qmk-firmware/keyboards/gboards/georgi/keymaps/dennytom/keymap.c
Ryan c6f1b594a2
Remove legacy keycodes, part 2 (#18660)
* `KC_SYSREQ` -> `KC_SYRQ`

And one `KC_ALT_ERASE` -> `KC_ERAS`

* `KC_NONUS_BSLASH` -> `KC_NUBS`

* `KC_NUMLOCK` -> `KC_NUM`

* `KC_CLCK` -> `KC_CAPS`

* `KC_SCROLLLOCK` -> `KC_SCRL`

* `KC_LBRACKET` -> `KC_LBRC`

* `KC_RBRACKET` -> `KC_RBRC`

* `KC_CAPSLOCK` -> `KC_CAPS`
2022-10-10 20:06:26 +01:00

1208 lines
42 KiB
C

#include QMK_KEYBOARD_H
#define H_TOP1 ((HASH_TYPE) 1 << 0)
#define H_TOP2 ((HASH_TYPE) 1 << 1)
#define H_TOP3 ((HASH_TYPE) 1 << 2)
#define H_TOP4 ((HASH_TYPE) 1 << 3)
#define H_TOP5 ((HASH_TYPE) 1 << 4)
#define H_TOP6 ((HASH_TYPE) 1 << 5)
#define H_TOP7 ((HASH_TYPE) 1 << 6)
#define H_TOP8 ((HASH_TYPE) 1 << 7)
#define H_TOP9 ((HASH_TYPE) 1 << 8)
#define H_TOP10 ((HASH_TYPE) 1 << 9)
#define H_TOP11 ((HASH_TYPE) 1 << 10)
#define H_TOP12 ((HASH_TYPE) 1 << 11)
#define H_BOT1 ((HASH_TYPE) 1 << 12)
#define H_BOT2 ((HASH_TYPE) 1 << 13)
#define H_BOT3 ((HASH_TYPE) 1 << 14)
#define H_BOT4 ((HASH_TYPE) 1 << 15)
#define H_BOT5 ((HASH_TYPE) 1 << 16)
#define H_BOT6 ((HASH_TYPE) 1 << 17)
#define H_BOT7 ((HASH_TYPE) 1 << 18)
#define H_BOT8 ((HASH_TYPE) 1 << 19)
#define H_BOT9 ((HASH_TYPE) 1 << 20)
#define H_BOT10 ((HASH_TYPE) 1 << 21)
#define H_BOT11 ((HASH_TYPE) 1 << 22)
#define H_BOT12 ((HASH_TYPE) 1 << 23)
#define H_THU1 ((HASH_TYPE) 1 << 24)
#define H_THU2 ((HASH_TYPE) 1 << 25)
#define H_THU3 ((HASH_TYPE) 1 << 26)
#define H_THU4 ((HASH_TYPE) 1 << 27)
#define H_THU5 ((HASH_TYPE) 1 << 28)
#define H_THU6 ((HASH_TYPE) 1 << 29)
enum internal_keycodes {
TOP1 = SAFE_RANGE,
TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6,
FIRST_INTERNAL_KEYCODE = TOP1,
LAST_INTERNAL_KEYCODE = THU6
};
enum pseudolayers {
ALWAYS_ON, QWERTY, NUM, FNC, NAV, MOUSE
};
#define CHORD_TIMEOUT 100
#define DANCE_TIMEOUT 200
#define LEADER_TIMEOUT 750
#define TAP_TIMEOUT 50
#define LONG_PRESS_MULTIPLIER 3
#define DYNAMIC_MACRO_MAX_LENGTH 20
#define COMMAND_MAX_LENGTH 5
#define STRING_MAX_LENGTH 16
#define LEADER_MAX_LENGTH 5
#define HASH_TYPE uint32_t
#define NUMBER_OF_KEYS 30
#define DEFAULT_PSEUDOLAYER QWERTY
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_georgi(TOP1, TOP2, TOP3, TOP4, TOP5, TOP6, TOP7, TOP8, TOP9, TOP10, TOP11, TOP12, BOT1, BOT2, BOT3, BOT4, BOT5, BOT6, BOT7, BOT8, BOT9, BOT10, BOT11, BOT12, THU1, THU2, THU3, THU4, THU5, THU6),
};
size_t keymapsCount = 1;
uint8_t keycodes_buffer_array[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
uint8_t command_buffer[] = {
0, 0, 0, 0, 0
};
uint16_t leader_buffer[] = {
0, 0, 0, 0, 0
};
uint8_t dynamic_macro_buffer[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
};
enum chord_states {
IDLE,
READY,
ACTIVATED,
DEACTIVATED,
PRESS_FROM_ACTIVE,
FINISHED_FROM_ACTIVE,
IDLE_IN_DANCE,
READY_IN_DANCE,
FINISHED,
LOCKED,
READY_LOCKED,
RESTART,
IN_ONE_SHOT
};
struct Chord {
uint32_t keycodes_hash;
uint8_t pseudolayer;
uint8_t* state;
uint8_t* counter;
uint16_t value1;
uint8_t value2;
void (*function) (const struct Chord*);
};
uint8_t current_pseudolayer = DEFAULT_PSEUDOLAYER;
bool lock_next = false;
uint16_t chord_timer = 0;
uint16_t dance_timer = 0;
bool autoshift_mode = true;
uint8_t keycode_index = 0;
uint8_t command_mode = 0;
uint8_t command_ind = 0;
bool in_leader_mode = false;
uint8_t leader_ind = 0;
uint16_t leader_timer = 0;
uint8_t dynamic_macro_mode = false;
uint8_t dynamic_macro_ind = 0;
bool a_key_went_through = false;
struct Chord* last_chord = NULL;
bool handle_US_ANSI_shifted_keys(int16_t keycode, bool in) {
bool is_US_ANSI_shifted = true;
int16_t regular_keycode = KC_NO;
switch (keycode) {
case KC_TILDE:
regular_keycode = KC_GRAVE;
break;
case KC_EXCLAIM:
regular_keycode = KC_1;
break;
case KC_AT:
regular_keycode = KC_2;
break;
case KC_HASH:
regular_keycode = KC_3;
break;
case KC_DOLLAR:
regular_keycode = KC_4;
break;
case KC_PERCENT:
regular_keycode = KC_5;
break;
case KC_CIRCUMFLEX:
regular_keycode = KC_6;
break;
case KC_AMPERSAND:
regular_keycode = KC_7;
break;
case KC_ASTERISK:
regular_keycode = KC_8;
break;
case KC_LEFT_PAREN:
regular_keycode = KC_9;
break;
case KC_RIGHT_PAREN:
regular_keycode = KC_0;
break;
case KC_UNDERSCORE:
regular_keycode = KC_MINUS;
break;
case KC_PLUS:
regular_keycode = KC_EQUAL;
break;
case KC_LEFT_CURLY_BRACE:
regular_keycode = KC_LEFT_BRACKET;
break;
case KC_RIGHT_CURLY_BRACE:
regular_keycode = KC_RIGHT_BRACKET;
break;
case KC_PIPE:
regular_keycode = KC_BSLASH;
break;
case KC_COLON:
regular_keycode = KC_SCOLON;
break;
case KC_DOUBLE_QUOTE:
regular_keycode = KC_QUOTE;
break;
case KC_LEFT_ANGLE_BRACKET:
regular_keycode = KC_COMMA;
break;
case KC_RIGHT_ANGLE_BRACKET:
regular_keycode = KC_DOT;
break;
case KC_QUESTION:
regular_keycode = KC_SLASH;
break;
default:
is_US_ANSI_shifted = false;
}
if (is_US_ANSI_shifted) {
if (in) {
register_code(KC_LSFT);
register_code(regular_keycode);
} else {
unregister_code(regular_keycode);
unregister_code(KC_LSFT);
}
}
return is_US_ANSI_shifted;
}
void key_in(int16_t keycode) {
if (command_mode == 1 && command_ind < COMMAND_MAX_LENGTH) {
command_buffer[command_ind] = keycode;
command_ind++;
a_key_went_through = true;
} else if (in_leader_mode && leader_ind < LEADER_MAX_LENGTH) {
leader_buffer[leader_ind] = keycode;
leader_ind++;
a_key_went_through = true;
} else if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
dynamic_macro_buffer[dynamic_macro_ind] = keycode;
dynamic_macro_ind++;
a_key_went_through = true;
} else {
if (!handle_US_ANSI_shifted_keys(keycode, true)) {
register_code(keycode);
}
send_keyboard_report();
a_key_went_through = true;
}
}
void key_out(int16_t keycode) {
if (command_mode == 0) {
if (!handle_US_ANSI_shifted_keys(keycode, false)) {
if (command_mode == 0 && in_leader_mode == false && dynamic_macro_mode == false) {
unregister_code(keycode);
}
}
send_keyboard_report();
}
}
void tap_key(int16_t keycode) {
key_in(keycode);
wait_ms(TAP_TIMEOUT);
key_out(keycode);
}
const char * const strings[] PROGMEM = {
};
void single_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value1);
break;
case DEACTIVATED:
key_out(self->value1);
*self->state = IDLE;
break;
case RESTART:
key_out(self->value1);
break;
default:
break;
}
}
void key_layer_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value2;
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
if (!a_key_went_through) {
tap_key(self->value1);
}
current_pseudolayer = self->pseudolayer;
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_mod_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
key_in(self->value2);
a_key_went_through = false;
break;
case DEACTIVATED:
case RESTART:
key_out(self->value2);
if (!a_key_went_through) {
tap_key(self->value1);
}
*self->state = IDLE; // does not have effect if the state was RESTART
break;
default:
break;
}
}
void key_key_dance(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value2);
break;
case RESTART:
key_out(self->value2);
break;
default:
break;
}
}
void autoshift_dance_impl(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
*self->counter = 0;
break;
case DEACTIVATED:
case RESTART:
tap_key(self->value1);
*self->state = IDLE;
break;
case FINISHED_FROM_ACTIVE:
if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
key_in(KC_LSFT);
tap_key(self->value1);
key_out(KC_LSFT);
*self->state = IDLE;
// the skip to IDLE is usually just a lag optimization,
// in this case it has a logic function, on a short
// press (still longer than a tap) the key does not get shifted
} else {
*self->counter += 1;
*self->state = PRESS_FROM_ACTIVE;
dance_timer = timer_read();
}
break;
default:
break;
}
}
void autoshift_dance(const struct Chord* self) {
if (autoshift_mode) {
autoshift_dance_impl(self);
} else {
single_dance(self);
}
}
void autoshift_toggle(const struct Chord* self){
if (*self->state == ACTIVATED) {
autoshift_mode = !autoshift_mode;
*self->state = IDLE;
}
}
void temp_pseudolayer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->pseudolayer;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->pseudolayer;
break;
default:
break;
}
}
void temp_pseudolayer_alt(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
current_pseudolayer = self->value1;
break;
case DEACTIVATED:
current_pseudolayer = self->value2;
*self->state = IDLE;
break;
case RESTART:
current_pseudolayer = self->value2;
break;
default:
break;
}
}
void perm_pseudolayer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
current_pseudolayer = self->value1;
*self->state = IDLE;
}
}
void switch_layer(const struct Chord* self) {
if (*self->state == ACTIVATED) {
layer_move(self->value1);
*self->state = IDLE;
}
}
void lock(const struct Chord* self) {
if (*self->state == ACTIVATED) {
lock_next = true;
*self->state = IDLE;
}
}
void one_shot_key(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
key_in(self->value1);
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
key_in(self->value1);
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
key_out(self->value1);
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void one_shot_layer(const struct Chord* self) {
switch (*self->state) {
case ACTIVATED:
break;
case DEACTIVATED:
current_pseudolayer = self->value1;
*self->state = IN_ONE_SHOT;
break;
case FINISHED:
case PRESS_FROM_ACTIVE:
current_pseudolayer = self->value1;
a_key_went_through = false;
break;
case RESTART:
if (a_key_went_through) {
current_pseudolayer = self->pseudolayer;
} else {
*self->state = IN_ONE_SHOT;
}
default:
break;
}
}
void command(const struct Chord* self) {
if (*self->state == ACTIVATED) {
command_mode++;
*self->state = IDLE;
}
}
bool identical(uint16_t* buffer1, uint16_t* buffer2) {
bool same = true;
for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
same = same && (buffer1[i] == buffer2[i]);
}
return same;
}
void leader(const struct Chord* self) {
if (*self->state == ACTIVATED) {
in_leader_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_record(const struct Chord* self) {
if (*self->state == ACTIVATED) {
for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
dynamic_macro_buffer[i] = 0;
}
dynamic_macro_mode = true;
*self->state = IDLE;
}
}
void dynamic_macro_next(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
dynamic_macro_buffer[dynamic_macro_ind] = 0;
dynamic_macro_ind++;
}
*self->state = IDLE;
}
}
void dynamic_macro_end(const struct Chord* self) {
if (*self->state == ACTIVATED) {
if (dynamic_macro_mode) {
dynamic_macro_mode = false;
}
*self->state = IDLE;
}
}
void dynamic_macro_play(const struct Chord* self) {
if (*self->state == ACTIVATED) {
int ind_start = 0;
while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
break;
}
register_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
wait_ms(TAP_TIMEOUT);
for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
if (dynamic_macro_buffer[i] == 0) {
ind_start = i + 1;
break;
}
unregister_code(dynamic_macro_buffer[i]);
}
send_keyboard_report();
}
*self->state = IDLE;
}
}
void string_in(const struct Chord* self) {
if (*self->state == ACTIVATED) {
char buffer[STRING_MAX_LENGTH];
strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
send_string(buffer);
}
}
void clear(const struct Chord* self);
void reset_keyboard_kb(void){
#ifdef WATCHDOG_ENABLE
MCUSR = 0;
wdt_disable();
wdt_reset();
#endif
reset_keyboard();
}
void reset(const struct Chord* self) {
if (*self->state == ACTIVATED) {
reset_keyboard_kb();
}
}
uint8_t state_0 = IDLE;
const struct Chord chord_0 PROGMEM = {H_TOP1 + H_TOP12 + H_BOT1 + H_BOT12, ALWAYS_ON, &state_0, NULL, 0, 0, clear};
uint8_t state_1 = IDLE;
const struct Chord chord_1 PROGMEM = {H_TOP6 + H_TOP7 + H_BOT6 + H_BOT7, ALWAYS_ON, &state_1, NULL, 0, 0, command};
uint8_t state_2 = IDLE;
const struct Chord chord_2 PROGMEM = {H_TOP1, QWERTY, &state_2, NULL, KC_ESC, 0, single_dance};
uint8_t state_3 = IDLE;
const struct Chord chord_3 PROGMEM = {H_TOP2, QWERTY, &state_3, NULL, KC_Q, 0, single_dance};
uint8_t state_4 = IDLE;
const struct Chord chord_4 PROGMEM = {H_TOP3, QWERTY, &state_4, NULL, KC_W, 0, single_dance};
uint8_t state_5 = IDLE;
const struct Chord chord_5 PROGMEM = {H_TOP4, QWERTY, &state_5, NULL, KC_E, 0, single_dance};
uint8_t state_6 = IDLE;
const struct Chord chord_6 PROGMEM = {H_TOP5, QWERTY, &state_6, NULL, KC_R, 0, single_dance};
uint8_t state_7 = IDLE;
const struct Chord chord_7 PROGMEM = {H_TOP6, QWERTY, &state_7, NULL, KC_T, 0, single_dance};
uint8_t state_8 = IDLE;
const struct Chord chord_8 PROGMEM = {H_TOP7, QWERTY, &state_8, NULL, KC_Y, 0, single_dance};
uint8_t state_9 = IDLE;
const struct Chord chord_9 PROGMEM = {H_TOP8, QWERTY, &state_9, NULL, KC_U, 0, single_dance};
uint8_t state_10 = IDLE;
const struct Chord chord_10 PROGMEM = {H_TOP9, QWERTY, &state_10, NULL, KC_I, 0, single_dance};
uint8_t state_11 = IDLE;
const struct Chord chord_11 PROGMEM = {H_TOP10, QWERTY, &state_11, NULL, KC_O, 0, single_dance};
uint8_t state_12 = IDLE;
const struct Chord chord_12 PROGMEM = {H_TOP11, QWERTY, &state_12, NULL, KC_P, 0, single_dance};
uint8_t state_13 = IDLE;
const struct Chord chord_13 PROGMEM = {H_TOP12, QWERTY, &state_13, NULL, KC_BSLASH, 0, single_dance};
uint8_t state_14 = IDLE;
const struct Chord chord_14 PROGMEM = {H_TOP1 + H_BOT1, QWERTY, &state_14, NULL, KC_INS, 0, single_dance};
uint8_t state_15 = IDLE;
const struct Chord chord_15 PROGMEM = {H_TOP2 + H_BOT2, QWERTY, &state_15, NULL, KC_A, 0, single_dance};
uint8_t state_16 = IDLE;
uint8_t counter_16 = 0;
const struct Chord chord_16 PROGMEM = {H_TOP3 + H_BOT3, QWERTY, &state_16, &counter_16, KC_S, KC_LALT, key_key_dance};
uint8_t state_17 = IDLE;
const struct Chord chord_17 PROGMEM = {H_TOP4 + H_BOT4, QWERTY, &state_17, NULL, KC_D, KC_LCTL, key_mod_dance};
uint8_t state_18 = IDLE;
const struct Chord chord_18 PROGMEM = {H_TOP5 + H_BOT5, QWERTY, &state_18, NULL, KC_F, KC_LSFT, key_mod_dance};
uint8_t state_19 = IDLE;
uint8_t counter_19 = 0;
const struct Chord chord_19 PROGMEM = {H_TOP6 + H_BOT6, QWERTY, &state_19, &counter_19, KC_G, KC_LGUI, key_key_dance};
uint8_t state_20 = IDLE;
uint8_t counter_20 = 0;
const struct Chord chord_20 PROGMEM = {H_TOP7 + H_BOT7, QWERTY, &state_20, &counter_20, KC_H, KC_RGUI, key_key_dance};
uint8_t state_21 = IDLE;
const struct Chord chord_21 PROGMEM = {H_TOP8 + H_BOT8, QWERTY, &state_21, NULL, KC_J, KC_RSFT, key_mod_dance};
uint8_t state_22 = IDLE;
const struct Chord chord_22 PROGMEM = {H_TOP9 + H_BOT9, QWERTY, &state_22, NULL, KC_K, KC_RCTL, key_mod_dance};
uint8_t state_23 = IDLE;
uint8_t counter_23 = 0;
const struct Chord chord_23 PROGMEM = {H_TOP10 + H_BOT10, QWERTY, &state_23, &counter_23, KC_L, KC_RALT, key_key_dance};
uint8_t state_24 = IDLE;
const struct Chord chord_24 PROGMEM = {H_TOP11 + H_BOT11, QWERTY, &state_24, NULL, KC_SCOLON, 0, single_dance};
uint8_t state_25 = IDLE;
const struct Chord chord_25 PROGMEM = {H_BOT1, QWERTY, &state_25, NULL, KC_TAB, 0, single_dance};
uint8_t state_26 = IDLE;
const struct Chord chord_26 PROGMEM = {H_BOT2, QWERTY, &state_26, NULL, KC_Z, 0, single_dance};
uint8_t state_27 = IDLE;
const struct Chord chord_27 PROGMEM = {H_BOT3, QWERTY, &state_27, NULL, KC_X, 0, single_dance};
uint8_t state_28 = IDLE;
const struct Chord chord_28 PROGMEM = {H_BOT4, QWERTY, &state_28, NULL, KC_C, 0, single_dance};
uint8_t state_29 = IDLE;
const struct Chord chord_29 PROGMEM = {H_BOT5, QWERTY, &state_29, NULL, KC_V, 0, single_dance};
uint8_t state_30 = IDLE;
const struct Chord chord_30 PROGMEM = {H_BOT6, QWERTY, &state_30, NULL, KC_B, 0, single_dance};
uint8_t state_31 = IDLE;
const struct Chord chord_31 PROGMEM = {H_BOT7, QWERTY, &state_31, NULL, KC_N, 0, single_dance};
uint8_t state_32 = IDLE;
const struct Chord chord_32 PROGMEM = {H_BOT8, QWERTY, &state_32, NULL, KC_M, 0, single_dance};
uint8_t state_33 = IDLE;
const struct Chord chord_33 PROGMEM = {H_BOT9, QWERTY, &state_33, NULL, KC_COMMA, 0, single_dance};
uint8_t state_34 = IDLE;
const struct Chord chord_34 PROGMEM = {H_BOT10, QWERTY, &state_34, NULL, KC_DOT, 0, single_dance};
uint8_t state_35 = IDLE;
const struct Chord chord_35 PROGMEM = {H_BOT11, QWERTY, &state_35, NULL, KC_SLASH, 0, single_dance};
uint8_t state_36 = IDLE;
const struct Chord chord_36 PROGMEM = {H_BOT12, QWERTY, &state_36, NULL, KC_QUOTE, 0, single_dance};
uint8_t state_37 = IDLE;
const struct Chord chord_37 PROGMEM = {H_THU1, QWERTY, &state_37, NULL, KC_ENTER, 0, single_dance};
uint8_t state_38 = IDLE;
uint8_t counter_38 = 0;
const struct Chord chord_38 PROGMEM = {H_THU2, QWERTY, &state_38, &counter_38, KC_SPC, NUM, key_layer_dance};
uint8_t state_39 = IDLE;
uint8_t counter_39 = 0;
const struct Chord chord_39 PROGMEM = {H_THU3, QWERTY, &state_39, &counter_39, KC_BSPC, NAV, key_layer_dance};
uint8_t state_40 = IDLE;
const struct Chord chord_40 PROGMEM = {H_THU4, QWERTY, &state_40, NULL, KC_DEL, 0, single_dance};
uint8_t state_41 = IDLE;
uint8_t counter_41 = 0;
const struct Chord chord_41 PROGMEM = {H_THU5, QWERTY, &state_41, &counter_41, KC_SPC, FNC, key_layer_dance};
uint8_t state_42 = IDLE;
const struct Chord chord_42 PROGMEM = {H_THU6, QWERTY, &state_42, NULL, KC_ENTER, 0, single_dance};
uint8_t state_43 = IDLE;
const struct Chord chord_43 PROGMEM = {H_THU2 + H_THU3, QWERTY, &state_43, NULL, MOUSE, 0, temp_pseudolayer};
uint8_t state_44 = IDLE;
const struct Chord chord_44 PROGMEM = {H_TOP1, NUM, &state_44, NULL, KC_GRAVE, 0, single_dance};
uint8_t state_45 = IDLE;
const struct Chord chord_45 PROGMEM = {H_TOP2, NUM, &state_45, NULL, KC_1, 0, single_dance};
uint8_t state_46 = IDLE;
const struct Chord chord_46 PROGMEM = {H_TOP3, NUM, &state_46, NULL, KC_2, 0, single_dance};
uint8_t state_47 = IDLE;
const struct Chord chord_47 PROGMEM = {H_TOP4, NUM, &state_47, NULL, KC_3, 0, single_dance};
uint8_t state_48 = IDLE;
const struct Chord chord_48 PROGMEM = {H_TOP5, NUM, &state_48, NULL, KC_4, 0, single_dance};
uint8_t state_49 = IDLE;
const struct Chord chord_49 PROGMEM = {H_TOP6, NUM, &state_49, NULL, KC_5, 0, single_dance};
uint8_t state_50 = IDLE;
const struct Chord chord_50 PROGMEM = {H_TOP7, NUM, &state_50, NULL, KC_6, 0, single_dance};
uint8_t state_51 = IDLE;
const struct Chord chord_51 PROGMEM = {H_TOP8, NUM, &state_51, NULL, KC_7, 0, single_dance};
uint8_t state_52 = IDLE;
const struct Chord chord_52 PROGMEM = {H_TOP9, NUM, &state_52, NULL, KC_8, 0, single_dance};
uint8_t state_53 = IDLE;
const struct Chord chord_53 PROGMEM = {H_TOP10, NUM, &state_53, NULL, KC_9, 0, single_dance};
uint8_t state_54 = IDLE;
const struct Chord chord_54 PROGMEM = {H_TOP11, NUM, &state_54, NULL, KC_0, 0, single_dance};
uint8_t state_55 = IDLE;
const struct Chord chord_55 PROGMEM = {H_TOP12, NUM, &state_55, NULL, KC_MINUS, 0, single_dance};
uint8_t state_56 = IDLE;
const struct Chord chord_56 PROGMEM = {H_TOP3 + H_BOT3, NUM, &state_56, NULL, KC_LALT, 0, single_dance};
uint8_t state_57 = IDLE;
const struct Chord chord_57 PROGMEM = {H_TOP4 + H_BOT4, NUM, &state_57, NULL, KC_LCTL, 0, single_dance};
uint8_t state_58 = IDLE;
const struct Chord chord_58 PROGMEM = {H_TOP5 + H_BOT5, NUM, &state_58, NULL, KC_LSFT, 0, single_dance};
uint8_t state_59 = IDLE;
const struct Chord chord_59 PROGMEM = {H_TOP6 + H_BOT6, NUM, &state_59, NULL, KC_LGUI, 0, single_dance};
uint8_t state_60 = IDLE;
const struct Chord chord_60 PROGMEM = {H_TOP7 + H_BOT7, NUM, &state_60, NULL, KC_RGUI, 0, single_dance};
uint8_t state_61 = IDLE;
const struct Chord chord_61 PROGMEM = {H_TOP8 + H_BOT8, NUM, &state_61, NULL, KC_RSFT, 0, single_dance};
uint8_t state_62 = IDLE;
const struct Chord chord_62 PROGMEM = {H_TOP9 + H_BOT9, NUM, &state_62, NULL, KC_RCTL, 0, single_dance};
uint8_t state_63 = IDLE;
const struct Chord chord_63 PROGMEM = {H_TOP10 + H_BOT10, NUM, &state_63, NULL, KC_RALT, 0, single_dance};
uint8_t state_64 = IDLE;
const struct Chord chord_64 PROGMEM = {H_BOT12, NUM, &state_64, NULL, KC_EQUAL, 0, single_dance};
uint8_t state_65 = IDLE;
const struct Chord chord_65 PROGMEM = {H_TOP2, FNC, &state_65, NULL, KC_F1, 0, single_dance};
uint8_t state_66 = IDLE;
const struct Chord chord_66 PROGMEM = {H_TOP3, FNC, &state_66, NULL, KC_F2, 0, single_dance};
uint8_t state_67 = IDLE;
const struct Chord chord_67 PROGMEM = {H_TOP4, FNC, &state_67, NULL, KC_F3, 0, single_dance};
uint8_t state_68 = IDLE;
const struct Chord chord_68 PROGMEM = {H_TOP5, FNC, &state_68, NULL, KC_F4, 0, single_dance};
uint8_t state_69 = IDLE;
const struct Chord chord_69 PROGMEM = {H_TOP6, FNC, &state_69, NULL, KC_F5, 0, single_dance};
uint8_t state_70 = IDLE;
const struct Chord chord_70 PROGMEM = {H_TOP7, FNC, &state_70, NULL, KC_F6, 0, single_dance};
uint8_t state_71 = IDLE;
const struct Chord chord_71 PROGMEM = {H_TOP8, FNC, &state_71, NULL, KC_F7, 0, single_dance};
uint8_t state_72 = IDLE;
const struct Chord chord_72 PROGMEM = {H_TOP9, FNC, &state_72, NULL, KC_F8, 0, single_dance};
uint8_t state_73 = IDLE;
const struct Chord chord_73 PROGMEM = {H_TOP10, FNC, &state_73, NULL, KC_F9, 0, single_dance};
uint8_t state_74 = IDLE;
const struct Chord chord_74 PROGMEM = {H_TOP11, FNC, &state_74, NULL, KC_F10, 0, single_dance};
uint8_t state_75 = IDLE;
const struct Chord chord_75 PROGMEM = {H_TOP12, FNC, &state_75, NULL, KC_F11, 0, single_dance};
uint8_t state_76 = IDLE;
const struct Chord chord_76 PROGMEM = {H_TOP3 + H_BOT3, FNC, &state_76, NULL, KC_LALT, 0, single_dance};
uint8_t state_77 = IDLE;
const struct Chord chord_77 PROGMEM = {H_TOP4 + H_BOT4, FNC, &state_77, NULL, KC_LCTL, 0, single_dance};
uint8_t state_78 = IDLE;
const struct Chord chord_78 PROGMEM = {H_TOP5 + H_BOT5, FNC, &state_78, NULL, KC_LSFT, 0, single_dance};
uint8_t state_79 = IDLE;
const struct Chord chord_79 PROGMEM = {H_TOP6 + H_BOT6, FNC, &state_79, NULL, KC_LGUI, 0, single_dance};
uint8_t state_80 = IDLE;
const struct Chord chord_80 PROGMEM = {H_TOP7 + H_BOT7, FNC, &state_80, NULL, KC_RGUI, 0, single_dance};
uint8_t state_81 = IDLE;
const struct Chord chord_81 PROGMEM = {H_TOP8 + H_BOT8, FNC, &state_81, NULL, KC_RSFT, 0, single_dance};
uint8_t state_82 = IDLE;
const struct Chord chord_82 PROGMEM = {H_TOP9 + H_BOT9, FNC, &state_82, NULL, KC_RCTL, 0, single_dance};
uint8_t state_83 = IDLE;
const struct Chord chord_83 PROGMEM = {H_TOP10 + H_BOT10, FNC, &state_83, NULL, KC_RALT, 0, single_dance};
uint8_t state_84 = IDLE;
const struct Chord chord_84 PROGMEM = {H_BOT12, FNC, &state_84, NULL, KC_F12, 0, single_dance};
uint8_t state_85 = IDLE;
const struct Chord chord_85 PROGMEM = {H_TOP8, NAV, &state_85, NULL, KC_HOME, 0, single_dance};
uint8_t state_86 = IDLE;
const struct Chord chord_86 PROGMEM = {H_TOP9, NAV, &state_86, NULL, KC_UP, 0, single_dance};
uint8_t state_87 = IDLE;
const struct Chord chord_87 PROGMEM = {H_TOP10, NAV, &state_87, NULL, KC_END, 0, single_dance};
uint8_t state_88 = IDLE;
const struct Chord chord_88 PROGMEM = {H_TOP11, NAV, &state_88, NULL, KC_PGUP, 0, single_dance};
uint8_t state_89 = IDLE;
const struct Chord chord_89 PROGMEM = {H_TOP3 + H_BOT3, NAV, &state_89, NULL, KC_LALT, 0, single_dance};
uint8_t state_90 = IDLE;
const struct Chord chord_90 PROGMEM = {H_TOP4 + H_BOT4, NAV, &state_90, NULL, KC_LCTL, 0, single_dance};
uint8_t state_91 = IDLE;
const struct Chord chord_91 PROGMEM = {H_TOP5 + H_BOT5, NAV, &state_91, NULL, KC_LSFT, 0, single_dance};
uint8_t state_92 = IDLE;
const struct Chord chord_92 PROGMEM = {H_TOP6 + H_BOT6, NAV, &state_92, NULL, KC_LGUI, 0, single_dance};
uint8_t state_93 = IDLE;
const struct Chord chord_93 PROGMEM = {H_BOT8, NAV, &state_93, NULL, KC_LEFT, 0, single_dance};
uint8_t state_94 = IDLE;
const struct Chord chord_94 PROGMEM = {H_BOT9, NAV, &state_94, NULL, KC_DOWN, 0, single_dance};
uint8_t state_95 = IDLE;
const struct Chord chord_95 PROGMEM = {H_BOT10, NAV, &state_95, NULL, KC_RIGHT, 0, single_dance};
uint8_t state_96 = IDLE;
const struct Chord chord_96 PROGMEM = {H_BOT11, NAV, &state_96, NULL, KC_PGDN, 0, single_dance};
uint8_t state_97 = IDLE;
const struct Chord chord_97 PROGMEM = {H_TOP8, MOUSE, &state_97, NULL, KC_BTN1, 0, single_dance};
uint8_t state_98 = IDLE;
const struct Chord chord_98 PROGMEM = {H_TOP9, MOUSE, &state_98, NULL, KC_MS_U, 0, single_dance};
uint8_t state_99 = IDLE;
const struct Chord chord_99 PROGMEM = {H_TOP10, MOUSE, &state_99, NULL, KC_BTN2, 0, single_dance};
uint8_t state_100 = IDLE;
const struct Chord chord_100 PROGMEM = {H_TOP11, MOUSE, &state_100, NULL, KC_WH_U, 0, single_dance};
uint8_t state_101 = IDLE;
const struct Chord chord_101 PROGMEM = {H_TOP3 + H_BOT3, MOUSE, &state_101, NULL, KC_LALT, 0, single_dance};
uint8_t state_102 = IDLE;
const struct Chord chord_102 PROGMEM = {H_TOP4 + H_BOT4, MOUSE, &state_102, NULL, KC_LCTL, 0, single_dance};
uint8_t state_103 = IDLE;
const struct Chord chord_103 PROGMEM = {H_TOP5 + H_BOT5, MOUSE, &state_103, NULL, KC_LSFT, 0, single_dance};
uint8_t state_104 = IDLE;
const struct Chord chord_104 PROGMEM = {H_TOP6 + H_BOT6, MOUSE, &state_104, NULL, KC_LGUI, 0, single_dance};
uint8_t state_105 = IDLE;
const struct Chord chord_105 PROGMEM = {H_BOT8, MOUSE, &state_105, NULL, KC_MS_L, 0, single_dance};
uint8_t state_106 = IDLE;
const struct Chord chord_106 PROGMEM = {H_BOT9, MOUSE, &state_106, NULL, KC_MS_D, 0, single_dance};
uint8_t state_107 = IDLE;
const struct Chord chord_107 PROGMEM = {H_BOT10, MOUSE, &state_107, NULL, KC_MS_R, 0, single_dance};
uint8_t state_108 = IDLE;
const struct Chord chord_108 PROGMEM = {H_BOT11, MOUSE, &state_108, NULL, KC_WH_D, 0, single_dance};
const struct Chord* const list_of_chords[] PROGMEM = {
&chord_0, &chord_1, &chord_2, &chord_3, &chord_4, &chord_5, &chord_6, &chord_7, &chord_8, &chord_9, &chord_10, &chord_11, &chord_12, &chord_13, &chord_14, &chord_15, &chord_16, &chord_17, &chord_18, &chord_19, &chord_20, &chord_21, &chord_22, &chord_23, &chord_24, &chord_25, &chord_26, &chord_27, &chord_28, &chord_29, &chord_30, &chord_31, &chord_32, &chord_33, &chord_34, &chord_35, &chord_36, &chord_37, &chord_38, &chord_39, &chord_40, &chord_41, &chord_42, &chord_43, &chord_44, &chord_45, &chord_46, &chord_47, &chord_48, &chord_49, &chord_50, &chord_51, &chord_52, &chord_53, &chord_54, &chord_55, &chord_56, &chord_57, &chord_58, &chord_59, &chord_60, &chord_61, &chord_62, &chord_63, &chord_64, &chord_65, &chord_66, &chord_67, &chord_68, &chord_69, &chord_70, &chord_71, &chord_72, &chord_73, &chord_74, &chord_75, &chord_76, &chord_77, &chord_78, &chord_79, &chord_80, &chord_81, &chord_82, &chord_83, &chord_84, &chord_85, &chord_86, &chord_87, &chord_88, &chord_89, &chord_90, &chord_91, &chord_92, &chord_93, &chord_94, &chord_95, &chord_96, &chord_97, &chord_98, &chord_99, &chord_100, &chord_101, &chord_102, &chord_103, &chord_104, &chord_105, &chord_106, &chord_107, &chord_108
};
const uint16_t** const leader_triggers PROGMEM = NULL;
void (*leader_functions[]) (void) = {};
#define NUMBER_OF_CHORDS 109
#define NUMBER_OF_LEADER_COMBOS 0
bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) {
return (keycodes_hash & sound) == keycodes_hash;
}
uint8_t keycode_to_index(uint16_t keycode) {
return keycode - FIRST_INTERNAL_KEYCODE;
}
void sound_keycode_array(uint16_t keycode) {
uint8_t index = keycode_to_index(keycode);
keycode_index++;
keycodes_buffer_array[index] = keycode_index;
}
void silence_keycode_hash_array(HASH_TYPE keycode_hash) {
for (int i = 0; i < NUMBER_OF_KEYS; i++) {
bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
if (index_in_hash) {
uint8_t current_val = keycodes_buffer_array[i];
keycodes_buffer_array[i] = 0;
for (int j = 0; j < NUMBER_OF_KEYS; j++) {
if (keycodes_buffer_array[j] > current_val) {
keycodes_buffer_array[j]--;
}
}
keycode_index--;
}
}
}
bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) {
for (int i = 0; i < NUMBER_OF_KEYS; i++) {
bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
bool index_in_array = (bool) keycodes_buffer_array[i];
if (index_in_hash && !index_in_array) {
return false;
}
}
return true;
}
void kill_one_shots(void) {
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
if (*chord->state == IN_ONE_SHOT) {
*chord->state = RESTART;
chord->function(chord);
if (*chord->state == RESTART) {
*chord->state = IDLE;
}
}
}
}
void process_finished_dances(void) {
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
if (*chord->state == ACTIVATED) {
*chord->state = PRESS_FROM_ACTIVE;
chord->function(chord);
if (a_key_went_through) {
kill_one_shots();
}
dance_timer = timer_read();
} else if (*chord->state == IDLE_IN_DANCE) {
*chord->state = FINISHED;
chord->function(chord);
if (*chord->state == FINISHED) {
*chord->state = RESTART;
if (*chord->state == RESTART) {
*chord->state = IDLE;
}
}
} else if (*chord->state == PRESS_FROM_ACTIVE) {
*chord->state = FINISHED_FROM_ACTIVE;
chord->function(chord);
if (a_key_went_through) {
kill_one_shots();
}
dance_timer = timer_read();
}
}
}
uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) {
for (int i = 0; i < NUMBER_OF_KEYS; i++) {
if (keycodes_buffer_array[i] == 1) {
if (first_keycode_index != NULL) {
*first_keycode_index = (uint8_t) i;
}
return 1;
}
}
return 0;
}
void remove_subchords(void) {
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) {
continue;
}
struct Chord chord_storage_2;
struct Chord* chord_ptr_2;
struct Chord* chord_2;
for (int j = 0; j < NUMBER_OF_CHORDS; j++) {
if (i == j) {continue;}
chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]);
memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord));
chord_2 = &chord_storage_2;
if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) {
if (*chord_2->state == READY) {
*chord_2->state = IDLE;
}
if (*chord_2->state == READY_IN_DANCE) {
*chord_2->state = IDLE_IN_DANCE;
}
if (*chord_2->state == READY_LOCKED) {
*chord_2->state = LOCKED;
}
}
}
}
}
void process_ready_chords(void) {
uint8_t first_keycode_index = 0;
while (keycodes_buffer_array_min(&first_keycode_index)) {
// find ready chords
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
// if the chord does not contain the first keycode
bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash;
if (!contains_first_keycode) {
continue;
}
if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){
continue;
}
if (*chord->state == LOCKED) {
*chord->state = READY_LOCKED;
continue;
}
if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) {
continue;
}
if (*chord->state == IDLE) {
*chord->state = READY;
continue;
}
if (*chord->state == IDLE_IN_DANCE) {
*chord->state = READY_IN_DANCE;
}
}
// remove subchords
remove_subchords();
// execute logic
// this should be only one chord
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
if (*chord->state == READY_LOCKED) {
*chord->state = RESTART;
chord->function(chord);
if (*chord->state == RESTART) {
*chord->state = IDLE;
}
break;
}
if (*chord->state == READY || *chord->state == READY_IN_DANCE) {
if (last_chord && last_chord != chord) {
process_finished_dances();
}
bool lock_next_prev_state = lock_next;
*chord->state = ACTIVATED;
chord->function(chord);
dance_timer = timer_read();
if (lock_next && lock_next == lock_next_prev_state) {
lock_next = false;
*chord->state = PRESS_FROM_ACTIVE;
chord->function(chord);
if (*chord->state == PRESS_FROM_ACTIVE) {
*chord->state = LOCKED;
}
if (a_key_went_through) {
kill_one_shots();
}
}
break;
}
}
// silence notes
silence_keycode_hash_array(chord->keycodes_hash);
}
}
void deactivate_active_chords(uint16_t keycode) {
HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE);
bool broken;
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash);
if (!broken) {
continue;
}
switch (*chord->state) {
case ACTIVATED:
*chord->state = DEACTIVATED;
chord->function(chord);
if (*chord->state == DEACTIVATED) {
dance_timer = timer_read();
*chord->state = IDLE_IN_DANCE;
}
if (*chord->state != IN_ONE_SHOT) {
kill_one_shots();
}
break;
case PRESS_FROM_ACTIVE:
case FINISHED_FROM_ACTIVE:
*chord->state = RESTART;
chord->function(chord);
if (*chord->state == RESTART) {
*chord->state = IDLE;
}
kill_one_shots();
break;
default:
break;
}
}
}
void process_command(void) {
command_mode = 0;
for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
if (command_buffer[i]) {
register_code(command_buffer[i]);
}
send_keyboard_report();
}
wait_ms(TAP_TIMEOUT);
for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
if (command_buffer[i]) {
unregister_code(command_buffer[i]);
}
send_keyboard_report();
}
for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
command_buffer[i] = 0;
}
command_ind = 0;
}
void process_leader(void) {
in_leader_mode = false;
for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) {
uint16_t trigger[LEADER_MAX_LENGTH];
memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t));
if (identical(leader_buffer, trigger)) {
(*leader_functions[i])();
break;
}
}
for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
leader_buffer[i] = 0;
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) {
return true;
}
if (record->event.pressed) {
sound_keycode_array(keycode);
} else {
process_ready_chords();
deactivate_active_chords(keycode);
}
chord_timer = timer_read();
leader_timer = timer_read();
return false;
}
void matrix_scan_user(void) {
bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT;
if (chord_timer_expired && keycodes_buffer_array_min(NULL)) {
process_ready_chords();
}
bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT;
if (dance_timer_expired) { // would love to have && in_dance but not sure how
process_finished_dances();
}
bool in_command_mode = command_mode == 2;
if (in_command_mode) {
process_command();
}
bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT;
if (leader_timer_expired && in_leader_mode) {
process_leader();
}
}
void clear(const struct Chord* self) {
if (*self->state == ACTIVATED) {
// kill all chords
struct Chord chord_storage;
struct Chord* chord_ptr;
struct Chord* chord;
for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
chord = &chord_storage;
*chord->state = IDLE;
if (chord->counter) {
*chord->counter = 0;
}
}
// clear keyboard
clear_keyboard();
send_keyboard_report();
// switch to default pseudolayer
current_pseudolayer = DEFAULT_PSEUDOLAYER;
// clear all keyboard states
lock_next = false;
autoshift_mode = true;
command_mode = 0;
in_leader_mode = false;
leader_ind = 0;
dynamic_macro_mode = false;
a_key_went_through = false;
for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
dynamic_macro_buffer[i] = 0;
}
}
}