* Selectively adding pieces * Adding georgi keymap * Adding more files, fixing make * Smaller makefiles * Fixing make rules * README more inline with QMK's guidelines * Turning off buggy assert * Improving documentation based on a user feedback. * Slightly better schema * Resurrected state machine diagram
		
			
				
	
	
		
			404 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
			
		
		
	
	
			404 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Groff
		
	
	
	
	
	
bool are_hashed_keycodes_in_sound(HASH_TYPE keycodes_hash, HASH_TYPE sound) {
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    return (keycodes_hash & sound) == keycodes_hash;
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}
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uint8_t keycode_to_index(uint16_t keycode) {
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    return keycode - FIRST_INTERNAL_KEYCODE;
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}
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void sound_keycode_array(uint16_t keycode) {
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    uint8_t index = keycode_to_index(keycode);
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    keycode_index++;
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    keycodes_buffer_array[index] = keycode_index;
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}
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void silence_keycode_hash_array(HASH_TYPE keycode_hash) {
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    for (int i = 0; i < NUMBER_OF_KEYS; i++) {
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        bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
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        if (index_in_hash) {
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            uint8_t current_val = keycodes_buffer_array[i];
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            keycodes_buffer_array[i] = 0;
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            for (int j = 0; j < NUMBER_OF_KEYS; j++) {
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                if (keycodes_buffer_array[j] > current_val) {
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                    keycodes_buffer_array[j]--;
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                }
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            }
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            keycode_index--;
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        }
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    }
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}
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bool are_hashed_keycodes_in_array(HASH_TYPE keycode_hash) {
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    for (int i = 0; i < NUMBER_OF_KEYS; i++) {
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        bool index_in_hash = ((HASH_TYPE) 1 << i) & keycode_hash;
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        bool index_in_array = (bool) keycodes_buffer_array[i];
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        if (index_in_hash && !index_in_array) {
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            return false;
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        }
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    }
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    return true;
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}
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void kill_one_shots(void) {
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    struct Chord chord_storage;
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    struct Chord* chord_ptr;
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    struct Chord* chord;
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    for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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        chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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        memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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        chord = &chord_storage;
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        if (*chord->state == IN_ONE_SHOT) {
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            *chord->state = RESTART;
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            chord->function(chord);
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            if (*chord->state == RESTART) {
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                *chord->state = IDLE;
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            }
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        }
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    }
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}
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void process_finished_dances(void) {
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    struct Chord chord_storage;
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    struct Chord* chord_ptr;
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    struct Chord* chord;
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    for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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        chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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        memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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        chord = &chord_storage;
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        if (*chord->state == ACTIVATED) {
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            *chord->state = PRESS_FROM_ACTIVE;
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            chord->function(chord);
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            if (a_key_went_through) {
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                kill_one_shots();
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            }
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            dance_timer = timer_read();
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        } else if (*chord->state == IDLE_IN_DANCE) {
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            *chord->state = FINISHED;
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            chord->function(chord);
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            if (*chord->state == FINISHED) {
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                *chord->state = RESTART;
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                if (*chord->state == RESTART) {
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                    *chord->state = IDLE;
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                }
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            }
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        } else if (*chord->state == PRESS_FROM_ACTIVE) {
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            *chord->state = FINISHED_FROM_ACTIVE;
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            chord->function(chord);
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            if (a_key_went_through) {
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                kill_one_shots();
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            }
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            dance_timer = timer_read();
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        }
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    }
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}
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uint8_t keycodes_buffer_array_min(uint8_t* first_keycode_index) {
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    for (int i = 0; i < NUMBER_OF_KEYS; i++) {
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        if (keycodes_buffer_array[i] == 1) {
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            if (first_keycode_index != NULL) {
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                *first_keycode_index = (uint8_t) i;
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            }
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            return 1;
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        }
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    }
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    return 0;
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}
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void remove_subchords(void) {
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    struct Chord chord_storage;
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    struct Chord* chord_ptr;
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    struct Chord* chord;
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    for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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        chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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        memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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        chord = &chord_storage;
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        if (!(*chord->state == READY || *chord->state == READY_IN_DANCE || *chord->state == READY_LOCKED)) {
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            continue;
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        }
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        struct Chord chord_storage_2;
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        struct Chord* chord_ptr_2;
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        struct Chord* chord_2;
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        for (int j = 0; j < NUMBER_OF_CHORDS; j++) {
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            if (i == j) {continue;}
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            chord_ptr_2 = (struct Chord*) pgm_read_word (&list_of_chords[j]);
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            memcpy_P(&chord_storage_2, chord_ptr_2, sizeof(struct Chord));
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            chord_2 = &chord_storage_2;
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            if (are_hashed_keycodes_in_sound(chord_2->keycodes_hash, chord->keycodes_hash)) {
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                if (*chord_2->state == READY) {
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                    *chord_2->state = IDLE;
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                }
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                if (*chord_2->state == READY_IN_DANCE) {
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                    *chord_2->state = IDLE_IN_DANCE;
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                }
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                if (*chord_2->state == READY_LOCKED) {
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                    *chord_2->state = LOCKED;
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                }
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            }
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        }
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    }
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}
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void process_ready_chords(void) {
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    uint8_t first_keycode_index = 0;
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    while (keycodes_buffer_array_min(&first_keycode_index)) {
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        // find ready chords
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        struct Chord chord_storage;
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        struct Chord* chord_ptr;
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        struct Chord* chord;
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        for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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            chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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            memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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            chord = &chord_storage;
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            // if the chord does not contain the first keycode
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            bool contains_first_keycode = ((uint32_t) 1 << first_keycode_index) & chord->keycodes_hash;
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            if (!contains_first_keycode) {
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                continue;
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            }
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            if (!are_hashed_keycodes_in_array(chord->keycodes_hash)){
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                continue;
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            }
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            if (*chord->state == LOCKED) {
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                *chord->state = READY_LOCKED;
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                continue;
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            }
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            if (!(chord->pseudolayer == current_pseudolayer || chord->pseudolayer == ALWAYS_ON)) {
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                continue;
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            }
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            if (*chord->state == IDLE) {
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                *chord->state = READY;
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                continue;
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            }
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            if (*chord->state == IDLE_IN_DANCE) {
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                *chord->state = READY_IN_DANCE;
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            }
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        }
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        // remove subchords
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        remove_subchords();
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        // execute logic
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        // this should be only one chord
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        for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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            chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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            memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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            chord = &chord_storage;
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            if (*chord->state == READY_LOCKED) {
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                *chord->state = RESTART;
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                chord->function(chord);
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                if (*chord->state == RESTART) {
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                    *chord->state = IDLE;
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                }
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                break;
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            }
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            if (*chord->state == READY || *chord->state == READY_IN_DANCE) {
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                if (last_chord && last_chord != chord) {
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                    process_finished_dances();
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                }
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                bool lock_next_prev_state = lock_next;
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                *chord->state = ACTIVATED;
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                chord->function(chord);
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                dance_timer = timer_read();
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                if (lock_next && lock_next == lock_next_prev_state) {
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                    lock_next = false;
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                    *chord->state = PRESS_FROM_ACTIVE;
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                    chord->function(chord);
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                    if (*chord->state == PRESS_FROM_ACTIVE) {
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                        *chord->state = LOCKED;
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                    }
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                    if (a_key_went_through) {
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                        kill_one_shots();
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                    }
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                }
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                break;
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            }
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        }
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        // silence notes
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        silence_keycode_hash_array(chord->keycodes_hash);
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    }
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}
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void deactivate_active_chords(uint16_t keycode) {
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    HASH_TYPE hash = (HASH_TYPE)1 << (keycode - SAFE_RANGE);
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    bool broken;
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    struct Chord chord_storage;
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    struct Chord* chord_ptr;
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    struct Chord* chord;
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    for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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        chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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        memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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        chord = &chord_storage;
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        broken = are_hashed_keycodes_in_sound(hash, chord->keycodes_hash);
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        if (!broken) {
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            continue;
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        }
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        switch (*chord->state) {
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            case ACTIVATED:
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                *chord->state = DEACTIVATED;
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                chord->function(chord);
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                if (*chord->state == DEACTIVATED) {
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                    dance_timer = timer_read();
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                    *chord->state = IDLE_IN_DANCE;
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                }
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                if (*chord->state != IN_ONE_SHOT) {
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                    kill_one_shots();
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                }
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                break;
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            case PRESS_FROM_ACTIVE:
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            case FINISHED_FROM_ACTIVE:
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                *chord->state = RESTART;
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                chord->function(chord);
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                if (*chord->state == RESTART) {
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                    *chord->state = IDLE;
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                }
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                kill_one_shots();
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                break;
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            default:
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                break;
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        }
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    }
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}
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void process_command(void) {
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    command_mode = 0;
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    for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
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        if (command_buffer[i]) {
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            register_code(command_buffer[i]);
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        }
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        send_keyboard_report();
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    }
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    wait_ms(TAP_TIMEOUT);
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    for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
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        if (command_buffer[i]) {
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            unregister_code(command_buffer[i]);
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        }
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        send_keyboard_report();
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    }
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    for (int i = 0; i < COMMAND_MAX_LENGTH; i++) {
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        command_buffer[i] = 0;
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    }
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    command_ind = 0;
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}
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void process_leader(void) {
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    in_leader_mode = false;
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    for (int i = 0; i < NUMBER_OF_LEADER_COMBOS; i++) {
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        uint16_t trigger[LEADER_MAX_LENGTH];
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        memcpy_P(trigger, leader_triggers[i], LEADER_MAX_LENGTH * sizeof(uint16_t));
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        if (identical(leader_buffer, trigger)) {
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            (*leader_functions[i])();
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            break;
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        }
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    }
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    for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
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        leader_buffer[i] = 0;
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    }
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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    if (keycode < FIRST_INTERNAL_KEYCODE || keycode > LAST_INTERNAL_KEYCODE) {
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        return true;
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    }
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    if (record->event.pressed) {
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        sound_keycode_array(keycode);
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    } else {
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        process_ready_chords();
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        deactivate_active_chords(keycode);
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    }
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    chord_timer = timer_read();
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    leader_timer = timer_read();
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    return false;
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}
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void matrix_scan_user(void) {
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    bool chord_timer_expired = timer_elapsed(chord_timer) > CHORD_TIMEOUT;
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    if (chord_timer_expired && keycodes_buffer_array_min(NULL)) {
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        process_ready_chords();
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    }
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    bool dance_timer_expired = timer_elapsed(dance_timer) > DANCE_TIMEOUT;
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    if (dance_timer_expired) { // would love to have && in_dance but not sure how
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        process_finished_dances();
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    }
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    bool in_command_mode = command_mode == 2;
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    if (in_command_mode) {
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        process_command();
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    }
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    bool leader_timer_expired = timer_elapsed(leader_timer) > LEADER_TIMEOUT;
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    if (leader_timer_expired && in_leader_mode) {
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        process_leader();
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    }
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}
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void clear(const struct Chord* self) {
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    if (*self->state == ACTIVATED) {
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        // kill all chords
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        struct Chord chord_storage;
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        struct Chord* chord_ptr;
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        struct Chord* chord;
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        for (int i = 0; i < NUMBER_OF_CHORDS; i++) {
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            chord_ptr = (struct Chord*) pgm_read_word (&list_of_chords[i]);
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            memcpy_P(&chord_storage, chord_ptr, sizeof(struct Chord));
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            chord = &chord_storage;
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            *chord->state = IDLE;
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            if (chord->counter) {
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                *chord->counter = 0;
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            }
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        }
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        // clear keyboard
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        clear_keyboard();
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        send_keyboard_report();
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        // switch to default pseudolayer
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        current_pseudolayer = DEFAULT_PSEUDOLAYER;
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        // clear all keyboard states
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        lock_next = false;
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        autoshift_mode = true;
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        command_mode = 0;
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        in_leader_mode = false;
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        leader_ind = 0;
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        dynamic_macro_mode = false;
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        a_key_went_through = false;
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        for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
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            dynamic_macro_buffer[i] = 0;
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        }
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    }
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} |