qmk-firmware/keyboards/c39/keymaps/kuchosauronad0/config.h
kuchosauronad0 683605a9dc Userspace kuchosauronad0 (#6541)
* initial commit

* Update layout. Tweak rules.mk

* initial userspace configuration for kuchosauronad0

* modified userspace for kuchosauronad0

* added OSL_UNI

* clean up

* clean up

* style

* style

* added more unicode

* fixed representation

* fixed representation

* added comments

* added comments, restructure

* accidently one line

* restructure

* restructure

* added git_lazy(void)

* fixed indenting and added missing symbols

* fixed indent

* fixed indent

* update

* change tapping_term to 150

* added UNICODEMAP_ENABLE block

* replace register with tap_code where possible

* formatting

* rearrange sequences

* clean up

* clean up

* added unicode layer

* disabled tap dance

* add files for encoder

* removed unnecessary include

* removed unnecessary stuff
2019-08-17 08:19:35 -07:00

44 lines
1.3 KiB
C

/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key combination for magic key command */
#undef IS_COMMAND
#define IS_COMMAND() ( \
get_mods() == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_LALT)) \
)
//#ifdef RGBLIGHT_ENABLE
//#define RGB_DI_PIN D3
//#define RGBLED_NUM 16 // Number of LEDs
//#define RGBLED_SPLIT { 8, 8 }
//
//#define RGBLIGHT_HUE_STEP 12
//#define RGBLIGHT_SAT_STEP 12
//#define RGBLIGHT_VAL_STEP 12
//#define RGBLIGHT_EFFECT_KNIGHT_LENGTH 2
//#define RGBLIGHT_EFFECT_SNAKE_LENGTH 2
//#define RGBLIGHT_EFFECT_BREATHE_CENTER 1
//#endif // RGBLIGHT_ENABLE