294 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			294 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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/*
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  Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
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  This program is free software: you can redistribute it and/or modify
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  it under the terms of the GNU General Public License as published by
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  the Free Software Foundation, either version 2 of the License, or
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  (at your option) any later version.
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  This program is distributed in the hope that it will be useful,
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  but WITHOUT ANY WARRANTY; without even the implied warranty of
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  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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  GNU General Public License for more details.
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  You should have received a copy of the GNU General Public License
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  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "process_keycode/process_tap_dance.h"
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#include "eeconfig.h"
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//#define ONESHOT_TAP_TOGGLE 2  /* Tapping this number of times holds the key until tapped once again. */
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void tap(uint16_t keycode);
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bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
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typedef union {
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    uint8_t raw;
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     struct {
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          bool     clicky_enable    :1;
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          bool     rgb_layer_change :1;
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          bool     is_overwatch     :1;
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          bool     nuke_switch      :1;
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      };
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} userspace_config_t;
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// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
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// so we can create an array of reasonable size
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// for our translation keys. We have to create a
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// good range of numbers
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#define GR(x) (x-SAFE_RANGE)
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uint8_t gr(uint8_t);
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void send_keycode(uint8_t);
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#define MOD_NONE 0x00
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// indexs for the keycode translation table.
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#define UNSHIFTED_KEY(key)  key_translations[gr(key)][0][0]
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#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
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#define SHIFTED_KEY(key)    key_translations[gr(key)][1][0]
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#define SHIFTED_MODS(key)   key_translations[gr(key)][1][1]
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enum userspace_custom_keycodes {
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  // keep the keycodes using the send_key function close to SAFE_RANGE
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  // so the array of keycodes remains a reasonbale size.
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  DB_1 = SAFE_RANGE,  // can always be here
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  DB_2,
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  DB_3,
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  DB_4,
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  DB_5,
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  DB_6,
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  DB_7,
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  DB_8,
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  DB_9,
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  DB_0,
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  DB_GRV,
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  DB_SCOLON,
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  DB_SLASH,
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  DB_BACKSLASH,
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  DB_EQL,
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  DB_DOT,
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  DB_COMM,
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  DB_QUOT,
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  DB_MINUS,
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  DB_RPRN,
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  DB_LPRN,
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  DB_RBRC,
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  DB_LBRC,
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  // for symbols layer
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  DB_HASH,
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  DB_LCBR,
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  DB_RCBR,
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  DB_PIPE,
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  DB_TILD,
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  DB_CIRC,
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  DB_LESS,
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  DB_GRTR,
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  // End of dvorak on bepo translation keys.
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  EPRM,
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  VRSN,
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  KC_DVORAK_ON_BEPO,
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  KC_BEPO,
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  KC_NORMAN,
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  KC_QWERTY,
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  KC_COLEMAK,
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  KC_DVORAK,
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  KC_WORKMAN,
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  KC_MAKE,
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  KC_RESET,
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  KC_RGB_T,
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  KC_SECRET_1,
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  KC_SECRET_2,
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  KC_SECRET_3,
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  KC_SECRET_4,
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  KC_SECRET_5,
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  KC_CCCV
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};
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#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
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#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN)  // shift LGUI or Escape.
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#define ALT_ENT     ALT_T(KC_ENT)  // Alt or enter
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#define CTL_SPC     CTL_T(KC_SPC) // ctrl or space
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#define CTL_BSPC    CTL_T(KC_BSPC) // ctrl or backspace
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#define ALT_DEL     ALT_T(KC_DEL)  // Alt or delete
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#define GUI_ESC     GUI_T(KC_ESC)  // Gui or escape
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#define ALGR_SYMB   ALGR_T(TG(SYMB))  // Alt gre or toggle symbol layer
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define OS_LGUI OSM(MOD_LGUI)
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#define OS_RGUI OSM(MOD_RGUI)
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#define OS_LSFT OSM(MOD_LSFT)
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#define OS_RSFT OSM(MOD_RSFT)
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#define OS_LCTL OSM(MOD_LCTL)
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#define OS_RCTL OSM(MOD_RCTL)
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#define OS_LALT OSM(MOD_LALT)
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#define OS_RALT OSM(MOD_RALT)
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#define ALT_APP ALT_T(KC_APP)
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#define MG_NKRO MAGIC_TOGGLE_NKRO
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////  TAP DANCE
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  typedef struct {
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    bool is_press_action;
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    int state;
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  } tdtap;
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enum {
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      SINGLE_TAP = 1,
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      SINGLE_HOLD = 2,
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      DOUBLE_TAP = 3,
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      DOUBLE_HOLD = 4,
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      DOUBLE_SINGLE_TAP = 5, //send two single taps
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      TRIPLE_TAP = 6,
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      TRIPLE_HOLD = 7
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};
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//Tap Dance Declarations
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enum {
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      TD_ESC_CAPS = 0,
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      TD_TAB_BKTAB = 1,
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      TD_MDIA_SYMB = 2,
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      TD_HOME_END = 3,
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      TD_XMONAD_ESC = 4,
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      TD_DEF_LAYER_SW = 5,
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      TD_DEF_OS_LAYER_SW = 6,
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      TD_MOUSE_BTNS = 7,
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      TD_DVORAK_BEPO = 8
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};
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// Tap dance
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#define TAB_BKTAB       TD(TD_TAB_BKTAB)  // Tab or backtab tapdance.
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#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB)  // MDIA, symb, keypad, layouts layer tapdance toggle.
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#define DEF_LAYER_SW    TD(TD_DEF_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
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#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW)  // dvorak, dvorak_on_bepo, bepo default layer
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#define HOME_END        TD(TD_HOME_END)  // home or end tapdance.
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#define XMONAD_ESC      TD(TD_XMONAD_ESC)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define DVORAK_ET_BEPO  TD(TD_DVORAK_BEPO)  // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
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#define TDMOUSE_BTNS    TD(TD_MOUSE_BTNS)  // hmmm. 1-5
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// HOME ROW LAYER TOGGLE (LT) and Shift.
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// both sides of the home row have  "shift, ___, media , symb, ___"  and  "___, symb, media, ___, shift".
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// so pinky fingers are shift when held and the index and second fingers are symbol and
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// media layers when held.
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// Dvorak
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// shift and layer switch on hold on the home row.
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#define KC_SFT_T_A   SFT_T(KC_A)
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#define KC_SFT_T_S   SFT_T(KC_S)
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#define KC_LT_SYMB_U LT(SYMB, KC_U)
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#define KC_LT_SYMB_H LT(SYMB, KC_H)
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#define KC_LT_MDIA_E LT(MDIA, KC_E)
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#define KC_LT_MDIA_T LT(MDIA, KC_T)
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// Need to add this to the others.
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#define KC_LT_KP_N LT(KEYPAD, KC_N)
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#define KC_LT_KP_O LT(KEYPAD, KC_O)
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// for dvorak on bepo
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#define BP_SFT_T_A   SFT_T(BP_A)
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#define BP_SFT_T_S   SFT_T(BP_S)
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#define BP_LT_SYMB_U LT(SYMB, BP_U)
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#define BP_LT_SYMB_H LT(MDIA, BP_H)
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#define BP_LT_MDIA_E LT(MDIA, BP_E)
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#define BP_LT_MDIA_T LT(MDIA, BP_T)
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// Need to add this to the others.
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#define BP_LT_KP_N LT(KEYPAD, BP_N)
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#define BP_LT_KP_O LT(KEYPAD, BP_O)
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// for bepo on bepo
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#define BP_SFT_T_T    SFT_T(BP_T)
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#define BP_SFT_T_W    SFT_T(BP_W)
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#define BP_LT_SYMB_I  LT(SYMB_ON_BEPO, BP_I)
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#define BP_LT_MDIA_E  LT(MDIA, BP_E)
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#define BP_LT_KP_U    LT(KEYPAD, BP_U)
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#define BP_LT_SYMB_S  LT(SYMB_ON_BEPO, BP_S)
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#define BP_LT_MDIA_R  LT(MDIA, BP_R)
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#define BP_LT_KP_N    LT(KEYPAD, BP_N)
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#define BP_SFT_T_A SFT_T(BP_A)
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#define BP_SFT_T_S SFT_T(BP_S)
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#define BP_SFT_T_E SFT_T(BP_E)
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#define BP_SFT_T_M SFT_T(BP_M)
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#define BP_SFT_T_ECRC SFT_T(BP_ECIR)
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#define BP_SFT_T_CCED SFT_T(BP_CCED)
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#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
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//QWERTY
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#define KC_SFT_T_SCLN   SFT_T(KC_SCLN)
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#define KC_LT_MDIA_D LT(MDIA, KC_D)
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#define KC_LT_MDIA_K LT(MDIA, KC_K)
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#define KC_LT_SYMB_F LT(SYMB, KC_F)
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#define KC_LT_SYMB_J LT(SYMB, KC_J)
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//COLEMAK
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#define KC_SFT_T_O   SFT_T(KC_O)
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#define KC_LT_MDIA_S LT(MDIA, KC_S)
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#define KC_LT_SYMB_T LT(SYMB, KC_T)
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#define KC_LT_MDIA_E LT(MDIA, KC_E)
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#define KC_LT_SYMB_N LT(SYMB, KC_N)
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//WORKMAN
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#define KC_SFT_T_I   SFT_T(KC_I)
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#define KC_LT_MDIA_H LT(MDIA, KC_H)
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//NORMAN
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// For keys on the homerow.  Hold for shift, keypad,mouse,and smbol layers
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#define KC_SFT_T_U   SFT_T(KC_U)
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#define KC_LT_MDIA_I LT(MDIA, KC_I)
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// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
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#define MK_CUT    LSFT(KC_DEL)  // shift + delete
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#define MK_COPY   LCTL(KC_INS)  // ctrl + insert
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#define MK_PASTE  LSFT(KC_INS)  // shift + insert
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#define ___ KC_TRNS
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#define XXX KC_NO
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// Blocking keys
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#define ___X___ XXX
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#define ___X2___ XXX, XXX
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#define ___X3___ ___X2___, XXX
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#define ___X5___ ___X3___, XXX, XXX
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#define ___X15___ ___X5___, ___X5___,  ___X5___
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// Transparent keys
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#define ___2___ ___, ___
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#define ___3___ ___2___, ___
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#define ___4___ ___3___, ___
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#define ___5___ ___4___, ___
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#define ___6___ ___5___, ___
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#define ___14___ ___5___, ___4___,  ___5___
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#define ___15___ ___5___, ___5___,  ___5___
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int on_qwerty(void);
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int get_xmonad_layer(void);
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int cur_dance (qk_tap_dance_state_t *state);
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//for the x tap dance. Put it here so it can be used in any keymap
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void x_finished (qk_tap_dance_state_t *state, void *user_data);
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void x_reset (qk_tap_dance_state_t *state, void *user_data);
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