qmk-firmware/keyboards/biacco42/ergo42/keymaps/hdbx/keymap.c
Ryan 18dc851e37
Remove legacy Debug keycode (#18769)
* `DEBUG` -> `DB_TOGG`, default-ish keymaps

* `DEBUG` -> `DB_TOGG`, user keymaps

* `DEBUG` -> `DB_TOGG`, community layouts

* `DEBUG` -> `DB_TOGG`, userspace

* `DEBUG` -> `DB_TOGG`, docs & core
2022-10-19 11:33:05 +01:00

216 lines
12 KiB
C

// WindowsでJIS配列として認識しているときに、US配列として使うためのキーマップ
// @leopard_gecko さんがPlanck用に作成されたキーマップをかなり参考にしています。
#include QMK_KEYBOARD_H
#include "keymap_japanese.h" // qmk_firmware-master/quantum/keymap_extras/keymap_japanese.h 日本語キーボード設定用
#include "sendstring_japanese.h" // macro sendstring for jis keyboard マクロ文字列送信時に日本語キーボード設定での文字化け回避
extern keymap_config_t keymap_config;
// レイヤー
#define _QWERTY 0
#define _LOWER 1
#define _RAISE 2
#define _GAME 3
#define _ADJUST 4
enum custom_keycodes {
QWERTY = SAFE_RANGE, // QWERTYレイヤーへ
MCR1, // マクロ1
MCR2, // マクロ2
MCR3, // マクロ3
DYNAMIC_MACRO_RANGE, // ダイナミックマクロ
WN_SCLN, // タップでJISの「:」 シフトでJISの「;」 (Windows)
};
// Use Dynamic macro
#include "dynamic_macro.h"
#define KC_LOWR LT(_LOWER, JP_MHEN) // タップで無変換 ホールドでLower
#define KC_RASE LT(_RAISE, JP_HENK) // タップで変換 ホールドでRaise
#define KC_LSLB MT(MOD_LSFT, JP_LBRC) // タップで[ ホールドで左Shift
#define KC_RSRB MT(MOD_RSFT, JP_RBRC) // タップで] ホールドで右Shift
#define KC_ALTB MT(MOD_LALT, KC_TAB) // タップでTAB ホールドで左Alt
#define CTL_ZH CTL_T(JP_ZKHK) // タップで半角/全角 ホールドで左Control (Windows)
#define WN_CAPS S(KC_CAPS) // Caps Lock (Windows)
#define KC_ALPS LALT(KC_PSCR) // Alt + PrintScreen
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define GAME DF(_GAME)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* QWERTY // WindowsでJIS配列時のデフォルトキーマップ
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |Tab/Alt| Q | W | E | R | T | - | | ~ | Y | U | I | O | P | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |ZH/Ctrl| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | [/Sft | Z | X | C | V | B | F2 | | Home | N | M | , | . | / | ]/Sft |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* |WN CAPS| GUI | \ | Esc |無変換 | Enter | Del | | End | Space | 変換 | Left | Down | Up | Right |
* | | | | | LOWER | | | | | | RAISE | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_QWERTY] = LAYOUT( \
KC_ALTB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_MINS, JP_TILD, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
CTL_ZH, KC_A, KC_S, KC_D, KC_F, KC_G, JP_LPRN, JP_RPRN, KC_H, KC_J, KC_K, KC_L, WN_SCLN, JP_QUOT, \
KC_LSLB, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSRB, \
WN_CAPS, KC_LGUI, JP_YEN, KC_ESC, KC_LOWR, KC_ENT, KC_DEL, KC_END, KC_SPC, KC_RASE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* LOWER // 数字入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | | Esc | 7 | 8 | 9 | . | = | |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | F7 | F8 | F9 | F10 | F11 | F12 | | | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | |XXXXXXX| | | | | | | 0 | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_LOWER] = LAYOUT( \
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_ESC, KC_7, KC_8, KC_9, KC_PDOT, JP_EQL, _______, \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
KC_LSFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
_______, _______, XXXXXXX, _______, _______, _______, _______, _______, KC_0, _______, _______, _______, _______, _______ \
),
/* RAISE // 記号入力用レイヤー
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | | ! | @ | # | $ | % | _ | | ` | ^ | & | Ins | \ |PrntScr| |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | |XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX|XXXXXXX| { | | } | Left | Down | Up | Right | ; | " |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift |M-PLAY |M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR| |PageUp |XXXXXXX|XXXXXXX| < | > | ? | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | | | | | | | | | |PageDwn| | | | | | |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_RAISE] = LAYOUT( \
_______, KC_EXLM, JP_AT, KC_HASH, KC_DLR, KC_PERC, JP_UNDS, JP_GRV, JP_CIRC, JP_AMPR, KC_INS, JP_YEN, KC_ALPS, _______, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, JP_LCBR, JP_RCBR, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_SCLN, JP_DQUO, \
KC_LSFT, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, KC_PGUP, XXXXXXX, XXXXXXX, KC_LT, KC_GT, KC_QUES, KC_RSFT, \
_______, _______, JP_PIPE, _______, _______, _______, _______, KC_PGDN, _______, _______, _______, _______, _______, _______ \
),
/* GAME // 左手はゲーム用レイヤー、右手はNumPad
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* | Tab | Q | W | E | R | T |PrntScr| | Esc | 7 | 8 | 9 | . | = | BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Ctrl | A | S | D | F | G | F1 | | F2 | 4 | 5 | 6 | - | / | Enter |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | Z | X | C | V | B | F2 | | Home | 1 | 2 | 3 | + | * | Shift |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Del | GUI | Alt | Esc | LOWER | Space | Enter | | End | 0 | RAISE | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_GAME] = LAYOUT( \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ALPS, KC_ESC, KC_P7, KC_P8, KC_P9, KC_PDOT, JP_EQL, KC_BSPC, \
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_F2, KC_P4, KC_P5, KC_P6, KC_PMNS, KC_PSLS, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_HOME, KC_P1, KC_P2, KC_P3, KC_PPLS, KC_PAST, KC_RSFT, \
KC_DEL, KC_LGUI, KC_LALT, KC_ESC, LOWER, KC_SPC, KC_ENT, KC_PGDN, KC_P0, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
/* ADJUST // 設定用レイヤー (LOWER+RAISE)
* ,-------------------------------------------------------. ,-------------------------------------------------------.
* |RGB_TOG| MCR1 | MCR2 | MCR3 |XXXXXXX|XXXXXXX|XXXXXXX| |XXXXXXX|PLAY_M1|PLAY_M2|REC_M1 |REC_M2 |STP_REC| BSPC |
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | QK_BOOT | | | | | | | |XXXXXXX|XXXXXXX|QWERTY | GAME |XXXXXXX|XXXXXXX|XXXXXXX|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Shift | | | | | | | |XXXXXXX| M-PLAY|M-MUTE |VOL_DWN|VOL_UP |PREV_TR|NEXT_TR|
* |-------+-------+-------+-------+-------+-------+-------| |-------+-------+-------+-------+-------+-------+-------|
* | Debug |XXXXXXX|XXXXXXX| | |XXXXXXX|XXXXXXX| |XXXXXXX|XXXXXXX| | Left | Down | Up | Right |
* `-------------------------------------------------------' `-------------------------------------------------------'
*/
[_ADJUST] = LAYOUT( \
RGB_TOG, MCR1, MCR2, MCR3, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, DYN_REC_START1, DYN_REC_START2, DYN_REC_STOP, KC_BSPC, \
QK_BOOT, RGB_MOD, RGB_M_P, RGB_M_B, RGB_HUI, RGB_SAI, RGB_VAI, XXXXXXX, XXXXXXX, QWERTY, GAME, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LSFT, RGB_M_R, RGB_M_SN,RGB_M_G, RGB_HUD, RGB_SAD, RGB_VAD, XXXXXXX, KC_MPLY, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPRV, KC_MNXT, \
DB_TOGG, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
),
};
// RGB Underglow使用時のレイヤー毎のカラー切り替え
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_setrgb_teal();
#endif
}
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
switch (get_highest_layer(state)) {
case _RAISE:
rgblight_setrgb_chartreuse(); // RAISE:シャルトリューズ
break;
case _LOWER:
rgblight_setrgb_pink(); // LOWER:ピンク
break;
case _ADJUST:
rgblight_setrgb_red(); // ADJUST:レッド
break;
default: // for any other layers, or the default layer
rgblight_setrgb_teal(); // 他:ティール
break;
}
#endif
return state;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static bool lshift = false;
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case WN_SCLN: // コロン「;:」
if (record->event.pressed) {
lshift = keyboard_report->mods & MOD_BIT(KC_LSFT);
if (lshift) {
unregister_code(KC_LSFT);
register_code(JP_SCLN);
unregister_code(JP_SCLN);
} else {
register_code(JP_COLN);
unregister_code(JP_COLN);
}
}
return false;
break;
case MCR1:
if (record->event.pressed) {
SEND_STRING("hoge"); // 送信文字列
}
return false;
break;
case MCR2:
if (record->event.pressed) {
SEND_STRING("hogehoge"SS_TAP(X_ENTER)); // 送信文字列
}
return false;
break;
case MCR3:
if (record->event.pressed) {
SEND_STRING("hoge@hoge.hoge"); // 送信文字列
}
return false;
break;
}
return true;
}