* Use pathlib everywhere we can * Update lib/python/qmk/path.py Co-Authored-By: Erovia <Erovia@users.noreply.github.com> * Update lib/python/qmk/path.py Co-Authored-By: Erovia <Erovia@users.noreply.github.com> * Improvements based on @erovia's feedback * rework qmk compile and qmk flash to use pathlib * style * Remove the subcommand_name argument from find_keyboard_keymap() Co-authored-by: Erovia <Erovia@users.noreply.github.com>
		
			
				
	
	
		
			129 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| """Functions that help you work with QMK keymaps.
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| """
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| import os
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| from pathlib import Path
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| 
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| import qmk.path
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| import qmk.makefile
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| 
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| # The `keymap.c` template to use when a keyboard doesn't have its own
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| DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
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| 
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| /* THIS FILE WAS GENERATED!
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|  *
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|  * This file was generated by qmk-compile-json. You may or may not want to
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|  * edit it directly.
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|  */
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| 
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| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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| __KEYMAP_GOES_HERE__
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| };
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| """
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| 
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| 
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| def template(keyboard):
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|     """Returns the `keymap.c` template for a keyboard.
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| 
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|     If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
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|     text will be used instead of `DEFAULT_KEYMAP_C`.
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| 
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|     Args:
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|         keyboard
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|             The keyboard to return a template for.
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|     """
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|     template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
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| 
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|     if template_file.exists():
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|         return template_file.read_text()
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| 
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|     return DEFAULT_KEYMAP_C
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| 
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| 
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| def generate(keyboard, layout, layers):
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|     """Returns a keymap.c for the specified keyboard, layout, and layers.
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| 
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|     Args:
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|         keyboard
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|             The name of the keyboard
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| 
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|         layout
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|             The LAYOUT macro this keymap uses.
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| 
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|         layers
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|             An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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|     """
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|     layer_txt = []
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|     for layer_num, layer in enumerate(layers):
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|         if layer_num != 0:
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|             layer_txt[-1] = layer_txt[-1] + ','
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|         layer_keys = ', '.join(layer)
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|         layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
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| 
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|     keymap = '\n'.join(layer_txt)
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|     keymap_c = template(keyboard)
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| 
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|     return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap)
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| 
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| 
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| def write(keyboard, keymap, layout, layers):
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|     """Generate the `keymap.c` and write it to disk.
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| 
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|     Returns the filename written to.
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| 
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|     Args:
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|         keyboard
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|             The name of the keyboard
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| 
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|         keymap
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|             The name of the keymap
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| 
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|         layout
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|             The LAYOUT macro this keymap uses.
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| 
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|         layers
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|             An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
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|     """
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|     keymap_c = generate(keyboard, layout, layers)
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|     keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
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| 
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|     keymap_file.parent.mkdir(parents=True, exist_ok=True)
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|     keymap_file.write_text(keymap_c)
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| 
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|     return keymap_file
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| 
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| 
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| def list_keymaps(keyboard_name):
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|     """ List the available keymaps for a keyboard.
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| 
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|     Args:
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|         keyboard_name: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
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| 
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|     Returns:
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|         a set with the names of the available keymaps
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|     """
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|     # parse all the rules.mk files for the keyboard
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|     rules_mk = qmk.makefile.get_rules_mk(keyboard_name)
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|     names = set()
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| 
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|     if rules_mk:
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|         # qmk_firmware/keyboards
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|         keyboards_dir = Path.cwd() / "keyboards"
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|         # path to the keyboard's directory
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|         kb_path = keyboards_dir / keyboard_name
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|         # walk up the directory tree until keyboards_dir
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|         # and collect all directories' name with keymap.c file in it
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|         while kb_path != keyboards_dir:
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|             keymaps_dir = kb_path / "keymaps"
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|             if keymaps_dir.exists():
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|                 names = names.union([keymap for keymap in os.listdir(str(keymaps_dir)) if (keymaps_dir / keymap / "keymap.c").is_file()])
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|             kb_path = kb_path.parent
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| 
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|         # if community layouts are supported, get them
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|         if "LAYOUTS" in rules_mk:
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|             for layout in rules_mk["LAYOUTS"].split():
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|                 cl_path = Path.cwd() / "layouts" / "community" / layout
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|                 if cl_path.exists():
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|                     names = names.union([keymap for keymap in os.listdir(str(cl_path)) if (cl_path / keymap / "keymap.c").is_file()])
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| 
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|     return sorted(names)
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