,
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_______, _______,
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_______, _______, _______, _______, _______, _______
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),
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};
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// clang-format on
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#ifdef PIMORONI_TRACKBALL_ENABLE
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void run_trackball_cleanup(void) {
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// if (trackball_is_scrolling()) {
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// trackball_set_rgbw(RGB_CYAN, 0x00);
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// } else if (trackball_get_precision() != 1.0) {
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// trackball_set_rgbw(RGB_GREEN, 0x00);
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// } else {
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// trackball_set_rgbw(RGB_MAGENTA, 0x00);
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// }
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}
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void keyboard_post_init_keymap(void) {
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// trackball_set_precision(1.5);
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// trackball_set_rgbw(RGB_MAGENTA, 0x00);
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}
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// void shutdown_keymap(void) { trackball_set_rgbw(RGB_RED, 0x00); }
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static bool mouse_button_one, trackball_button_one;
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void trackball_register_button(bool pressed, enum mouse_buttons button) {
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report_mouse_t currentReport = pointing_device_get_report();
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if (pressed) {
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currentReport.buttons |= button;
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} else {
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currentReport.buttons &= ~button;
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}
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pointing_device_set_report(currentReport);
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}
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#endif
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_1:
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if (IS_LAYER_ON(_GAMEPAD) && userspace_config.swapped_numbers) {
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if (record->event.pressed) {
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register_code(KC_2);
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} else {
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unregister_code(KC_2);
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}
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return false;
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}
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break;
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case KC_2:
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if (IS_LAYER_ON(_GAMEPAD) && userspace_config.swapped_numbers) {
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if (record->event.pressed) {
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register_code(KC_1);
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} else {
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unregister_code(KC_1);
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}
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return false;
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}
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break;
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case KC_SWAP_NUM:
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if (record->event.pressed) {
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userspace_config.swapped_numbers ^= 1;
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eeconfig_update_user(userspace_config.raw);
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}
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break;
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#ifdef PIMORONI_TRACKBALL_ENABLE
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case PM_SCROLL:
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// trackball_set_scrolling(record->event.pressed);
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run_trackball_cleanup();
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break;
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case PM_PRECISION:
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// if (record->event.pressed) {
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// trackball_set_precision(1.5);
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// } else {
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// trackball_set_precision(1);
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// }
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// run_trackball_cleanup();
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break;
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# if !defined(MOUSEKEY_ENABLE)
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case KC_MS_BTN1:
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mouse_button_one = record->event.pressed;
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trackball_register_button(mouse_button_one | trackball_button_one, MOUSE_BTN1);
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break;
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case KC_MS_BTN2:
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trackball_register_button(record->event.pressed, MOUSE_BTN2);
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break;
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case KC_MS_BTN3:
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trackball_register_button(record->event.pressed, MOUSE_BTN3);
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break;
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# endif
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#endif
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}
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return true;
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}
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void housekeeping_task_keymap(void) { // runs frequently to update info
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uint8_t modifiers = get_mods();
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uint8_t led_usb_state = host_keyboard_leds();
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uint8_t one_shot = get_oneshot_mods();
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if (!skip_leds) {
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ergodox_board_led_off();
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ergodox_right_led_1_off();
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ergodox_right_led_2_off();
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ergodox_right_led_3_off();
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// Since we're not using the LEDs here for layer indication anymore,
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// then lets use them for modifier indicators. Shame we don't have 4...
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// Also, no "else", since we want to know each, independently.
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if ((modifiers | one_shot) & MOD_MASK_SHIFT || led_usb_state & (1 << USB_LED_CAPS_LOCK)) {
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ergodox_right_led_2_on();
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ergodox_right_led_2_set(50);
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}
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if ((modifiers | one_shot) & MOD_MASK_CTRL) {
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ergodox_right_led_1_on();
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ergodox_right_led_1_set(10);
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}
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if ((modifiers | one_shot) & MOD_MASK_ALT) {
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ergodox_right_led_3_on();
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ergodox_right_led_3_set(10);
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}
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}
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}
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bool indicator_is_this_led_used_keyboard(uint8_t index) {
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switch (index) {
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case 13 ... 14:
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return true;
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break;
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default:
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return false;
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}
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}
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#ifdef RGB_MATRIX_ENABLE
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void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); }
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void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); }
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bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
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if (layer_state_is(_GAMEPAD)) {
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RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x00, 0xFF, 0x00); // Q
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RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0xFF, 0xFF); // W
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RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xFF, 0x00, 0x00); // E
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RGB_MATRIX_INDICATOR_SET_COLOR(29, 0xFF, 0x80, 0x00); // R
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RGB_MATRIX_INDICATOR_SET_COLOR(37, 0x00, 0xFF, 0xFF); // A
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RGB_MATRIX_INDICATOR_SET_COLOR(36, 0x00, 0xFF, 0xFF); // S
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RGB_MATRIX_INDICATOR_SET_COLOR(35, 0x00, 0xFF, 0xFF); // D
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RGB_MATRIX_INDICATOR_SET_COLOR(34, 0x7A, 0x00, 0xFF); // F
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 26 : 27), 0xFF, 0xFF, 0xFF); // 1
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RGB_MATRIX_INDICATOR_SET_COLOR((userspace_config.swapped_numbers ? 27 : 26), 0x00, 0xFF, 0x00); // 2
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RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x7A, 0x00, 0xFF); // 3
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}
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return true;
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}
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#endif // RGB_MATRIX_INIT
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#ifdef TAPPING_TERM_PER_KEY
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uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
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if (keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) {
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if (mod_config(keycode & 0xf) & MOD_MASK_ALT) {
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return (2 * TAPPING_TERM);
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}
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}
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return TAPPING_TERM;
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}
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#endif
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