60 lines
		
	
	
		
			988 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			988 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "quantum.h"
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#define RIS_ESC  LT(_RAISE, KC_ESC)
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#define RIS_CAPS LT(_RAISE, KC_CAPS)
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#define QWERTY DF(_QWERTY)
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#ifndef GAMELAYER_DISABLE
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#define GAME DF(_GAME)
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#else
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#define GAME KC_TRANSPARENT
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#endif
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#ifdef TAP_DANCE_ENABLE
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#include "process_tap_dance.h"
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//Tap Dance Declarations
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enum {
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  COMM_QUOT = 0,
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  BACKSPACE,
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  TAP_TAB,
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  CTRL_MINUS,
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  CTRL_PLUS
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};
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#define TD_COMM TD(COMM_QUOT)
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#define TD_BSPC TD(BACKSPACE)
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#define TD_TAB TD(TAP_TAB)
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#define TD_LCTL TD(CTRL_MINUS)
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#define TD_RCTL TD(CTRL_PLUS)
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#else
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#define TD_COMM KC_COMM
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#define TD_BSPC KC_BSPACE
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#define TD_TAB KC_TAB
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#define TD_LCTL KC_LCTL
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#define TD_RCTL KC_RCTL
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#endif
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enum layer_number {
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    _QWERTY = 0,
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#ifndef GAMELAYER_DISABLE
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    _GAME,
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#endif
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    _LOWER,
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    _RAISE,
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#ifdef TRILAYER_ENABLED
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    _ADJUST
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#endif
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};
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enum custom_keycodes {
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  RGBRST = SAFE_RANGE
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};
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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