qmk-firmware/docs/feature_rgblight.md
Brian Choromanski 3f4d706c98 Fixing dead links (#5503)
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21 KiB

RGB Lighting

QMK has the ability to control RGB LEDs attached to your keyboard. This is commonly called underglow, due to the LEDs often being mounted on the bottom of the keyboard, producing a nice diffused effect when combined with a translucent case.

Planck with RGB Underglow

Some keyboards come with RGB LEDs preinstalled. Others must have them installed after the fact. See the Hardware Modification section for information on adding RGB lighting to your keyboard.

Currently QMK supports the following addressable LEDs on AVR microcontrollers (however, the white LED in RGBW variants is not supported):

  • WS2811, WS2812, WS2812B, WS2812C, etc.
  • SK6812, SK6812MINI, SK6805

These LEDs are called "addressable" because instead of using a wire per color, each LED contains a small microchip that understands a special protocol sent over a single wire. The chip passes on the remaining data to the next LED, allowing them to be chained together. In this way, you can easily control the color of the individual LEDs.

Usage

On keyboards with onboard RGB LEDs, it is usually enabled by default. If it is not working for you, check that your rules.mk includes the following:

RGBLIGHT_ENABLE = yes

At minimum you must define the data pin your LED strip is connected to, and the number of LEDs in the strip, in your config.h. If your keyboard has onboard RGB LEDs, and you are simply creating a keymap, you usually won't need to modify these.

Define Description
RGB_DI_PIN The pin connected to the data pin of the LEDs
RGBLED_NUM The number of LEDs connected
RGBLED_SPLIT (Optional) For split keyboards, the number of LEDs connected on each half directly wired to RGB_DI_PIN

Then you should be able to use the keycodes below to change the RGB lighting to your liking.

Color Selection

QMK uses Hue, Saturation, and Value to select colors rather than RGB. The color wheel below demonstrates how this works.

HSV Color Wheel

Changing the Hue cycles around the circle.
Changing the Saturation moves between the inner and outer sections of the wheel, affecting the intensity of the color.
Changing the Value sets the overall brightness.

Keycodes

Key Aliases Description
RGB_TOG Toggle RGB lighting on or off
RGB_MODE_FORWARD RGB_MOD Cycle through modes, reverse direction when Shift is held
RGB_MODE_REVERSE RGB_RMOD Cycle through modes in reverse, forward direction when Shift is held
RGB_HUI Increase hue
RGB_HUD Decrease hue
RGB_SAI Increase saturation
RGB_SAD Decrease saturation
RGB_VAI Increase value (brightness)
RGB_VAD Decrease value (brightness)
RGB_MODE_PLAIN RGB_M_P Static (no animation) mode
RGB_MODE_BREATHE RGB_M_B Breathing animation mode
RGB_MODE_RAINBOW RGB_M_R Rainbow animation mode
RGB_MODE_SWIRL RGB_M_SW Swirl animation mode
RGB_MODE_SNAKE RGB_M_SN Snake animation mode
RGB_MODE_KNIGHT RGB_M_K "Knight Rider" animation mode
RGB_MODE_XMAS RGB_M_X Christmas animation mode
RGB_MODE_GRADIENT RGB_M_G Static gradient animation mode
RGB_MODE_RGBTEST RGB_M_T Red, Green, Blue test animation mode

Configuration

Your RGB lighting can be configured by placing these #defines in your config.h:

Define Default Description
RGBLIGHT_HUE_STEP 10 The number of steps to cycle through the hue by
RGBLIGHT_SAT_STEP 17 The number of steps to increment the saturation by
RGBLIGHT_VAL_STEP 17 The number of steps to increment the brightness by
RGBLIGHT_LIMIT_VAL 255 The maximum brightness level
RGBLIGHT_SLEEP Not defined If defined, the RGB lighting will be switched off when the host goes to sleep

Animations

Not only can this lighting be whatever color you want, if RGBLIGHT_EFFECT_xxxx or RGBLIGHT_ANIMATIONS is defined, you also have a number of animation modes at your disposal:

Mode number symbol Additional number Description
RGBLIGHT_MODE_STATIC_LIGHT None Solid color (this mode is always enabled)
RGBLIGHT_MODE_BREATHING 0,1,2,3 Solid color breathing
RGBLIGHT_MODE_RAINBOW_MOOD 0,1,2 Cycling rainbow
RGBLIGHT_MODE_RAINBOW_SWIRL 0,1,2,3,4,5 Swirling rainbow
RGBLIGHT_MODE_SNAKE 0,1,2,3,4,5 Snake
RGBLIGHT_MODE_KNIGHT 0,1,2 Knight
RGBLIGHT_MODE_CHRISTMAS None Christmas
RGBLIGHT_MODE_STATIC_GRADIENT 0,1,..,9 Static gradient
RGBLIGHT_MODE_RGB_TEST None RGB Test
RGBLIGHT_MODE_ALTERNATING None Alternating

Check out this video for a demonstration.

Note: For versions older than 0.6.117, The mode numbers were written directly. In quantum/rgblight.h there is a contrast table between the old mode number and the current symbol.

The following options can be used to tweak the various animations:

Define Default Description
RGBLIGHT_EFFECT_BREATHING Not defined If defined, enable breathing animation mode.
RGBLIGHT_EFFECT_RAINBOW_MOOD Not defined If defined, enable rainbow mood animation mode.
RGBLIGHT_EFFECT_RAINBOW_SWIRL Not defined If defined, enable rainbow swirl animation mode.
RGBLIGHT_EFFECT_SNAKE Not defined If defined, enable snake animation mode.
RGBLIGHT_EFFECT_KNIGHT Not defined If defined, enable knight animation mode.
RGBLIGHT_EFFECT_CHRISTMAS Not defined If defined, enable christmas animation mode.
RGBLIGHT_EFFECT_STATIC_GRADIENT Not defined If defined, enable static gradient mode.
RGBLIGHT_EFFECT_RGB_TEST Not defined If defined, enable RGB test animation mode.
RGBLIGHT_EFFECT_ALTERNATING Not defined If defined, enable alternating animation mode.
RGBLIGHT_ANIMATIONS Not defined If defined, enables all additional animation modes
RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7
RGBLIGHT_EFFECT_BREATHE_MAX 255 The maximum brightness for the breathing mode. Valid values are 1 to 255
RGBLIGHT_EFFECT_SNAKE_LENGTH 4 The number of LEDs to light up for the "Snake" animation
RGBLIGHT_EFFECT_KNIGHT_LENGTH 3 The number of LEDs to light up for the "Knight" animation
RGBLIGHT_EFFECT_KNIGHT_OFFSET 0 The number of LEDs to start the "Knight" animation from the start of the strip by
RGBLIGHT_EFFECT_KNIGHT_LED_NUM RGBLED_NUM The number of LEDs to have the "Knight" animation travel
RGBLIGHT_EFFECT_CHRISTMAS_INTERVAL 1000 How long to wait between light changes for the "Christmas" animation, in milliseconds
RGBLIGHT_EFFECT_CHRISTMAS_STEP 2 The number of LEDs to group the red/green colors by for the "Christmas" animation
RGBLIGHT_RAINBOW_SWIRL_RANGE 360 Range adjustment for the rainbow swirl effect to get different swirls

You can also modify the speeds that the different modes animate at:

Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).

// How long (in milliseconds) to wait between animation steps for each of the "Solid color breathing" animations
const uint8_t RGBLED_BREATHING_INTERVALS[] PROGMEM = {30, 20, 10, 5};

// How long (in milliseconds) to wait between animation steps for each of the "Cycling rainbow" animations
const uint8_t RGBLED_RAINBOW_MOOD_INTERVALS[] PROGMEM = {120, 60, 30};

// How long (in milliseconds) to wait between animation steps for each of the "Swirling rainbow" animations
const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Snake" animations
const uint8_t RGBLED_SNAKE_INTERVALS[] PROGMEM = {100, 50, 20};

// How long (in milliseconds) to wait between animation steps for each of the "Knight" animations
const uint8_t RGBLED_KNIGHT_INTERVALS[] PROGMEM = {127, 63, 31};

// These control which hues are selected for each of the "Static gradient" modes
const uint16_t RGBLED_GRADIENT_RANGES[] PROGMEM = {360, 240, 180, 120, 90};

Functions

If you need to change your RGB lighting in code, for example in a macro to change the color whenever you switch layers, QMK provides a set of functions to assist you. See rgblight.h for the full list, but the most commonly used functions include:

Function Description
rgblight_enable() Turn LEDs on, based on their previous state
rgblight_enable_noeeprom() Turn LEDs on, based on their previous state (not written to EEPROM)
rgblight_disable() Turn LEDs off
rgblight_disable_noeeprom() Turn LEDs off (not written to EEPROM)
rgblight_mode(x) Set the mode, if RGB animations are enabled
rgblight_mode_noeeprom(x) Set the mode, if RGB animations are enabled (not written to EEPROM)
rgblight_setrgb(r, g, b) Set all LEDs to the given RGB value where r/g/b are between 0 and 255 (not written to EEPROM)
rgblight_setrgb_at(r, g, b, led) Set a single LED to the given RGB value, where r/g/b are between 0 and 255 and led is between 0 and RGBLED_NUM (not written to EEPROM)
rgblight_setrgb_range(r, g, b, start, end) Set a continuous range of LEDs to the given RGB value, where r/g/b are between 0 and 255 and start(included) and stop(excluded) are between 0 and RGBLED_NUM (not written to EEPROM)
rgblight_setrgb_master(r, g, b) Set the LEDs on the master side to the given RGB value, where r/g/b are between 0 and 255 (not written to EEPROM)
rgblight_setrgb_slave(r, g, b) Set the LEDs on the slave side to the given RGB value, where r/g/b are between 0 and 255 (not written to EEPROM)
rgblight_sethsv(h, s, v) Set all LEDs to the given HSV value where h is between 0 and 360 and s/v are between 0 and 255
rgblight_sethsv_noeeprom(h, s, v) Set all LEDs to the given HSV value where h is between 0 and 360 and s/v are between 0 and 255 (not written to EEPROM)
rgblight_sethsv_at(h, s, v, led) Set a single LED to the given HSV value, where h is between 0 and 360, s/v are between 0 and 255, and led is between 0 and RGBLED_NUM (not written to EEPROM)
rgblight_sethsv_range(h, s, v, start, end) Set a continuous range of LEDs to the given HSV value, where h is between 0 and 360, s/v are between 0 and 255, and start(included) and stop(excluded) are between 0 and RGBLED_NUM (not written to EEPROM)
rgblight_sethsv_master(h, s, v) Set the LEDs on the master side to the given HSV value, where h is between 0 and 360, s/v are between 0 and 255 (not written to EEPROM)
rgblight_sethsv_slave(h, s, v) Set the LEDs on the slave side to the given HSV value, where h is between 0 and 360, s/v are between 0 and 255 (not written to EEPROM)
rgblight_toggle() Toggle all LEDs between on and off
rgblight_toggle_noeeprom() Toggle all LEDs between on and off (not written to EEPROM)
rgblight_step() Change the mode to the next RGB animation in the list of enabled RGB animations
rgblight_step_noeeprom() Change the mode to the next RGB animation in the list of enabled RGB animations (not written to EEPROM)
rgblight_step_reverse() Change the mode to the previous RGB animation in the list of enabled RGB animations
rgblight_step_reverse_noeeprom() Change the mode to the previous RGB animation in the list of enabled RGB animations (not written to EEPROM)
rgblight_increase_hue() Increase the hue for all LEDs. This wraps around at maximum hue
rgblight_increase_hue_noeeprom() Increase the hue for all LEDs. This wraps around at maximum hue (not written to EEPROM)
rgblight_decrease_hue() Decrease the hue for all LEDs. This wraps around at minimum hue
rgblight_decrease_hue_noeeprom() Decrease the hue for all LEDs. This wraps around at minimum hue (not written to EEPROM)
rgblight_increase_sat() Increase the saturation for all LEDs. This wraps around at maximum saturation
rgblight_increase_sat_noeeprom() Increase the saturation for all LEDs. This wraps around at maximum saturation (not written to EEPROM)
rgblight_decrease_sat() Decrease the saturation for all LEDs. This wraps around at minimum saturation
rgblight_decrease_sat_noeeprom() Decrease the saturation for all LEDs. This wraps around at minimum saturation (not written to EEPROM)
rgblight_increase_val() Increase the value for all LEDs. This wraps around at maximum value
rgblight_increase_val_noeeprom() Increase the value for all LEDs. This wraps around at maximum value (not written to EEPROM)
rgblight_decrease_val() Decrease the value for all LEDs. This wraps around at minimum value
rgblight_decrease_val_noeeprom() Decrease the value for all LEDs. This wraps around at minimum value (not written to EEPROM)

Additionally, rgblight_list.h defines several predefined shortcuts for various colors. Feel free to add to this list!

Changing the order of the LEDs

If you want to make the logical order of LEDs different from the electrical connection order, you can do this by defining the RGBLIGHT_LED_MAP macro in your config.h.

By defining RGBLIGHT_LED_MAP as in the example below, you can specify the LED with addressing in reverse order of the electrical connection order.

// config.h

#define RGBLED_NUM 10
#define RGBLIGHT_LED_MAP { 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 }

For keyboards that use the RGB LEDs as a backlight for each key, you can also define it as in the example below.

// config.h

#define RGBLED_NUM 30

/* RGB LED Conversion macro from physical array to electric array */
#define LED_LAYOUT( \
    L00, L01, L02, L03, L04, L05,  \
    L10, L11, L12, L13, L14, L15,  \
    L20, L21, L22, L23, L24, L25,  \
    L30, L31, L32, L33, L34, L35,  \
    L40, L41, L42, L43, L44, L45 ) \
  { \
    L05, L04, L03, L02, L01, L00,   \
    L10, L11, L12, L13, L14, L15,   \
    L25, L24, L23, L22, L21, L20,   \
    L30, L31, L32, L33, L34, L35,   \
    L46, L45, L44, L43, L42, L41    \
  }

/* RGB LED logical order map */
/* Top->Bottom, Right->Left */
#define RGBLIGHT_LED_MAP LED_LAYOUT( \
  25, 20, 15, 10,  5,  0,       \
  26, 21, 16, 11,  6,  1,       \
  27, 22, 17, 12,  7,  2,       \
  28, 23, 18, 13,  8,  3,       \
  29, 24, 19, 14,  9,  4 )

Hardware Modification

If your keyboard lacks onboard underglow LEDs, you may often be able to solder on an RGB LED strip yourself. You will need to find an unused pin to wire to the data pin of your LED strip. Some keyboards may break out unused pins from the MCU to make soldering easier. The other two pins, VCC and GND, must also be connected to the appropriate power pins.