qmk-firmware/keyboards/sixkeyboard
Chase Nordengren a0a67d4f85
adding personal keymaps (#11952)
* adding personal keymaps

* Update keyboards/xd60/keymaps/semicolonsnet/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* added license

* added license

Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-02-20 13:29:08 -05:00
..
keymaps adding personal keymaps (#11952) 2021-02-20 13:29:08 -05:00
.noci Exclude more keyboards from CI (#11436) 2021-01-13 08:12:28 -08:00
config.h Remove DESCRIPTION, R-V (#11632) 2021-01-20 12:40:35 +11:00
info.json
matrix.c
readme.md
rules.mk
sixkeyboard.c
sixkeyboard.h

Techkeys SixKeyBoard

Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys

Make example for this keyboard (after setting up your build environment):

make sixkeyboard:default

See build environment setup then the make instructions for more information.

Hardware Info

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.