* Add a quefrency keymap * New Alt-ernate layouts * Enable Per Key Tapping Term to preserve sanity * Use underglow and mod lights for status on Corne * Update the drashna_ms keymap for quefrency * Disable Audio since there isn't enough space * Update KC_MAKE to ues :flash target * Cleanup ergodox layout * Enable i2c support for Iris * Add keymap support for CG_SWAP * Enable RGB Matrix Shutdown mode * enable heatmap * Update gitlab CI to install python3 * Remove game macros These are no longer needed, and haven't been used in ages * Cleanup planck layout * Add RGB Matrix fun and RGB cleanup * Add keycode and config for RGB Matrix idle animations * Clean up rgb idle animation code * Add rgb idle keycode to keymaps * Fix issues with rgb matrix idle animation * Fix some handling for idle animation * Reduce idle animation timeout to 15s to be more reasonable * fix up rgb stuff * Fix isses with rgb functions not being called for matrix * Use custom EEPROM Magic Number so testing is easier * Extend Default Layer macro to support a lot more layers * Fix bjohnson macropad * Adjust KC_MAKE to process mods for more consistent behavior * Fix up rgb stuff on corne * Corne OLED Overhaul * Fixes a number of issues with weirdness. * Fixes issues with keylogger (should be more reliable now) * Modulaize the OLED render sections * Rewrite layer display code * Update URL for Font Editor Due to odd issues, I ended up rewriting from scratch. And using PROGMEM versions, since I think I was getting memory overflows. * Update polling rate on all keebs * Fix planck ez layout config * Remove macros from Viterbi
		
			
				
	
	
		
			222 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			222 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Copyright 2017 Christopher Courtney <drashna@live.com> @drashna
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drashna.h"
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userspace_config_t userspace_config;
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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#    define DRASHNA_UNICODE_MODE UC_WIN
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#else
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// set to 2 for UC_WIN, set to 4 for UC_WINC
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#    define DRASHNA_UNICODE_MODE 2
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#endif
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bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
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    static uint16_t this_timer;
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    if (pressed) {
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        this_timer = timer_read();
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    } else {
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        if (timer_elapsed(this_timer) < TAPPING_TERM) {
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            tap_code(code);
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        } else {
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            register_code(mod_code);
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            tap_code(code);
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            unregister_code(mod_code);
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        }
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    }
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    return false;
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}
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bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
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    if (pressed) {
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        this_timer = timer_read();
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    } else {
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        if (timer_elapsed(this_timer) < TAPPING_TERM) {
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            tap_code(code);
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        } else {
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            register_code(mod_code);
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            tap_code(code);
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            unregister_code(mod_code);
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        }
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    }
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    return false;
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}
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void bootmagic_lite(void) {
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    matrix_scan();
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#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
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    wait_ms(DEBOUNCING_DELAY * 2);
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#elif defined(DEBOUNCE) && DEBOUNCE > 0
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    wait_ms(DEBOUNCE * 2);
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#else
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    wait_ms(30);
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#endif
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    matrix_scan();
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    if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
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        bootloader_jump();
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    }
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}
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap.  Use _keymap instead of _user
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// functions in the keymaps
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__attribute__((weak))
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void matrix_init_keymap(void) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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    userspace_config.raw = eeconfig_read_user();
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#ifdef BOOTLOADER_CATERINA
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    DDRD &= ~(1 << 5);
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    PORTD &= ~(1 << 5);
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    DDRB &= ~(1 << 0);
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    PORTB &= ~(1 << 0);
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#endif
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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    get_unicode_input_mode();
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#endif  // UNICODE_ENABLE
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    matrix_init_keymap();
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}
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__attribute__((weak))
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void keyboard_post_init_keymap(void) {}
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void keyboard_post_init_user(void) {
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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    keyboard_post_init_rgb();
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#endif
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    keyboard_post_init_keymap();
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}
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__attribute__((weak))
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void shutdown_keymap(void) {}
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 void rgb_matrix_update_pwm_buffers(void);
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void shutdown_user(void) {
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#ifdef RGBLIGHT_ENABLE
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    rgblight_enable_noeeprom();
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    rgblight_mode_noeeprom(1);
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    rgblight_setrgb_red();
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#endif  // RGBLIGHT_ENABLE
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#ifdef RGB_MATRIX_ENABLE
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    rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
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    rgb_matrix_update_pwm_buffers();
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#endif  // RGB_MATRIX_ENABLE
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    shutdown_keymap();
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}
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__attribute__((weak))
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void suspend_power_down_keymap(void) {}
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void suspend_power_down_user(void) {
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    suspend_power_down_keymap();
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}
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__attribute__((weak))
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void suspend_wakeup_init_keymap(void) {}
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void suspend_wakeup_init_user(void) {
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    suspend_wakeup_init_keymap();
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}
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__attribute__((weak))
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void matrix_scan_keymap(void) {}
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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    static bool has_ran_yet;
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    if (!has_ran_yet) {
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        has_ran_yet = true;
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        startup_user();
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    }
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#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
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    run_diablo_macro_check();
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#endif  // TAP_DANCE_ENABLE
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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    matrix_scan_rgb();
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#endif  // RGBLIGHT_ENABLE
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    matrix_scan_keymap();
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}
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__attribute__((weak))
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layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
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// on layer change, no matter where the change was initiated
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// Then runs keymap's layer change check
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layer_state_t layer_state_set_user(layer_state_t state) {
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    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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    state = layer_state_set_rgb(state);
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#endif  // RGBLIGHT_ENABLE
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    return layer_state_set_keymap(state);
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}
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__attribute__((weak))
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layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
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// Runs state check and changes underglow color and animation
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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    state = default_layer_state_set_keymap(state);
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#if 0
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#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
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  state = default_layer_state_set_rgb(state);
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#    endif  // RGBLIGHT_ENABLE
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#endif
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    return state;
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}
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__attribute__((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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    led_set_keymap(usb_led);
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}
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__attribute__((weak))
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void eeconfig_init_keymap(void) {}
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void eeconfig_init_user(void) {
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    userspace_config.raw              = 0;
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    userspace_config.rgb_layer_change = true;
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    eeconfig_update_user(userspace_config.raw);
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
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    get_unicode_input_mode();
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#else
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    eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
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#endif
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    eeconfig_init_keymap();
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    keyboard_init();
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}
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