97 lines
3.4 KiB
C
97 lines
3.4 KiB
C
/*
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Copyright 2021 yushakobo
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/*
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* Keyboard Matrix Assignments
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*
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* Change this to how you wired your keyboard
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* COLS: AVR pins used for columns, left to right
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* ROWS: AVR pins used for rows, top to bottom
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* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4, B3, B6 }
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#define MATRIX_COL_PINS { F5, D4, E6, F7, C6, D7 }
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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#define RGB_DI_PIN D2
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#define RGBLED_NUM 18
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#ifdef RGB_MATRIX_ENABLE
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# define RGB_MATRIX_LED_COUNT RGBLED_NUM
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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// HSV_TEAL
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// #define RGB_MATRIX_DEFAULT_HUE 128
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// #define RGB_MATRIX_DEFAULT_SAT 255
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#define RGB_MATRIX_DEFAULT_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
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# define RGB_MATRIX_HUE_STEP 8
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# define RGB_MATRIX_SAT_STEP 8
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# define RGB_MATRIX_VAL_STEP 8
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# define RGB_MATRIX_SPD_STEP 10
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#endif
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#ifdef RGBLIGHT_ENABLE
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# define RGBLIGHT_LED_MAP {\
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6, 7, 12, 13, 14, 15,\
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16, 17, 11, 10, 9, 8,\
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0, 1, 2, 3, 4, 5\
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}
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# define RGBLIGHT_HUE_STEP 8
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# define RGBLIGHT_SAT_STEP 8
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# define RGBLIGHT_VAL_STEP 8
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# define RGBLIGHT_LIMIT_VAL 150 /* The maximum brightness level */
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//# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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//# define RGBLIGHT_EFFECT_BREATHING
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# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
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//# define RGBLIGHT_EFFECT_SNAKE
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//# define RGBLIGHT_EFFECT_KNIGHT
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# define RGBLIGHT_EFFECT_CHRISTMAS
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# define RGBLIGHT_EFFECT_STATIC_GRADIENT
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# define RGBLIGHT_EFFECT_RGB_TEST
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//# define RGBLIGHT_EFFECT_ALTERNATING
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#define RGBLIGHT_LAYERS
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#define RGBLIGHT_MAX_LAYERS 8
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#endif
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#ifdef ENCODER_ENABLE
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#define ENCODERS_PAD_A { B4 }
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#define ENCODERS_PAD_B { B5 }
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#endif
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/* disable action features */
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//#define NO_ACTION_LAYER
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//#define NO_ACTION_TAPPING
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//#define NO_ACTION_ONESHOT
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