qmk-firmware/keyboards/crkbd
tominabox1 c26faed2b6 [Keymap] Tominabox1 userspace creation (#7014)
* rebaselined the whole fork and added cool matrix animations

* Updated dfu bootloader rules, oleds working on test map

* Moving test branch into main

moving my _test branch files into the main since the repo is now in the dev branch, don't see any reason to keep separate folders.

* Update keymap.c

Adding DOT to number layer

* added LED sleeping

* working on getting matrix rgb to sleep upon usb suspend

uploading to github for qmk staff help

* Added master sleep on usb suspend

Unfortunately the sleep function does not work on the slave side so will probably revert this change later

* bringing hhkb config up to current with other tominabox1 configs

* Update config.h

since master side is the only one that sleeps, going to disable this for now.

* testing oled stuff

* Update rules.mk

* tinkering with oled still

* Finally fixed custom image with corne doug

* Adding keymap to dimple instead of screwing up the upstream references.

* Changed oled image to peepo ggers

* working on oled sleep

* Update keymap.c

* fixes oled wake/sleep issues

* Adding 🅱️ and BEPIS macros

* Update .gitignore

* Cleaning up and improving documentation

* Update keymap.c

* Adding my minivan keymap

* Fixed error on keymap

* fixed OLEDs not turning on and moved tapping term to the keymap file

* Changed tapping term from 200 to 250

* Revised Fkey layers, arrows, question mark locations

* Update keymap.c

* tweaked tapping term and types on CRKBD, revised layout on HHKB

* Update keymap.c

* general code cleanup, keymap displays

* Set up userspace for common keymap elements

* tapping term stuff for shift

* testing

* Fixed new tapdance for accessing number and fkey layers

* Update tominabox1.h

* stuff

* fixing function calls for userspace

* cleaning up crkbd config and moving stuff to userspace

* finally fixed oled lightup issues

* cleaning up a few maps and rules

* Removing permissive hold and returning spacefn to all boards.

* Settting up wrapper keymaps for Dimple, Minivan, and Corne

Wrappers

* small tweaks

* Update wrappers.h

* finishing wrappers on Minivan and Dimple

* Revised tapping term definition

Providing additional tapping term config for CRKBD only.

* Code cleanup and documentation

* Update readme.md

* Update readme.md

* Wrapers and continued code cleanup and documentation

* moved oled py scripts to user folder
* completed wrapper implementation of CRKBD
* added matrix startup mode - not working yet pending upstream changes
* removed unused code in tominabox1.c

* Fixing custom keycodes and tap dance indices

fixed custom keycodes and tap dance indices
Adding beginning of dimple RGB matrix definition
changed oled on corne to scrolling matrix thing
Added copy pasta

* Secondary layer tweaks

Swapping hands of numbers and symbols as well as tweaking tapping terms accordingly

* Update tominabox1.c

Continued refinement of tapping term to support better right hand symbol access.

* Fixes from pr 7014

Removed gitignore data from qmk master
Reverted changes to Drashna's crkbd keymap
Accepted changes to crkbd keymap
Added ignore to hhkb keymap - I think I need this because Teensy. Will revisit another time

* Removing hhkb keymap for rework

* Adding back hhkb keymap

Re-adding hhkb folder with ignores

* Reverting changes to Dimple default

totally did not intend to modify these

* Update keymap.c

Reverting changes to Drashna's corne map

* Accepting recommended changes

* Reduced tap hold caps delay
moved bootmagic enable to general usage
Revised tapping terms
Removed unused keycode defs

* bootmagic

* Update rules.mk

* Fixed permissions (support 7014) and bootmagic addition

Fixed permissions on Drashna's keymap and Dimple default keymap files.
Adding bootmagic to my crkbd config.

* Fixing permissions
2019-10-18 18:15:57 -07:00
..
keymaps [Keymap] Tominabox1 userspace creation (#7014) 2019-10-18 18:15:57 -07:00
lib Reduce CRKBD firmware size by reducing layer numbers (#5471) 2019-04-18 14:02:32 -07:00
rev1 Fix Corne keyboard matrix configuration (#6684) 2019-09-14 17:46:14 +10:00
config.h Keyboard: Crkbd: move I2C and Serial defines to keyboard's config.h (#3970) 2018-09-23 18:47:43 -07:00
crkbd.c [Keyboard] Fix up and clean Corne Keyboard code (#6284) 2019-07-28 10:56:35 -07:00
crkbd.h Keyboard: Improvement of crkbd communication functions (based on helix-keyboard) (#3798) 2018-09-03 16:34:16 -07:00
i2c.c Keyboard: Improvement of crkbd communication functions (based on helix-keyboard) (#3798) 2018-09-03 16:34:16 -07:00
i2c.h Keyboard: Improvement of crkbd communication functions (based on helix-keyboard) (#3798) 2018-09-03 16:34:16 -07:00
info.json Fix Corne (crkbd) keyboard dimensions in info.json 2019-04-13 01:27:38 -07:00
readme.md [Keyboard] Add RGB Matrix config info to Corne Keyboard's readme (#6231) 2019-07-28 10:27:14 -07:00
rules.mk Cleanup rules.mk for 32U4 keyboards, A-F (#6804) 2019-10-05 11:09:35 -07:00
serial.c Keyboard: Update the serial.c of crkbd based on the helix-serial.c (#4349) 2018-11-04 10:46:26 -08:00
serial.h Keyboard: Update the serial.c of crkbd based on the helix-serial.c (#4349) 2018-11-04 10:46:26 -08:00
ssd1306.c Fix the modifier of font variable in ssd1306.c (#5880) 2019-05-17 12:37:12 -07:00
ssd1306.h Fix up screen off timer of crkbd (#4346) 2018-11-12 12:19:29 -08:00

Corne Keyboard (CRKBD)

Also known (incorrectly) as the HeliDox.

Crkbd

Crkbd

A split keyboard with 3x6 vertically staggered keys and 3 thumb keys.

Keyboard Maintainer: foostan @foostan
Hardware Supported: Crkbd PCB, Pro Micro
Hardware Availability: PCB & Case Data

Make example for this keyboard (after setting up your build environment):

make crkbd:default

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

RGB Matrix

The Corne Keyboard also supports using the RGB Matrix feature, in place of RGB Light. This provids a better experience when using the keyboard, as it supports a number of per key effects properly. If you're not using the in switch LEDs, then you may want to pass on doing this.

In your keymap's rules.mk file, add the following:

RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = WS2812

And in your config.h file, add the following:


#ifdef RGB_MATRIX_ENABLE
#   define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#   define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. 
#    define RGB_MATRIX_HUE_STEP 8
#    define RGB_MATRIX_SAT_STEP 8
#    define RGB_MATRIX_VAL_STEP 8
#    define RGB_MATRIX_SPD_STEP 10

/* Disable the animations you don't want/need.  You will need to disable a good number of these    *
 * because they take up a lot of space.  Disable until you can successfully compile your firmware. */
// #   define DISABLE_RGB_MATRIX_ALPHAS_MODS
// #   define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #   define DISABLE_RGB_MATRIX_BREATHING
// #   define DISABLE_RGB_MATRIX_CYCLE_ALL
// #   define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #   define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// #   define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #   define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #   define DISABLE_RGB_MATRIX_DUAL_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// #   define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #   define DISABLE_RGB_MATRIX_RAINDROPS
// #   define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// #   define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// #   define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #   define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #   define DISABLE_RGB_MATRIX_SPLASH
// #   define DISABLE_RGB_MATRIX_MULTISPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_SPLASH
// #   define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

However, to properly handle the LED matrix, two LED maps had to be used. One for the left half, and one for the right half. For the left, you don't need to do anything. That's the default setup. But for the right side, you need to add RGB_MATRIX_SPLIT_RIGHT=yes needs to be added to the command.

First, compile and flash the left half. Then when that's done, recompile with the setting above. It should look something like:

make crkbd:default RGB_MATRIX_SPLIT_RIGHT=yes

And then flash this new firmware image.

After this is done, you should be able to use the normal RGB keycodes, but you'll see the RGB Matrix effects in use, giving a much better experience.