qmk-firmware/users/hvp/tap_dances.c
hvp 162dd3fe19 [Keymap] Corne keyap with tap dance Swedish support (#6857)
* Adding profile for Corne with tap dance Swedish support.

* Remove extern keymap_config_t keymap_config as no longer needed

* Changed to use tap_code over register_code

* Removed persistent_default_layer_set

* Moved macros to hvp user space ink tap dance code

* Removed not used functions

* Moved to an ifbased include statement

* Removed not needed characters
2019-10-16 10:44:43 -07:00

75 lines
2.0 KiB
C

#include "tap_dances.h"
// Tap dance function for enable swedish characters on first layer. Unregister to not let tap bleed over to next keypress.
// Tap dance 1
void dance_1_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_SCLN);
} else {
register_code(KC_RALT);
register_code(KC_O);
unregister_code(KC_RALT);
unregister_code(KC_O);
}
}
void dance_1_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SCLN);
} else {
unregister_code(KC_RALT);
unregister_code(KC_O);
}
}
// Tap dance 2
void dance_2_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
tap_code(KC_QUOT);
} else {
register_code(KC_RALT);
register_code(KC_A);
unregister_code(KC_RALT);
unregister_code(KC_A);
}
}
void dance_2_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_QUOT);
} else {
unregister_code(KC_RALT);
unregister_code(KC_A);
}
}
// Tap dance 3
void dance_3_finished(qk_tap_dance_state_t *state, void *user_data) {
// if (state->count == 2)
if (state->count == 2) {
tap_code(KC_SLSH);
} else {
register_code(KC_RALT);
register_code(KC_W);
unregister_code(KC_RALT);
unregister_code(KC_W);
}
}
void dance_3_reset(qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 2) {
unregister_code(KC_SLSH);
} else {
unregister_code(KC_RALT);
unregister_code(KC_W);
}
}
// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// simple tap dance
[TD1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_1_finished, dance_1_reset),
[TD2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_2_finished, dance_2_reset),
[TD3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_3_finished, dance_3_reset)};