qmk-firmware/ps2_usb/README
2011-02-22 03:09:14 +09:00

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PS/2 to USB keyboard converter
==============================
This firmware converts PS/2 keyboard protocol to USB.
Demostration build
------------------
In this demo build, you can try several layouts,
mouse keys and USB NKRO.
Special keys:
Magic+0: Qwerty with mouse keys(default)
Magic+1: Qwerty
Magic+2: Colemak
Magic+3: Dvorak
Magic+4: Workman
Magic+N: toggles NKRO/6KRO(6KRO by default)
Magic+Esc: sends Power Event
where Magic=(LShift+RShift) or (LControl+RShift)
Keybinds:
Fn0+(hjkl): Mouse key move(vi cursor)
Fn0+(yuio): Mouse wheel(left,down,up,right)
Fn0+space: Mouse button1
Fn0+(mnb): Mouse buttons(1,2,3)
Fn0+(zxc): Media control(Volup, Voldown, Mute)
Fn1+(hjkl): Cursor move(vi cursor)
Fn1+(nm,.): Cursor move(Home,PageDown,PageUp,End)
Fn2+(esdf): Mouse key move(invert T cursor)
Fn2+(qwrt): Mouse wheel(left,down,up,right)
Fn2+space: Mouse button1
Fn2+(,./): Media control(Volup, Voldown, Mute)
where Fn0=;, Fn1=/, Fn2=a
Features
--------
Mouse keys
You can emulates mouse move and button click using keyboard.
System/Media control
You can sends Power event, Volume down/up and Mute.
USB NKRO(actually 120KRO+8Modifiers)
You can tolggles NKRO/6KRO.(Not tested on Mac.)
Keymap customization
You can customize keymaps easily by editing source code.
Build for Teensy
----------------
0. Connect PS/2 keyboard to Teensy by 4 lines(Vcc, GND, Data, Clock).
1. Define following macros for PS/2 connection in config_pjrc.h:
PS2_DATA_PORT
PS2_DATA_PIN
PS2_DATA_DDR
PS2_DATA_BIT
PS2_CLOCK_PORT
PS2_CLOCK_PIN
PS2_CLOCK_DDR
PS2_CLOCK_BIT
2. Edit Makefile for build options and MCU setting.
2. make
3. program Teensy.
http://www.pjrc.com/teensy/loader.html
Build for V-USB
---------------
0. Build V-USB controller board and connect PS/2 keyboard.
1. Define macros in config_vusb.h if needed.
2. Edit Makefile.vusb for build options and MCU setting.
3. make -f Makefile.vusb
4. program your V-USB controller.
Keymap
------
You can change a keymap by editing code of keymap.c like following.
How to define the keymap is probably obvious. You can find key
symbols in usb_keycodes.h.
If you want to define more than one keymap, see hhkb/keymap.c and
macway/keymap.c as examples. To define keymap(layer) switching may
needs a bit of your effort at this time.
/* Default Layer: plain keymap
* ,---. ,---------------. ,---------------. ,---------------. ,-----------. ,-----------.
* |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| |Pwr|Slp|Wak|
* `---' `---------------' `---------------' `---------------' `-----------' `-----------'
* ,-----------------------------------------------------------. ,-----------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backspa| |Ins|Hom|PgU| |NmL| /| *| -|
* |-----------------------------------------------------------| |-----------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| | 7| 8| 9| |
* |-----------------------------------------------------------| `-----------' |-----------| +|
* |CapsLo| A| S| D| F| G| H| J| K| L| ;| '|Return | | 4| 5| 6| |
* |-----------------------------------------------------------| ,---. |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift | |Up | | 1| 2| 3| |
* |-----------------------------------------------------------| ,-----------. |-----------|Ent|
* |Ctrl |Gui |Alt | Space |Alt |Gui |Menu|Ctrl| |Lef|Dow|Rig| | 0| .| |
* `-----------------------------------------------------------' `-----------' `---------------'
*/
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR,SLCK,BRK, PWR, F13, F14,
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, INS, HOME,PGUP, NLCK,PSLS,PAST,PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, DEL, END, PGDN, P7, P8, P9,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, UP, P1, P2, P3,
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL, LEFT,DOWN,RGHT, P0, PDOT,PENT
),
EOF