qmk-firmware/keyboards/planck/keymaps/bbaserdem/keymap.c
Batuhan Baserdem 31e78d22b4 Turkish planck keymap (#1675)
* Adding keymap

* Adding keymap

* Compiles now, but doesn't flash

* Fixes issues with compilation

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Fixed bbaserdem layout

* Added keyboard layout image

* Edited README.md

* Changed layout and removed image from README.md

* Changed tapping terms

* Changed layout a bit
2017-09-21 00:19:57 -04:00

414 lines
16 KiB
C

/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#define _______ KC_TRNS
#define XXX KC_NO
#define _DV 0
#define _TD 1
#define _GM 2
#define _MO 3
#define _SY 4
#define _FN 5
#define _MS 6
#define PARAN TD(PAR)
#define CURLY TD(CUR)
#define SQUAR TD(SQU)
#define ANGUL TD(ANG)
#define UNDO LCTL(KC_Z)
#define REDO LCTL(KC_Y)
#define COPYCUT TD(CPC)
#define PASTE LCTL(KC_V)
#define MO_SC_U KC_MS_WH_UP
#define MO_SC_D KC_MS_WH_DOWN
#define MO_SC_L KC_MS_WH_LEFT
#define MO_SC_R KC_MS_WH_RIGHT
#define MO_U KC_MS_UP
#define MO_D KC_MS_DOWN
#define MO_L KC_MS_LEFT
#define MO_R KC_MS_RIGHT
#define MO_CL_L KC_MS_BTN1
#define MO_CL_R KC_MS_BTN2
#define MO_CL_M KC_MS_BTN3
#define MO_CL_1 KC_MS_BTN4
#define MO_CL_2 KC_MS_BTN5
#define MO_AC_0 KC_MS_ACCEL0
#define MO_AC_1 KC_MS_ACCEL1
#define MO_AC_2 KC_MS_ACCEL2
#define PHY_HB UC(0x0127)
#define PHY_DE UC(0xc2b0)
#define TUR_TL UC(0x20ba)
#define EUR_ER UC(0x20ac)
#define EUR_PN UC(0x00a3)
enum custom_keycodes {
TUR_A = SAFE_RANGE,
TUR_C,
TUR_G,
TUR_I,
TUR_O,
TUR_S,
TUR_U,
UNI_LI,
UNI_WN
};
// Tap dance
enum {
ATD = 0,
CLS,
SCL,
QUO,
PAR,
CUR,
SQU,
ANG,
CPC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak
* ,------------------------------------------------------------------------.
* | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Esc | A | O | E | U | I || D | H | T | N | S | Del |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
* `------------------------------------------------------------------------'
*/
[_DV] = {
{BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
{TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
{KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
},
[_TD] = {
{_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
{_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
},
/* Game layer
* ,------------------------------------------------------------------------.
* | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
* `------------------------------------------------------------------------'
*/
[_GM] = {
{TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
{KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
},
/* Mouse control layer
* ,------------------------------------------------------------------------.
* | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | || | | | | | |
* `------------------------------------------------------------------------'
*/
[_MO] = {
{TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
{_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
{_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
},
/* Symbols layer
* ,------------------------------------------------------------------------.
* | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | 0 | | || | |TLira| Euro|Pound| |
* `------------------------------------------------------------------------'
*/
[_SY] = {
{TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
{KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
{PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
{_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
},
/* Function layer
* ,------------------------------------------------------------------------.
* | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | |vol -||vol +| | home|pg dn|pg up| end |
* `------------------------------------------------------------------------'
*/
[_FN] = {
{TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
{_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
},
/* Music layer
* ,-----------------------------------------------------------------------.
* | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* `-----------------------------------------------------------------------'
*/
[_MS] = {
{ MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
}
};
// Set unicode method to linux.
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
// User defined keys
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// This section is a bit tedious in VIM, so I shortened lines
// Check for shift letter
bool is_capital = ( keyboard_report->mods &
(MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
( keyboard_report->mods & MOD_BIT(KC_CAPS) );
switch (keycode) {
// Add music layer to music functionality
case MU_ON:
if (record->event.pressed) { layer_on(_MS); }
return true; break;
case MU_OFF:
if (record->event.pressed) { layer_off(_MS); }
return true; break;
// Turkish letters keycodes
case TUR_A:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
}
}
return false; break;
case TUR_U:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
}
}
return false; break;
case TUR_I:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x0130); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x0131); unicode_input_finish();
}
}
return false; break;
case TUR_O:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
}
}
return false; break;
case TUR_S:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x015e); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x015f); unicode_input_finish();
}
}
return false; break;
case TUR_G:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x011e); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x011f); unicode_input_finish();
}
}
return false; break;
case TUR_C:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
}
}
return false; break;
// Keys to change unicode mode
case UNI_LI:
if( record->event.pressed ) {
set_unicode_input_mode(UC_LNX);
}
return false; break;
case UNI_WN:
if( record->event.pressed ) {
set_unicode_input_mode(UC_WIN);
}
return false; break;
}
return true;
}
// Tap dance feature for the altgr implementation
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RALT);
} else if (state->count == 2) {
unregister_code (KC_RALT);
layer_on(_TD);
} else if (state->count == 3) {
layer_off(_TD);
}
}
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RALT);
} else if (state->count == 2) {
layer_off(_TD);
}
}
// Shift vs capslock function
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
// Parantheses
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("(");
} else if (state->count == 3) {
SEND_STRING(")");
}
}
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("{");
} else if (state->count == 3) {
SEND_STRING("}");
}
}
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("[");
} else if (state->count == 3) {
SEND_STRING("]");
}
}
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("<");
} else if (state->count == 3) {
SEND_STRING(">");
}
}
// Copy or cut feature
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LCTL);
register_code (KC_C);
unregister_code (KC_C);
unregister_code (KC_LCTL);
} else if (state->count == 2) {
register_code (KC_LCTL);
register_code (KC_X);
unregister_code (KC_X);
unregister_code (KC_LCTL);
}
}
// Tap dance feature
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Left Ctrl, second one is momentory switch to layer TUR
[ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
// Advanced tap dance feature allows for immediate response to shift
,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
// Shifting for double quote and semicolon
,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
// Tap dances for paranthesis, which sends macros
,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
// Tap dance for copy/cutting
,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
};