* added adnw_p_u_q-Layout * changed link * 3723 - outsource definitions to config.h * added TAPPING_TERM * changed defines and added colors * removed debug- and action_layer-Header
		
			
				
	
	
		
			35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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| Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
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| */
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| 
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| #include "simple_visualizer.h"
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| 
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| // This function should be implemented by the keymap visualizer
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| // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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| // that the simple_visualizer assumes that you are updating
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| // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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| // stopped. This can be done by either double buffering it or by using constant strings
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| static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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| 
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|     if (state->status.layer & 0x20) {
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|         state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
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|         state->layer_text = "Mouse";
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|     } else if (state->status.layer & 0x10) {
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|         state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
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|         state->layer_text = "Symbol";
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|     } else if (state->status.layer & 0x8) {
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|         state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
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|         state->layer_text = "Brackets";
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|     } else if (state->status.layer & 0x4) {
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|         state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
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|         state->layer_text = "Diak";
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|     } else if (state->status.layer & 0x2) {
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|         state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
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|         state->layer_text = "Terminal";
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|     } else {
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|         state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
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|         state->layer_text = "Vim";
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|     }
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| }
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| 
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